Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → M2tias
Feedback comments for LD49
M2tias's games and stats for all events →
| Timestamp | Since previous | Game | M2tias's comment | |
|---|---|---|---|---|
| Oct 18 18:20:45 | Unscrambler | ♥ 1 | This is so polished! Really good UI work and a nice puzzler. The visual side was 5/5. Only thing I can think of that could have made it better is that the factory doesn't pop from the other "background art". Since I'm too lazy to read the descriptions unless I run into problems I didn't realize it was there at first. But I did finally notice it on my own. Music and sfx were spot on as well! Biggest problem with this game was that it didn't get challenging fast enough. I just bruteforced my way until I found a word and the time limit didn't really bother me. | |
| Oct 18 18:41:58 | 21m 13s | Fractured Edge | ♥ 1 | I didn't finish the game, but I'm surprised there's an actually good shooter and not just a POC! Really well made. It was lots of fun. It was a bit hard to look at with the emulator. Nicely done! |
| Oct 18 18:57:53 | 15m 55s | Mars Colony Alpha | ♥ 2 | Haha, fun game :D It was easy while keeping my attention very well. Good combo for a jam game! Graphics were mostly alright, but felt really rushed. The screen with the effect was cool though! |
| Oct 19 19:46:44 | 24h 48m | Ice Moon | ♥ 1 | Oh boy. I should have read the comments before I played this. I wanted to see how it ends. Well... It doesn't. Well done anyway! Graphics are great, controls better than you made us think and sounds are ok. Sounds and the "level design" are probably the worst offenders. Leaving out music worked for me, it felt natural. That does leave the soundscape fairly barren, so more sound effects are needed. The pickup sound was nice, but it was painfully obvious there was only one that you pitch shifted. It got very jarring :( The way the buildings were scattered was a negative for me. I spent most of the time driving from refinery to the power station and back, hoping to find enough gems between those places. The map was too chaotic to go too far and since the buildings were far apart, I didn't want to go explore the map. If there was a central hub with few gems and all the buildings, I'd be forced to go explore. All in all, well made, I played this for way too long! :D |
| Oct 19 20:06:11 | 19m 27s | Float | ♥ 1 | I love the idea that you can shoot obstacles but the make the level unstable! At some points of the map I felt that I had to shoot them to progress. That's fine in a general sense, but you'd have to be very careful that the player doesn't end up in a situation where it's the last one before the game is over. The graphics are great. If you made the background a bit less bright, it might be easier to see what's background and what's not. Level design was mostly great. I felt that I was going around in circles, but I guess it was a big spiral? :D Awesome! |
| Oct 19 20:19:49 | 13m 38s | Exploro | ♥ 0 | Weird but interesting game. I think I understood the rules, but then sometimes the level refreshed randomly. I thought I died. After reading the comments I realised that the level rotated. I'm not sure I understand the game at all :D The art of the ships is nice, but the other stuff is a bit lacking. Music and sounds were good. Well done! |
| Oct 19 20:55:43 | 35m 54s | Lumberjack Survival | ♥ 1 | This was fun! :D It had a nice amount of mechanics: cutting trees, fighting, upgrades... But it lacked a lot of polish. Biggest gripe for me was the sprites. If you make a game with pixel art, you should make sure the pixels of different sprites are the same size. One of the trees had pixels four times as big as others. Fighting was the biggest surprise. It would have been much more fun if there were sound effects and/or some visual effects. Maybe some particles (blood?) or just make the enemy or player flash if they take damage. Now didn't know if I did anything before the wolf was dead. You should really try to get at least one screenshot of the game. More people might be interested to try it :) It was nice that it wasn't endless survival, but there was an ending. Lots of potential in this one. Good entry! |
| Oct 20 17:41:33 | 20h 45m | Vomit Up the World | ♥ 1 | I'm surprised I made through it without feeling sick. This is so nice! Funny idea, good graphics, great soundtrack and implemented very well. Best part was bumping down the walls :D Interesting choice to use the default probuilder material in the first scene, but it seemed to fit the concept. Well done! |
| Oct 21 18:42:44 | 25h 01m | Unbalance | ♥ 0 | Hey, this was a fun way to make an unstable game. I like the modifiers. Some balancing and cleaner gameplay would make it a bit more playable. Now it was a bit chaotic and I had no problem playing with the glitches until the last level. I couldn't do anything anymore because I was invisible and took constant damage or something. If you worked on your graphics it would add a lot to the entries. Gameplay, ideas and sound are good. Work on the graphics and you'll get much better results for sure :) My biggest problem with this game was the floor texture. Small squares like that with high scrolling speed was pretty annoying. Other than that, good job! |
| Oct 21 18:50:52 | 8m 08s | Charon | ♥ 0 | Pretty cool aesthetic. I bet 24 hours (jam) would have made it so much better. I'm not sure if the boat was supposed to look like that or if it was rushed, but handrails would have been nice. I was afraid I'll drop. The game had a nice calm atmosphere, but the gameplay was chaotic and panicked. I wish it would have been slower or completely different, so I could have enjoyed the experience calmly. Well done! |
| Oct 21 19:08:52 | 18m 00s | Turnip Boi and the Forest Lost in Time | ♥ 1 | Great art, love the 2.5D, sound/music was good. Lots of good here. The jumping is not fun. Floating upwards is slow and feels bad and I'm scared I'll fall any second to my doom. More traditional jumping would be way easier to learn. I jumped around a while, gathered 190/100 crystals, died and didn't understand what I should have done. Oh well, it was pretty good. Art especially. Well done! |