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Junber

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TimestampSince previousGameJunber's comment
Oct 6 03:43:36 little rats' big top ♥ 2 This is just too cute! The pause menu being it's own mini game is a super neat touch and the way that the four things you do in the main game are all different from each other in interesting ways is cool. I do think that the 8 second timer at the beginning is a bit long though, especially if you play the game multiple times to make these rats happy (I made it on my 4th try). At the end it was a bit hard to tilt the tightrope rat to their left because part of the q-tip was already off the screen. But these are really just minor nitpicks. Great game!
Oct 6 20:03:50 16h 20m Where's My Tripod? ♥ 1 That was a fun experience. The art is remarkable and the take on theme is really creative. I also really enjoyed the chill ambience. But I felt like the instability of your camera wasn't really a huge problem but rather that animals sometimes move too fast too take a good picture (and I still feel like I have to photograph them even though I could just wait for a slower one). I would have loved to look at the pictures that I took but that's probably just because the art is so good, so this isn't really a complaint :D Good job! Truly a great little game.
Oct 6 20:16:23 12m 33s How (Not) To Defuse Bombs ♥ 1 That was fun! The music track is quite neat and evokes the tense mood. The menu screen looked cool but the art in the actual game was a bit plain; it might be more realistic this way but I would have preferred more vibrant colors. I liked the main mechanic and the fact that these dials turn so slowly definitely adds extra tension. Seeing more and harder levels would have been cool but I accidentally pressed space at the beginning of the second level and scrambled to defuse the bomb somehow as quickly as I could (and I succeeded) so I experienced enough tension as is :) Good job!
Oct 6 20:31:50 15m 27s Baba Yaga ♥ 3 This has some really trippy art! It's quite beautiful! Walking around is fun in itself and controlling both the house and the person inside is a cool idea. But "combat" was a bit confusing. Having a better indication of your health would probably help already. I also liked the music quite a bit. If this was your first jam game, I'm exciting for what you will make in the future! Great job!
Oct 6 20:51:10 19m 20s Rocky Rhodes and the Cracked Case ♥ 3 Damn, what a game. The quality of the art, sound and voice action as well as the amount of variance are really impressive. Not seeing what's under your hand in the last part was a bit frustrating and the ending was really abrupt. For all I know, both of this could have been intentional though... I'm still not entirely sure how to react... But certainly great job!
Oct 8 00:39:10 27h 48m Alpha Decay ♥ 1 That was fun. I guess today is the kind of day where I wish I would remember my high school physics classes better... But by the end I had figured out how the mechanics work and I think they make for a surprisingly compelling set of puzzle mechanics for being real physics (assuming they are more or less real physics). It's definitely a cool interpretation of the theme and I would have loved to see the other mechanics you implemented. But I felt like the levels didn't make full use of even the concepts that were already introduced and there were some minor, more technical issues like numbers being off-screen (both of these likely also due to time constraints). But definitely keep on making games, this game seems really promising! And all of my complaints are on the minor side and could be fixed relatively easily. Great job!
Oct 8 00:56:37 17m 27s The Flamingo Files ♥ 1 The art style and atmosphere you are going for is really cool! The main music is very quiet and should probably just be played at a louder volume. I liked the cell anomalies that you have to detect but I feel like either some sort of pressure (e.g. time) would have been nice or alternatively a longer animation cycle to make the player less sure whether they have really seen everything that there is and identified it correctly. But the atmosphere really sells this game. Great job!
Oct 8 01:27:55 31m 18s Reaction Transaction ♥ 2 Cool game! I quite like the art and the dialog is really neat. Not too important but for me (in the web version), the buttons at the end of the game didn't work. It would have been cool if you could actually spend your money on new ingredients or something besides it being just a score. I also would have liked to bulk-add ingredients for less clicking. But overall I enjoyed the experience and I think the concept is really cool! Great job!
Oct 8 17:10:58 15h 43m Captain Dinohater ♥ 4 This was super fun. The variety of weapons is really impressive and them becoming unstable is a great mechanic to make you use all of them instead of just your favorite one. The movement feels satisfying too though I noticed far too late that there is a double jump. I liked how new enemies/layout-things were introduced for quite a while but in my second playthrough I got to ~12000 points and stopped there because it didn't seem like the game was getting any harder from there. The fact that health packs only drop when you are below 50% health (I think) is interesting and incentivizes risky play where you intentionally take damage, let multiple health packs drop and then pick them up at once which I think is cool. Everything just works really well together here! Great job!
Oct 8 18:20:46 1h 09m Lena & Tubs in: The Shattered Chateau ♥ 2 Tubs is just so cute, I hope they'll never have to be alone in the dark ever again! Also in general the art here looks really good and I also liked the music. Destroying houses so that you can shine light somewhere is a really cool idea. I would have preferred some thing like turning your flashlight or moving Tubs to be faster. And of course more levels would have been neat. But the things that you already have here have a lot of potential. Great job!
Oct 8 18:49:07 28m 21s Emily vs the Unstable Creatures ♥ 2 Cool game. The dialog sections seem incredibly polished (though I personally would like the animations to be a little faster) and the monsters look great. Deciding when to use your grenades and flamethrower is fun but shooting the machine gun could be a bit more juicy. The amount of content that you have is really impressive especially looking at the upgrades. It seems weird to have the narrated section end before you can even see all of the upgrades... especially if they are a chiba and a panda. I quite enjoyed the music as well. Great job!
Oct 9 23:06:22 28h 17m spirit supper ♥ 1 Nice game. The art style is really cool and I also like the music (even though it was only on one ear). I'm not entirely sure what the loss condition here was: Is it just based on time? On unfulfilled requests? Some indication for that would have been helpful. Some way to get rid of thoughts that no one wants would have also been cool so that something disappearing right before you feels less punishing. But the game was fun nevertheless. Great job!
Oct 9 23:23:28 17m 06s Unstable Truth Or Dare ♥ 2 What an interesting concept! After a while a figured out that (at least for me) it's pretty much impossible to stack your blocks high enough for them to disappear because the platform shacking will inevitably destroy things. Thus, the best strategy that I found was just queueing up as many blocks as possible, ignore the block section and trying to dodge whatever comes up. I managed to get a score of 69 (nice) that way. That was probably not the intended way to play though... The music and graphics were very atmospheric and just good in general. Like I said, the concept is super interesting. With the different aspect being balanced better, this could be really cool. Even using my strategy that ignored half of the game was already fun. Great job!
Oct 9 23:39:14 15m 46s CVC Presents - Unstable: Carrying a box of snakes through a hospital ♥ 2 Funny game! I feel like it is actually impossible to balance anything on your tray. It's cool that you have multiple levels but since balancing things was soon out of the equation for me, they didn't feel too different from each other. My favorite moment was when I tried to jump for the first time (in the second level), the characters flew meters into the air and pizzas got stuck in every tree around. Good job!
Oct 9 23:52:08 12m 54s Unstable Investments ♥ 2 Fun concept for a game. I found it too hard to focus on all of the companies at once and thus I just picked one I liked (The Vicious Vikings), made a ton of money on them and then put that into other companies to clear the goal. I wish there was some way to withdraw big amounts of money more quickly. The news are a neat idea but after reading the first few, letters just kept piling up on my desk because there wasn't too much variety there. The graphics seem really polished and I also liked the music. Great job!
Oct 10 00:12:27 20m 19s Aetherocks ♥ 1 That was fun. The fire ate most of my crystals but I got a score of 134 in the end. The game seems quite polished and balancing the different meters was fun. At first I thought that the stalagmites were just for show but towards the end they actually blocked some places off sometimes which was cool. Here are a few minor things that could imo be improved: - The pick-axe range should be longer: Standing right in front of ore, missing with the pick axe and having to reposition isn't very satisfying. - I wish there was some way to add all of the crystals in my inventory to the fire. - I also think the fire should consume fewer crystals in total, so you can send a higher ratio up. - I'm not sure how I feel about the limited inventory. It wasn't relevant for me too often and when it was, emptying it at that moment felt more like chore than an interesting restriction. But all of these didn't take much away from the experience. Great job!
Oct 11 02:04:09 25h 51m Radi8 M8: A Cherno Bill Story ♥ 2 The main gameplay loop is pretty fun. I wish you would walk faster though, at least when you already killed all of the monsters; walking around empty rooms to get to an exit shouldn't take so long imo. Also, I think you should have chosen a different font: The 0 looks like an 8 which confused me for quite a while and not having lowercase letters makes text harder to read. Except for that, the graphics do look good. I also liked the music. The amount of content you have here is really quite impressive with all of the monsters, mutations, rooms, temporary and permanent upgrades adding a lot of variety to runs. Great job!
Oct 11 02:17:47 13m 38s MEATFEST ♥ 2 This is a really cool idea. Stuff was a little wonky but you really shouldn't feel as bad about this game as you seem to. You managed to make a game in three days! And, sure, not everything is as you would ideally like it to be but a lot of mechanics ARE there. And you probably learned a lot making this and will be able to achieve even more next time. Don't be so hard on yourselves.
Oct 11 02:33:37 15m 50s The Three Goblin Problem ♥ 3 That was great! When I finally made it to the bar though, my score was 0. Not sure if that's a joke, a bug or I'm just bad at the game. The lore that we got and all of the little animations made me really care about the main characters and made me push through to the end. The game just looks and sounds super good and the fact that the noir style exists is great. Just an amazing game overall. Great job!