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Feedback comments for LD50
RatFace's games and stats for all events →
| Timestamp | Since previous | Game | RatFace's comment | |
|---|---|---|---|---|
| Apr 6 18:23:10 | The Last Savior | ♥ 2 | ​Great entry! Loved it. Art is beautiful and the core loop is simple but satisfying and polished. Really smart idea to include color-based crit to make me more of an active participant and not just button mashing. Also appreciate the player still dealing damage even if the wrong color, so it's not TOO punishing. Well done! | |
| Apr 6 21:37:10 | 3h 14m | Game About Trying to Gain More Time In A Time Cave | ♥ 1 | Great game! Could really use coyote time. Did not notice there were 2 types of jumps, those weren't very clear. Really like the addition of secret collectibles to fast travel to the level. |
| Apr 6 21:39:17 | 2m 07s | Slide Out | ♥ 1 | Saw this played on a stream and you mentioned you couldn't "code". Well I'll be damned if this isn't super fun and addicting! You're onto something here! Seems like a really cool casual game to play, perhaps even on mobile since the controls are simple. |
| Apr 11 17:58:58 | 116h 19m | The Squeel of Time | ♥ 1 | Interesting game! Fun but a bit hard. At times the falling blocks had absolutely no room for the pig to jump through from below, but other than that, solid game! |
| Apr 11 18:41:33 | 42m 35s | The Cold Night | ♥ 2 | Great game! Fire dies a bit too fast in my opinion, and the bullets are tough to see, so it's difficult to aim at the snowmen if they're far away. Fun game though! |
| Apr 11 18:51:33 | 10m 00s | Tamaghost Jump! | ♥ 1 | Great game! Love the art and cute feeling of it all. Could use coyote jump or a jump buffer, since some platforms are a bit tricky to use. Took me a while to realize you can double jump, which made things much easier! |
| Apr 11 19:16:42 | 25m 09s | The Endless Night | ♥ 1 | Love this so much. The tutorial was a bit confusing considering there's a lot to keep in mind, but for a jam game to even have a tutorial is a huge plus. Not to mention the recap at the end of it was a very nice touch. Game itself is fun! Could use some SFX for alerting the player to some resources or being spotted, and the guards could sometimes spot my "children" but not me, but it's only cuz one of them was stuck somewhere and the guard found him. Which makes it so I feel like I lost out of nowhere (till I realized what the issue was), so apart from the pathfinding issues and lack of some SFX (quality of life, more so than a bug) the game was super well polished, great art! great gameplay. Very solid entry. |
| Apr 11 19:29:00 | 12m 18s | M.A.D.D. | ♥ 1 | Solid entry! Sometimes I got hit by seemingly nothing, but I think that's just the bullets being hard to read when it gets a bit cluttered. Fun game! |
| Apr 11 20:35:22 | 1h 06m | Reversary | ♥ 0 | Great game! Amazing dialogue, great art and sound. Very impressive entry! |
| Apr 12 18:47:14 | 22h 11m | Delay The Inevitable | ♥ 0 | I agree with @human-writes-code that the stars in the background were very confusing with the bullets from the enemy and player. Other than that, was actually really fun! Controls are great. Short but fun! Which is understandable for a game jam game. Well done! |
| Apr 12 19:19:00 | 31m 46s | Fill The Generator | ♥ 1 | Enjoyable game! Keyboard controls were a bit awkward, where it could just be 1 button to interact with whatever it is you need to interact with. For example health pickups dont need a keybind, and maybe toggle to hold the gas can, instead of hold like another user mentioned. Controls are a bit floaty with the jump, and slow with the speed, but I actually got pretty invested in the core loop itself. Was tense! All in all well done! |
| Apr 12 19:25:23 | 6m 23s | High Class Steaks | ♥ 1 | Lovely art! I like the rough feeling of it. I didn't get what the patrolling things were, I was avoiding them at first thinking the cone is a vision cone of sorts, but then they didn't do anything to me so I just pretended they're not there. Not sure if that's intentional or not. Stressful but also enjoyable experience that needs to be fleshed out! Edit: Just realized you can press space to eat snacks, which is what the cones were for all along. I beat the game without that, but was really tricky at the last level. Interesting mechanic though! |
| Apr 12 19:41:25 | 16m 02s | Curse of the Blood Crystal | ♥ 2 | Really nice entry! Super interesting combat mechanic with the sword, and how it moves. I also like that you can destroy bullets with it. I didn't get that you should collect the blood/flames on the floor at first, but rather stumbled into one by accident and thought I'd take damage but got HP instead. Red is often associated with damage so either change the color, or clarify from the get-go that it's something I should try to collect. Other than that, no real gripes with the game. Was pretty fun trying to break into the highscore list but sadly couldnt survive that long. Solid entry! |
| Apr 12 19:46:59 | 5m 34s | Cthulhu Survivors | ♥ 0 | Some enemies were a bit too fast but that made for an intense gameplay when I'm just running for my life hoping to run into a torch. An indicator of where the nearest torch would be helpful, especially when low on health! Solid fun entry! |
| Apr 12 20:42:51 | 55m 52s | Ultimate Mushroom Damocles Revenger | ♥ 4 | Resolution scaling is a bit wonky and I think the knife collision is a bit too big, so its hard to squeeze between 2 knives (with one in the middle) unless you do it pixel-perfect it seems. But really fun game, amazing art, music and UI! |
| Apr 12 20:56:54 | 14m 03s | Dungeon Crawl | ♥ 1 | Interesting time mechanic! No real gripes. I dont normally enjoy turn-based games but this grabbed me for a while. |
| Apr 12 21:17:05 | 20m 11s | Pass The Torch | ♥ 1 | Beautiful art and music. Gameplay is interesting but a bit slow. Mood is spot on. |