Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → Cheeks
Feedback comments for LD51
Cheeks's games and stats for all events →
| Timestamp | Since previous | Game | Cheeks's comment | |
|---|---|---|---|---|
| Oct 4 12:08:53 | Four Cents | ♥ 3 | I came here because of your comment on my game and you're right, we basically had the same idea. You pulled it off really well, this game is pretty challenging and I like the art style you went with. | |
| Oct 5 17:28:14 | 29h 19m | Endless Loop | ♥ 2 | This was a cool concept but I may just be dumb, after getting the gun I can't figure out how to open anything else. |
| Oct 5 20:55:48 | 3h 27m | retry10 | ♥ 2 | Were you supposed to use the teleporter to go outside the window and then back in to another window? It felt like i was just glitching through the glass. |
| Oct 6 03:17:14 | 6h 21m | CyberBeat | ♥ 2 | Cool concept. A feedback I would give is perhaps the player needs to take more damage or the robot needs more health, I was able to to win by not dodging at all and just spam attacking the robot, he ran out of health first. |
| Oct 6 03:19:32 | 2m 18s | Boss Swap | ♥ 3 | If you die during the tractor(third phase) the sound of that motor stays when start again. |
| Oct 6 14:38:05 | 11h 18m | on track to party | ♥ 3 | So, I take it the idea behind the game was that you would buy cargo at one station, and then sell it for profit at another station? The problem is, you allowed buying and selling the same cargo at the same station and set the sell price higher. At one station I could buy gold and sell it for a higher price without ever leaving that station, so I could just infinitely buy and sell gold to hit the goal without ever moving on. Kwardium had the same issue. |