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Shess

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TimestampSince previousGameShess's comment
Apr 5 01:27:46 Tartarus Panic ♥ 1 Ohh, I remember your early blog posts, they were actually the first thing I saw when I checked the site to learn of this jam theme! Damn, you've progressed a lot. Also, what a take on the premise, huh? As a huge fan of darker themes, I enjoyed your vision thoroughly.
Apr 5 01:33:37 5m 51s Persist Ant ♥ 2 Oh wow, you even made an introductory cutscene! The art is cute, and the ant is even cuter. My first run ended tragically when I fell beneath the trail of spikes and died in a corner, but once I got a hold of the controls, it went significantly smoother. Have you considered making a floaty camera that follows the ant and tries to keep him more or less in the center of the screen? I think that might've helped with tricky navigation in a few scenes. I'd understand if you DIDN'T want to make it easier though :D
Apr 5 01:54:37 21m 00s Perseverance ♥ 2 Oh wow, greetings from another text-heavy game developer! Although yours is definitely heavier, in more ways than one. I actually failed almost at the very start (guess I didn't hold SPACE for long enough), and then I failed again because I kept shaking one button, like it told me to do, until the next one appeared, and my clicked might've not registered well. And then I failed because I let go too early. Am I the one at fault? Or is it psychological warfare against the player? I'm starting to think that might be true. Just what do you want from me, game?! ~~It reminds me of the all toxic relationships I had in the past.~~ I lasted enough to at least pass the calculus bit, and then I believe I failed the QTE because I panicked and needed to look at the keyboard. And after that, because I used both of my hands to hold keys and ran out of fingers to click on yet another button. Arggh! So, among the bugs I noticed, sometimes the '15+7-1' field doesn't clear, so when I click on it and type, I get 'answer21', which of course doesn't register and makes me fail. Sometimes the 'shake' and the 'hold space' options trigger a bad end even if I'm doing everything as told. Sometimes I'm not sure what the rules are: should I let go of 'space' to click on the next button? Should I avoid shaking it over other buttons? I'll investigate more. At least the narrator believes in me and is proud of me.
Apr 5 12:54:02 10h 59m Miss Bunny & Mr le Sheep ♥ 1 Ohh, the art is gorgeous, and the narrative is honestly haunting, in a good way! I was never good with choosing the lesser of two evils, so this game really put my everything to the test. Also, brilliant writing!
Apr 5 13:03:33 9m 31s Heal me, please! ♥ 4 It was a hilarious game, and even though I was relatively lucky in the first half, starting from maybe patient 6 was an insane juggle of cures and poisons :D Awesome graphics, by the way. The modular system created so much variety with a handful of assets, and every shape is distinct and pleasant to the eye.
Apr 5 14:29:21 1h 25m Mr. Psychologist ♥ 5 Big mood. I tried my best, but sometimes our best is not enough T_T The whole state/transition system is fantastic, seriously, the atmosphere here is palpable. The writing was witty, too!
Apr 10 14:02:30 119h 33m Carrot Grove ♥ 3 Whoaa, this is both a narrative masterpiece AND quite a sight for sore eyes. It amazes me how you managed to put so much work into the project under the strict time constrains. The world feels so alive and so vast it honestly makes me want to see the post-jam development of the project.
Apr 10 14:13:51 11m 21s Cards of Life ♥ 1 Awhh, just how cute can this game be. I mean, it still whooped my ass (I barely lasted till mid-twenties on my most successful run, I really should try again), but I loved the micro-scenarios this game generates. Sure, sometimes choices aren't that streamlined or even get repeated, but hey, I tried learning programming several times irl, too :D The art is impossibly adorable.