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Feedback comments for LD50
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| Timestamp | Since previous | Game | StarboiHooch's comment | |
|---|---|---|---|---|
| Apr 7 15:51:40 | Sacrificium (Sacrifice) | ♥ 0 | Dynamic music was well implemented and matched the vibe of the game really well. The visuals were also really good. It felt like the scope of the game was maybe too ambitious for the timeframe though and that lead to a lack of polish. The controls were a bit confusing for me and I was frequently walking perpendicular to where I intended to be. Also for a browser build I think it would be better to have the pause button be tab, as escape is used for exiting full screen. Overall I think you created something quite impressive with a strong sense of atmosphere and lots of individually well crafted elements but more thought could have gone into ensuring the game was fun to play. | |
| Apr 7 16:20:20 | 28m 40s | Apo K'Lypse IV | ♥ 3 | I really love this one. I think that the idea is great and it was very well executed. Losing your loot when you get hit adds a nice element of risk and reward. I think overall though the game is too difficult, especially for a game jam. I was unable to even get the ship half way repaired and I think I played for quite a while. Other than the difficulty though, this is one of the most fun jam games I've played. Excellent job overall! I saw that you mentioned a post jam version in another comment and I'm really glad that you're planning on doing that because I think this has a lot of potential. If I were to make a few small improvements for the post jam version, I would add a health bar for the planet to make it more clear how close to death you are (Although the changing background indicated this fairly well). Also fix the player stuttering in the camera. I would also add a button to confirm a purchase as navigating the shop menu using the mouse is reliant on the player already knowing what the upgrade does. |
| Apr 7 16:34:23 | 14m 03s | Evacuation of Zorkid | ♥ 0 | Good idea but lacking a little polish. The controls worked well and the economy system made sense but to understand the game you had to read a massive block of text and most people won't bother to do that. I think it's always better to have fewer mechanics and introduce them really well to the player than give the player loads to do but not explain how to do any of it. |
| Apr 7 16:47:12 | 12m 49s | Oort's Escape | ♥ 1 | I think the idea of a tower defence game where you protect earth from meteors is really good. Unfortunately I think that the game was too slow and it took far too many waves before you could place your second turret. Also when I was finally able to put my second one down, I experienced a glitch where the both of my turrets completely disappeared. Overall the game didn't feel interactive enough but I did enjoy the audio and the graphics. The UI was very clean and it was easy to understand what you were supposed to do. |