Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Copito
Feedback comments for LD50
Copito's games and stats for all events →
| Timestamp | Since previous | Game | Copito's comment | |
|---|---|---|---|---|
| Apr 5 18:56:11 | CardDom | ♥ 5 | This was really fun, crazy that you effectively made 2 games in 1 here with a tower defence game and a card game, very nice! | |
| Apr 5 19:06:19 | 10m 08s | ResQ | ♥ 1 | Cool, retro feeling game. I was a bit confused when I flew to the end of the river and the river ended rather than wrapping around as I thought all old school games should! Everything worked as intended though, only other thing is it might have been nice to have some context sensitive prompts to take off, return to the pad etc since I found myself getting confused with what to do at times |
| Apr 5 19:18:29 | 12m 10s | Scuttling Is Painless | ♥ 1 | is there some way to start this in a window? I'm running on an ultrawide monitor and couldn't read half the text. It also didn't look great blown up across my monitor. I did play quite a long way through while the charge jump is quite clever it felt clunky and I found jumping off moving platforms felt wrong compared to my subconscious expectations from other platformers. |
| Apr 5 20:27:23 | 1h 08m | BaraRun | ♥ 1 | Super fun, this game reminded me of Australia |
| Apr 5 20:58:13 | 30m 50s | Don't Kill Your Darlings | ♥ 2 | Amazingly atmospheric, but I struggled to work out the strategy on how the different materials related to the different ill animals and got stuck dragging randomly. The art was super cool and music was solid as well |
| Apr 6 20:37:19 | 23h 39m | Somnus | ♥ 0 | awesome camera transitions and music, really built an imposing atmosphere |
| Apr 6 20:52:13 | 14m 54s | The Last Patrol | ♥ 0 | hey cool game, I enjoyed the dog fighting although found it hard to aim with the keyboard at such high speeds I probably would have preferred to use the mouse for direction / targeting. Game started full screen on my ultrawide monitor and I couldn't find a way to window it so there were quite a few visual glitches as a result. |
| Apr 6 22:22:17 | 1h 30m | Click to Continue | ♥ 1 | unique and does a good job of getting your attention I felt it went on a bit too long and started to loose it's impact a bit towards the end xD If only it had been an infinite loop and you had to blow up the puppy to end it |
| Apr 6 22:33:29 | 11m 12s | Venting Machine | ♥ 1 | nice art style felt pretty old school like something from an ancient pc in cga or something. Hard to give any feedback on the gameplay felt pretty polished! |
| Apr 6 22:50:23 | 16m 54s | Nightwaker | ♥ 1 | Great atmosphere and visuals, typing j l all the time certainly made the typing a lot harder than it otherwise would have been and I often found myself having to look the keyboard to re-orient myself. it would have been better for me if I was spamming f and j or maybe had to type small phrases to stay awake to avoid getting RSI in my fingers I would have also loved a mechanic where you could knock monsters back a bit as you type each letter. |
| Apr 6 22:58:49 | 8m 26s | Bossfight But- (READ DESC PLS) | ♥ 1 | super difficult but fun juicy and polished. I would have perhaps preferred it if the boss followed the same pattern each time so you could learn the pattern and gradually improve |
| Apr 6 23:18:25 | 19m 36s | Highrail to hell | ♥ 1 | I'm not sure if i screwed something up but in each level the hoard seemed to get stuck at the entrace to the carriage this meant i couldn't progress past the "use the hoard to kill the zombie" level. Controls felt tight though and i enjoyed what i could play of it. |
| Apr 7 18:42:47 | 19h 24m | Rude Bear Restart | ♥ 1 | great game, satisfying and complete feeling. Only complaint is on the left puzzle 1 time I pushed a block into the 3rd left gutter and was unable to cross it despite being able to cross the earlier gutters in the same manner, my favourite part was the log puzzle |
| Apr 7 23:29:47 | 4h 47m | Fire Escape | ♥ 1 | amazing game I super enjoyed it although I got to the last level feeling pretty pleased I'd evaded the boss and discovered I got a bad score because I evade him too quickly haha maybe it could be more clearly indicated that spending more time per level gives better scores, not sure it was pretty good anyway. |
| Apr 7 23:39:56 | 10m 09s | Mars-O-Tage | ♥ 1 | really fun game; I felt like maybe it would have been good if your sabotage progress slowly degraded if you have to break it off to challenge the player to risk going back when a rover goes past. Good idea well executed though |
| Apr 8 00:02:59 | 23m 03s | Grieventide | ♥ 2 | cool game really fun, I think maybe a knock back on the attack and slightly faster enemies might have improved it a bit since as it was combat felt a bit straight forwards (I didn't really feel threatened at all and killed the boss via standing still and spamming attack) having knockback and faster enemies would require the player to keep more awareness of their surroundings |
| Apr 8 00:12:42 | 9m 43s | Battery Low | ♥ 5 | cute fun game, felt pretty bad for the rover but I guess it did it's job haha. |
| Apr 10 02:08:51 | 49h 56m | Neverwash | ♥ 1 | I'm so good at this in real life... but not so great at it in a game apparently! |
| Apr 10 02:16:52 | 8m 01s | The Endless Night | ♥ 2 | I had trouble with this on ultra-wide on the download build after struggling with the html version, it'd be nice to have a way to start it in a window, or have it border itself to an appropriate ratio in ultra-wide |