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nratcliff

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TimestampSince previousGamenratcliff's comment
Oct 8 19:42:09 U-49 Meltdown ♥ 2 Nice one! You really make a lot out of a little with the gameplay! The audio logs really strengthen the replayability, which made going back through the level over and over fun instead of frustrating.
Oct 8 19:52:17 10m 08s BALANCE BLOCK BATTLE ♥ 2 Looks great! Would love a macOS build :^)
Oct 8 20:02:29 10m 12s Moonpond ♥ 0 Looks interesting! Would love a macOS build :^)
Oct 8 20:33:11 30m 42s Stick-Stack-Stuck ♥ 1 Very fun tower building game! I really love how wacky and weird the whole thing is. The mouth was an amazing addition. I did feel like the mouse wheel was too slow and unresponsive for most things though. Great job overall!
Oct 8 20:38:08 4m 57s Beam ♥ 1 Would love a chance to play on mac if you can make a build :^)
Oct 8 21:01:07 22m 59s CalmR - Rock Skipping Mindfulness ♥ 2 Controls were pretty tough on PC but the writing was excellent! It reminds me a lot of William Pugh's stuff.
Oct 9 14:30:25 17h 29m BUMBLING BUILDERS ♥ 1 Super duper fun and awesome polish for a jam game! It feels a lot like a classic Nitrome game. The variance in enemies is great. The character design is also excellent. The camera felt like it drifted a bit and I had to fight it, and the lack of contrast on the main menu buttons/text made my eyes a little uncomfortable but these are really tiny gripes. Overall just a great job! jinxking.gif jinxking.gif jinxking.gif
Oct 13 20:51:24 102h 20m Plains In The Sky ♥ 1 Incredibly innovative mechanic and great visuals. Great work all around :)
Oct 13 21:05:40 14m 16s Faultline Farm 🐷 ♥ 0 Would love a macOS build if you can make one! :^)
Oct 13 21:14:54 9m 14s unSTABLER ♥ 1 Looks right up my alley. Any chance I could get a macOS build? :^)
Oct 13 21:18:58 4m 04s Tetformer ♥ 0 Really innovative idea, I'd love to see some more iterations on this concept. However, the character controller really hurts the experience. It feels both too loose and too slow.
Oct 13 21:26:18 7m 20s A Hoppy Walk ♥ 1 Really innovative mechanic and use of the theme, love it! I felt like it was a little bit hard to predict where I would be going around turns but I suppose that's part of the fun of the game. I also loved that the song is long enough to really feel like it's rewarding you for playing longer. Nice work overall!
Oct 14 17:45:38 20h 19m Atomic Decay ♥ 1 Great execution, and well scoped for a jam game! I really felt stressed by the timer and enjoyed trying to run around and avoid stuff I didn't want while making the color I needed. I wish a little bit that I could have dropped what I'm holding in the case that I accidentally picked something up, or maybe some kind of ability that lets me dash/warp in the direction I'm heading so I can get to where I'm going a little bit faster. Right now, it feels a little bit like it's out of my control when I have to run something to the trash and don't have enough time to keep going. Great work overall!
Oct 14 17:46:19 41s Nuclear Danger ♥ 0 This looks super fun! Any chance of a mac build?
Oct 14 17:57:35 11m 16s Shoved Serenity ♥ 1 Lots of genuine laughs from this one. I really love all the care and attention to detail in the polish. From the action camera when a bird hits you to the bandages on the monk, this is really something great. Excellent work!
Oct 14 18:05:28 7m 53s Kevin Is Unstable ♥ 1 macOS build worked fine! I did have to change the permissions for the app before I could run it, but that's standard for builds made on Windows, I think. I found the camera was a bit jittery which made the experience a bit more rough than it could have been, but I did have fun trying to appease your little sugar demon. I had a pretty frantic moment when he started breaking all the lamps.
Oct 14 21:31:12 3h 25m Steady Grounds ♥ 1 Really innovative use of the theme! I don't think I've ever seen a platformer like this before. I especially loved the chaos the key creates while it follows you. The player controller is a bit sluggish and loose which was a bit of a drag but otherwise great work!
Oct 14 21:43:16 12m 04s Monsters ♥ 2 Great visuals and general mood but I didn't really feel like there was much of a game to play unfortunately. I just walked forward until I went into the hole. The monster was interesting but I didn't feel afraid or like I had to run away from it. P.S. I had to do a little bit of hacking to get it to run on macOS Big Sur. If anyone else gets the app "is damaged and can't be opened" message, the 4th solution in [this article](https://osxdaily.com/2019/02/13/fix-app-damaged-cant-be-opened-trash-error-mac/) helped me out.
Oct 14 21:45:54 2m 38s BlockBuster ♥ 1 Hey everyone! I got the game to run on macOS by opening the terminal and running the following: `sudo chmod -R 755 "path/to/BlockBuster v1.0.app"`. That solved the permission error. Afterwards, right click and click "Open" to bypass the malicious software warning on Big Sur.
Oct 16 13:21:16 39h 35m Uns-Table ♥ 1 Interesting idea, although it felt a bit unintuitive. I managed to find the center of the table, though. I still have the game running, right now I'm at about 3000 points. 👿 ezgif-7-03041c52da62.gif
Oct 16 13:44:08 22m 52s HexFall ♥ 1 Simple but really well executed! The player controller felt nice and responsive, which is really important for this kind of gameplay. The puzzling was just enough to feel challenging without being too hard, and the mechanics generally felt fair (although I could have used with some coyote frames for the jumping, I had a couple late jumps that doomed me). Well done overall!