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Feedback comments for LD49
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| Timestamp | Since previous | Game | Lakrits's comment | |
|---|---|---|---|---|
| Oct 6 14:06:46 | BoomBoy | ♥ 2 | Clean and simple. My biggest gripe is that you used Q/D for left/right instead of A/D. I assume you don't have a Qwerty keyboard like most people, your description here says that it should be A/D on a Qwerty but it was still Q/D for me when I played. But arrow keys could be used as well. | |
| Oct 6 14:15:52 | 9m 06s | Circle 7 | ♥ 2 | Good graphics, gameplay not so much (sorry). Felt invulnerable and jumping was too quick. Ran through everything until I got back to the beginning without using right-click parry once. Guess I should have used that while falling but I just dodged the projectiles instead. Nice to see that the enemies lead the target when they shoot! |
| Oct 6 14:32:49 | 16m 57s | 10 minutes to instability | ♥ 2 | This game requires some patience to go through but I like the idea. The time until the first time the bomb gets too hot and causes game over is a bit short since you are getting used to the controls and have to read a lot. The bomb audio beep is absolutely atrocious, if it wasn't possible to mute sound effects and get rid of the beep inside the smartphone settings I would have quit the game early without giving it a proper chance. |
| Oct 6 14:46:06 | 13m 17s | B.A. in Animal Psychology | ♥ 2 | Neat 3D work. This would have worked well without the questions, was just a little surprised by them. Reminds me of a certain type of flash games that were widely available online 10-15 years ago. |
| Oct 6 14:57:18 | 11m 12s | Cargo Frog | ♥ 2 | I really like the idea, just needs some tweaking to make it more fun and add more variation. |
| Oct 6 15:08:49 | 11m 31s | chaotic Room | ♥ 2 | I've no idea what's going on, so you nailed the theme. Concerning the "windows defender" note at the top of this page, I run all games from Ludum in Sandboxie (a sandbox environment for Windows) and I didn't see any harmful files created. SHA256 of "ChaoticRoom.exe": EDAEF0E2AAF70C921F0F56042B5CD0BE09EB447A3A208D65A0425745B65F4649 |
| Oct 6 15:26:07 | 17m 18s | UKI | ♥ 3 | The bullets didn't go where my mouse were, not sure if it's the game or my sandboxing software (Sandboxie). I did get the same thing that ghubert is posting a screenshot of, falling off screen. I liked the music! |
| Oct 9 16:58:10 | 73h 32m | Rocky Roost | ♥ 3 | Good game, I think it should have become harder quicker though. Also would have made sense to have the controls on the title screen. The edge of the nest bowl could have been more smooth so the wind could more easier blow them off unless the airborn stomp attack was used on the other side. |
| Oct 9 19:12:45 | 2h 14m | Raiders of the lost gems | ♥ 2 | Nice little puzzle, took a while before it started getting a little tricky (level 17) so although it was good to introduce mechanics one at a time maybe could have combined them in the early levels. Also the pickup sound effect is not gentle on the ears. The way to get the egg at the end was brilliant, I didn't think about the fact that part of the old level remains and could be used. |
| Oct 9 19:21:52 | 9m 07s | marble maze hero | ♥ 2 | Clean visuals, gameplay is certainly applicable to the unstable theme. Arrows felt like they didn't do much. Could have had the hero's village below the board so when the enemies dropped down they killed a villager, meaning dropping too many would be an alternative way to get game over. |
| Oct 9 19:32:48 | 10m 56s | Rickety Ranch | ♥ 1 | Can't be understated how important the cutscenes are for this game. :) Audio would have taken it to the neighxt level. |