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bravelytyped

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TimestampSince previousGamebravelytyped's comment
Oct 4 21:06:12 Morning Coffee Hit ♥ 1 Really fun concept! Very steep difficulty curve though! Even on Easy I felt like I didn't have enough time to finish all the orders by the time the milk frother was introduced. The art was adorable though, and I loved the sounds that played when a customer received their order. Especially the realistic "Ouch..." on a wrong order. 😆 Sayonara, lonely yeeted cup of joe... yeetcup.png
Oct 4 21:20:58 14m 46s Decrypt ♥ 2 Very pretty, love the moodiness of it too. I'd be really curious to see a spoiler for the word list in a round as some folks have mentioned, because a few combinations I had zero idea what the word was. Great concept though, "roguelike wordle" was definitely not something I would have though of! hackscore.png
Oct 4 21:29:37 8m 39s Potion Panic! ♥ 2 Really fun overall, but a bit on the hard side for me. Not being able to stop and read the potion text made it hard to pick one, so I ended up dying while trying to find the buff that would have helped me not die 😅 It also feels like the enemies scale very quickly. I only pulled one damage up potion in the first four rounds, and it quickly became way too hard to deal with the amount of enemies on the screen, especially with each one still taking more than one hit. The pixel art was great though, and the music was very fitting! Felt kind of wild west-y. The shopkeeper sprite was also excellent 😆
Oct 4 22:00:04 30m 27s Fungi Forager ♥ 0 Oh man, feels like E.T. for Atari! In a good way! 😜 Very speedy character, but I think it actually helps the red mushrooms feel more threatening. I also like how mushrooms can be hiding behind trees, adds some suspense when you have to run through some trees to get to a different part of the map. For some reason I really expected there to be wraparound. Not a negative, just an observation 🙂 Also, the only game I've played so far that I've been able to finish! Great difficulty balancing.
Oct 4 22:17:55 17m 51s Descender ♥ 2 I am a sucker for nonlinear explorer games, so I'm really happy to see one here! I liked the air mechanic, and unlocking the dash ability felt great. If there's one thing I think could be improved here, it's conveying status information to the player. For the first three times I played, I didn't even notice that the air meter was on the diver sprite itself 😅 I also wasn't clear on how many hits I could take from enemies. And as others said, the hitboxes felt a tad too big (or maybe they just move too fast). Also as others have said, the last ditch mechanic was a really cool concept, but I would like it if either it timed out faster once it was clear that I was dead, or the ability to quick-reset manually. Great game overall!
Oct 4 22:38:19 20m 24s CATS AND COFFEE ♥ 2 Very cute game! Professional-looking pixel art, very impressed on that front. I wish the things in the game had a tooltip to say what they were. It was hard to remember what was the tea in particular. One kind of frustrating thing was I kept losing, and I'm not really sure why? I stopped the cats, made the drinks, and probably did something wrong, but I didn't know what it was that actually made me fail. This game would be hugely improved by just a little more feedback to the player 🙂 really cute and fun though! Great job!
Oct 4 22:47:11 8m 52s Clique Hell High ♥ 4 Pretty good! Very readable, easy to just pick up and play. A bit too hard for me, but still fun! I like that you had a pretty big map. I feel like it would be good to have either a dodge button or slow down the projectile speed, just to make it easier for folks to see the end. Fun game, great job!
Oct 4 23:19:22 32m 11s Untitled Cat Game ♥ 1 Very fun twist on the theme! So many of the LD51 games are stressful, this one is a nice change of pace. The only thing I would change is to maybe lower the audio levels a bit, it sounds like they clip the top of the mixer occasionally. The artwork is also very cute. Great job, I had fun!
Oct 4 23:23:56 4m 34s Dare to Jam ♥ 3 Aw, this was super cute! I like that you were able to make it hectic without making it stressful. Scrolling down the comments and feature list at the end was hilarious. Really great job, one of the best LD51 games I've tried so far!
Oct 4 23:28:27 4m 31s Miller's Palm ♥ 1 Very atmospheric. I liked that there was a bit of a looping aspect to it that wasn't clear at first. Horror that makes your skin crawl without making you want to jump out of it. I liked this one a lot.
Oct 4 23:34:50 6m 23s Ten Seconds Curse ♥ 2 Cool to see a visual novel type presentation at the beginning, wasn't expecting that! The combat was a little bit too hard for me, but I appreciated that I could use the bow mode as a bit of a crutch. 😜 Nice game!
Oct 4 23:52:36 17m 46s The Lamplighter ♥ 1 Wow, this is probably the best LD51 game I've played so far! The theme is used really well, and the difficulty balancing is just right. The visual style is very good too, I could easily see myself playing this as a 2-3 hour game with some story beats in between. Well-implemented too, I didn't encounter any bugs or problems.
Oct 5 00:00:05 7m 29s Space Hourglass ♥ 1 Really fun game, and very pretty too! Super impressed that this is a compo game, great job 🎉 I'm a little confused on the objectives, because I could obtain resources and destroy the enemies, but I wasn't sure when it would end, or if I was going for a high score, stuff like that. Still, I had fun!
Oct 5 04:38:36 4h 38m ShooterWare ♥ 1 Pretty fun game! Very mashy. Nice minimalist graphics. I didn't quite understand how the minigame system worked, but it was cool to have something that changes up the action. One thing that might improve the flow would be to have a quick pause between gameplay modes - I noticed that my inputs were carrying over from one mode to the next, which was a little bit disorienting. Overall I had fun, good job!