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Oct 6 22:10:20 Wiggle Bird ♥ 0 this game has a great vibe! the animations and sounds were nice and comfy. I spent, idk, 20~50% of my total time in this game just waiting for the restart animation to finish, and often I would accidentally press a button (while sitting around waiting) which would start the bird before I could see, causing it to hit a wall and sending me back to watch the restart animation again. I'm not sure if I got the controls; I don't understand why I would ever want to use both buttons in a level (I only used one button) the levels were a really nice length -- long enough to be challenging, but not long enough that I quit in frustration. thanks for the game!
Oct 6 22:34:23 24m 03s Akameis ♥ 2 neat game! the hammer was quite useful for skipping turns and letting arrows move out of my way. was there another use for it? I couldn't figure one out. I found the controls quite awkward; I wish pressing an arrow would instantly do your current action in the given direction. (and maybe you set your "current action" by holding down C for bow/B for build/etc before pressing an arrow key (and don't hold anything to walk)) I guess this means you can't do any action on the tile below you... but is that ever useful? I don't think I used any weapons until the final level; I had more fun stealthing/dodging around the arrows and enemies I liked the puzzley feel of the levels; since there's no RNG I was able do the exact same sequence of moves and then try to fix whatever it was that killed me on the previous attempt. The move timer was a tiny bit annoying, but mostly it wasn't relevant for me. (hmm, now I'm suddenly wondering: was this inspired by NecroDancer at all? the "move timer" in that game is it's best feature!) anyway, fun game, thanks! the ending made me laugh
Oct 15 20:29:28 213h 55m Floor Falls ♥ 1 really excellent puzzle! and excellent polish on the graphics/animations/sfx etc; this is super snazzy for puzzlescript. I would play more levels!
Oct 15 20:53:36 24m 08s Demolition Mouse ♥ 0 fun! love to see pico-8 games :D I wish the game didn't reset me all the way back to level 1 when I gameovered, but it was mostly fine since the game is short. It'd also be nice if I didn't have to wait for the drills to start moving at the start of each level before the screen would scroll. I like the core gameplay a lot; it's quite compelling. I'd love to play more levels (especially if the physics were tweaked so I felt more in-control of my character). The art is really great; I particularly like the drills, the background bricks, and the background door.
Oct 15 21:18:43 25m 07s Drilbert II Diggeredoo ♥ 1 some neat puzzles towards the end! The first few levels to teach me how the mechanics of movement worked were nicely done. The 1x win v. 2x win is a cool design decision to let people know they're on the bonus/hard levels; I like it a lot (I remember you did it in drilbert 1 as well) I'm reminded of https://ldjam.com/events/ludum-dare/48/keke-in-the-caves-of-peril from last LD; did you play it? Similar and yet very different because in this game you can move upwards freely
Oct 17 01:49:14 28h 30m Ark ♥ 2 fun! A neat, different take on cosmic express. I like the interesting consequences of the exact mechanics of how the different paths are allowed to cross (i.e. not at corners) Level 12 was probably my favorite; I spent a while trying to figure out a complicated sequence of "A picks up X and Y, then drops Y and picks up Z" before stepping back and figuring it out :D I feel like my level 13 solution was unintended? not sure; here it is if you're interested: https://cdn.discordapp.com/attachments/375116771545579520/899108365983162389/unknown.png I wish there were more speed options for running my solutions. Also, I wish the volume settings didnt reset every level (although that might be because I have cookies disabled...? not sure) The polish on this was really great! I thought having the UI+instructions+settings+game all simultaneously visible at all times was a neat, different thing, and I like it.
Oct 17 12:58:24 11h 09m Flat Earth Balancer ♥ 1 I bet adding some more challenge somehow would be a good thing -- it's pretty easy to spam-click and win even if the results are wildly unstable. Maybe the game could wait a few seconds after 10 houses are placed to make sure things remain balanced? The graphics+music+sfx+physics are nice and pleasant, and I like how the little houses fall over independently from the world :)
Oct 17 14:22:03 1h 23m Lab Panic! ♥ 1 whoaaa I did The Thing in level 6 and felt like I'd discovered a whole new side to the game early. (I think it _was_ early; that level is beatable the normal way) that was really cool! very nice how the animations subtly suggest that this is possible. I made it through all of the game but didn't beat the last level and ran out of skips. fun puzzles! I would have liked them to be a bit "tighter"; I couldn't really tell what the levels were trying to teach / if I had done the intended solution or found cheese, most of the time. But I suppose that might be more of a difference in style. Overall I enjoyed the levels! and the game looks and plays really really nice; I particularly like the slightly-staggered explosion of smoke.
Oct 17 14:45:15 23m 12s SCANLINE ♥ 1 I wish it was easier to recover from dying -- undo, or faster movement speed, or smaller levels. (I stopped after dying to the 6-door-gauntlet level) I also find it a bit weird to have realtime elements (especially ones so punishing) in a sokoban game, but that's probably just a difference in taste. I love the art style! the tiny palette and the crt effect are great, and the little glitchy things in the walls are a nice touch
Oct 17 14:56:01 10m 46s Bullet Hellements ♥ 0 pretty fun! I like how you tied the theme into the game mechanics in a really integral way. (why is this tagged on itch as a puzzle game? "Shooter" or "Action" would be more appropriate)
Oct 17 21:32:28 6h 36m Who Let The Cows Out ♥ 0 nice! I like the different mechanics you added
Oct 18 01:06:16 3h 33m Cave In ♥ 1 fun game! I agree with OllieOA; this could be a fun little replacement for, e.g. rock-paper-scissors. The winning strategy seems quite simple (but somehow the cpu was a lot better than I was...?) and I'd like to see more complication somehow, but it's just fun to watch everything fall down
Oct 18 01:37:54 31m 38s Unstable Isotopes ♥ 1 fun! I find it kind of funny how in vanilla sokoban 2x2 boxes are generally bad... but here they straight-up kill you haha The mechanic seems like it has some good potential, and its conceptually obvious/simple in some sense, which is very nice. I think my favorite was level 3; it took a surprising number of steps!
Oct 18 03:25:54 1h 48m Breakoban ♥ 1 really solid! the puzzle design is great; I liked that one level (4?) that silently teaches you about how some floors crack twice. My favorite level was probably 9; really nice use of interactions to make a puzzle that seems impossible I would have liked some sort of level select. you should definitely check out puzzlescript (as someone commented earlier), it's really great for making sokobans like this!
Oct 18 20:22:22 16h 56m Don Muchacho: Vigilante ♥ 3 my name is vanessa, and I'm demure (really great game! small, silly; the gameplay is interesting enough but not hard enough to get in the way of the true star of the show: the audio)