Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Welliton
Feedback comments for LD50
Welliton's games and stats for all events →
| Timestamp | Since previous | Game | Welliton's comment | |
|---|---|---|---|---|
| Apr 5 21:56:42 | Please, Don't Die | ♥ 1 | pleasedontdie.png I liked your game, i enjoyed the vibrant colors and the twist on the scenario that goes around the screen! I tought it was hard to go from level 2 to 3, but after that leveling was fast and even killing a lot of enemies, i feeled that i was always close to gain another level :) And the hedgehog monster remimend me of Lavos from Chrono Trigger, I feeled like I had to kill him first :) | |
| Apr 5 22:11:34 | 14m 52s | Stop the clock | ♥ 4 | stoptheclock.png Hahaha awesome game. The idea of faking the button activation was awesome! After playing 2 times in a row i thought it would be awesome if it had more of this content. The only thing that i didn't like was the fake buttons that prompted in the clock. I thought that I had to click on them (and obviously I release the button myself). It was the only trick that I didn't feel like I was the responsible for making my live harder hahahah Awesome concept! |
| Apr 5 22:25:47 | 14m 13s | MooshiMooshi | ♥ 1 | This game remind me games like LSD (Lucid Dreams Simulator) due the color changing and psychedelic visuals! When I played for the first time, I thought it would be a game with some parkour mechanics. The movement and jump controls were fine and I beated it 2 times searching for a different way in the last platform. I think it would be a nice twist and more adaptable to the theme if the time from the plataforms were getting faster. Congratulations!! :) |
| Apr 5 22:38:48 | 13m 01s | Like a Boss | ♥ 2 | Its the first time that i see a game made on scratch here on LD! This is awesome! I don't know why sometimes the enemies accumulated in a corner of screen, but this made me gain so many points with the fire ball that i cant complain :) :). It would be nice if the game had a how to play in the main menu. The first time that I played i just tried to avoid the enemies XD. Congratulations team! |
| Apr 5 23:04:15 | 25m 27s | Daybreak | ♥ 1 | daybreak.png This is a hard game! Awesome concept being a vampire dealing with 2 currencies! the first time playing it I didnt understand well how to manage my blood/mana pool, but in the third time (focusing on understanding it) i manage it well (but i'm horrible hahaha). It was a blast when i accidentally grapped myself when i hitted the tomb. Awesome game! Nice visuals, nice concept, and well polished! Nice entry! Congratulations :) :) |
| Apr 5 23:34:36 | 30m 21s | Whoa! It's like a space game or something! | ♥ 1 | complex.png Well, that was a complex game! The first time i saw the interface and a intro dialogue, I was perplexed about the scope here! I traveld to all planets/satellites/moon and get everything, but I couldnt buy anything beside materials in water based planets. Am I missing something here? The first time I played the return action didnt work (enter), i needed to refresh my browser (and i dont know why it worked only on Edge, my firefox didnt show the first screen). Beside that, it was fun playing it and gathering resources. The last thing i did was go to out of screen, maybe searching for a new galaxy, and due to movement i couldnt return (that was risky and i knew it haha). I liked the sprites. And, i'm curious. Which engine did you use? And finally, congratulations! Nice game :) :) |
| Apr 5 23:49:31 | 14m 55s | Doom's Peak | ♥ 1 | I lost the cout of how many times I died! hahaha I couldnt control well the snowboarder, so i died too many times before I got some points and jump in a plataform. I like snowboarding games, and i really tried to explore all mechanics, but i seriously died at least 20 times before my surrender at the doom peak. Probably i am horrible playing this kind of games, but something that would be nice it would be if the return to start screen was faster. Sometimes i died hitting the first tree/rock and the slowmotion interrupt me to reset the play again. And for last, the sound of him dying was funny ahahah Congratulations! (sorry for any bad typo :) :) ) |
| Apr 6 00:50:24 | 1h 00m | Scuttling Is Painless | ♥ 1 | ship.png HAhahahaha it was really fun trying to save those souls, and a little desperate with the messages of people dying all the time! I really liked the jokes here, and the overall gameplay is balanced. It was a surprise having 3 powerups, that was an achievement! Congratulations team! A pretty nice solid game. |
| Apr 6 01:02:24 | 12m 00s | Snowmageddon | ♥ 1 | I saved a lot of snowmen there haahahah And killing them was kind of awesome too hehehehe And the shark attack was a nice surpise, with a little flavor of jumpscare! Congratulation :) |
| Apr 6 01:26:16 | 23m 52s | Panic at the Museum | ♥ 2 | survivors.png What a beautiful game! I loved the art work and the concept of it! This is the kind of game that I would easily play again. It goes too fast, and I felt like I could do nothing about it (theme totally achieved). Congratulations, you made a very polish and a totally solid game. |
| Apr 6 01:37:45 | 11m 29s | HONORED EXECUTION | ♥ 3 | I loved the art of your game! It feels very polished (the vfx for damage from the big guy is pretty well made). I liked the music too, but it feels like if the song were more oppressing, for an arena battle, it would fit more (but its cool and pretty clean). I wish this kind of vfx/animation were used on the main attack of the character, it would add more impact for the gameplay and the aesthetics! Solid entry, nice game! Congrats :) |
| Apr 6 02:03:42 | 25m 57s | Whispers Of The Heart | ♥ 3 | ***QUE JOGO*** Serio, que jogo ótimo. Muitas vezes foi dificil equilibrar a barra dentro do coração pelos movimentos e precisão, mas vale cada tentativa. Que história, as mensagens deram um toque sensacional para o jogo. O jogo que vocês fizeram é de uma sensibilidade incrivel. Estou abismado com a execução e ideia de vocês. Parabéns gente, vocês tem uma obra de arte aqui, parabéns mesmo <3 ***What a game!*** Really, that's an awesome game! So many times it was pretty hard to balance the bar with hearth due to its movements and precision, but every time counted. What a story, and the flower messages were a fabulous touch for the game. This game has a incredible sensibility. I'm amused with your execution and idea. Congratulations team, you have an memorable piece of art here. |
| Apr 6 02:13:56 | 10m 14s | ClickToJump | ♥ 1 | 7.png I really tried to go far, but i coudnt hahah Definetly is easier when your are not standing. Maybe if the plataforms have more space between them would be easier. Is it procedural? Overall, congratulation! Simple and addicting! |
| Apr 7 02:31:59 | 24h 18m | Lumi and the Cloud Shepherd | ♥ 1 | Lumi.png I liked the art of the game! I didnt understand fast the movement of the White beard guy the first time, but after that, the gameplay loop were smooth :) :) Congratulations team \o/ |
| Apr 7 04:12:10 | 1h 40m | Jumpalot | ♥ 1 | queda.png Hahahaha Awesome falling things! The Trex surprised me. Simple game and funny. And I forget the tab opened with your game and i listened to the music for 1h or more. AWESOME music hahaha |
| Apr 7 06:10:22 | 1h 58m | Bullets For Hell | ♥ 1 | Awesome game! First one that i play that was made with Unreal. I liked how you implemented the power ups, but the controls were hard at the first time. But congratulations! Solid entry :) |
| Apr 7 06:25:28 | 15m 06s | Geometry Survivors | ♥ 1 | asdasda.png My best was 99, but i couldnt get this much again :( I like the rhythm of the game, but several times an enemy spawned behind me, alawys hitting me (im not the fastest person in the world hahaha). And the long play that i made, the game spawned 3 items exactly where i started, so this was a nice benefit. The darkhole was a nice touch, definitely is a game that has a deeper gameplay. Congratulations! |
| Apr 7 06:36:33 | 11m 05s | leaky robotic arm | ♥ 1 | The controls were harder, but after some time you feel like a person operating a mechanic. I think that this is a hard game to achieve all its goals. And nice reference, you definitely achieved the inspiration here :) Congrats :) And its nice to see someone making games without popular engines o/ good work |