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Michael Grieshofer

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TimestampSince previousGameMichael Grieshofer's comment
Oct 5 09:29:53 Octoboom ♥ 2 I think the main thing that holds the game back are the hitboxes. The tiles are in the way and you get stuck on corners often. Also the hitbox for collecting the bomb is too small. Sometimes the bomb just reappears in my hands even tho I wasn't even near it. The inclusion of the gas as a one hit kill is unnecessary and frustrating. A barrier that crushes you if you get stuck on a rock would have been better I think. The level generation is messy. In combination with the big hitboxes it leads to the movement not being fun despite it being really good on its own. I think if there were fewer but bigger rocks that would fix the issue. The potato zombies spawn speed is nice. It's not overwhelming yet there is no down time, at least for my skill level - great job on that. In general I think the risk vs reward idea you were going for does not work out that well because of the level generation , the big hitboxes and the speed of the bomb. It ends up being very random how long the bomb is alive. I like the art. It is very cohesive and nice on the eyes. The music is not bad but it doesn't strike me as awesome.
Oct 5 09:54:16 24m 23s Slime-azon ♥ 1 I played until day 11 and the levels seemed to repeat indefinitely. I then killed myself and the game closed itself. So an ending would have been nice. This game lacks a good primary gameplay loop. The act of going somewhere without touching objects on the floor is not enough on its own. It needed a time limit or some other way of adding challenge. I think its odd that I can't step on a twig but running into a fence at full speed is ok. Maybe making the walls hurt you would have been a good addition. Also the game lacks critical feedback. At first I didn't figure out how to deliver mail because I expected to need to press a button even though you only need to get close to the mail boxes. A sound, an animation a particle effect, anything would have made this interaction much clearer. The number that goes down is just not noticeable enough. I like that the mail boxes have teeth. It's weird and does not fit the style of the game but I think it is funny and adds a lot of personality. Great job on the graphics in general. The game looks very nice and the model quality is great overall. The music was going on my nerves after a while though.
Oct 5 10:08:07 13m 51s The Adventures of Chris the Slime, part 1: The Bacon and the Jeffenator ♥ 1 Sadly the game won't open for me and I have no idea why.
Oct 5 10:31:32 23m 25s Ice Pop! ♥ 1 I love the little penguins. Very cute. Sometimes they run against walls and there is no chance to get them where you want because you can't get behind them. It's a bit frustrating. Otherwise the penguin chasing is works surprisingly well though. I wouldn't say that it was able keep me interested for very long but everything worked as intended ( aside from health. I don't know if you are able to die if you get hit too often). The music is nice and the mix between 3d voxel art and sprites is always great. Good job on the game.
Oct 5 12:26:28 1h 54m Uniquackle ♥ 1 duck.png Loved it. The double jump things are wayyyy too small. It makes the game ten times harder than it should be. Otherwise the challenge was amazing. The art is great and the music is amazing. My fav game so far. I ran into a bug were after every death the camera would start further and further to the right and then scroll to the left screen by screen. I had to restart at some point.
Oct 5 16:35:26 4h 08m F%$#IN BIRDS! ♥ 3 I have been playing this for like 15 minutes and my head hurts from blowing into the mic. My highscore is 47. And F%$K those birds.
Oct 5 16:59:14 23m 48s Enhanced ♥ 2 It seems like you slightly over scoped with this one. The audio and graphics are fantastic. The combat feels good and the atmosphere is also great. Just the 'game' is missing.
Oct 16 08:59:25 256h 00m Unstable Concoction ♥ 0 I died at 145$ and it was kinda frustrating because I didn't even know you could die. I would have loved to complete it but the 150$ goal is just too high in my opinion. I feel like it overstays it's welcome a bit. Maybe drop the price down to 100 so it doesn't take as long. And please communicate the health of the player.
Oct 16 09:32:29 33m 04s Inertia ♥ 1 I played it with my brother and we found out that just holding a direction is the best strategy because you can not die but you instead rotate around the center until you land on a platform again. Some obstacles or a little bit of combat would have elevated the experience a lot.
Oct 16 11:47:43 2h 15m Leave Me Alone ♥ 1 got the highscore. It was a great game and I like the block pushing as a strategy. It adds a lot of depth to the game. The only criticism I have is that I would like to know how far away the black hole is.