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GloomyFolken

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TimestampSince previousGameGloomyFolken's comment
Oct 5 20:02:33 CONTROLL ♥ 3 OMG, even Boshy was not as tough at the beginning. Nice one, wish I was able to beat it...
Oct 6 15:01:55 18h 59m Lovecrafting ♥ 3 Wow that escalated quickly... Visuals and sound are spot on, it really felt like I was summoning some terrifying ancient creatures. Also very polished, such a concept just wouldn't work otherwise.
Oct 6 15:27:30 25m 35s Grabanakki ♥ 2 Wow. This twists my brain in a positive way. I believe the core mechanic is unique to your game (at least I never played anything like that), and it's hard to adapt your brain to simultaneously move, decide where you can pick a block and shoot. I kinda suck at that though :( Excellent graphics, sound and polishing, but that has been said so many times already. I don't even know whether I should congratulate you on keeping or raising the quality bar, since your previous game was also excellent.
Oct 6 16:11:30 44m 00s Karawan ♥ 3 This game is sad and beautiful. Also it's hard, and I believe it's an essential part of the beauty. It took me several tries to escape Gaia (and I lost all the wagons doing that anyways). I somehow felt sorry for them... And I didn't figure out how to escape the Desert at all. Probably it's doable, but I had to close the game thinking it's unescapable. I have to admit, I have a soft spot in my heart for different forms of art about world ending and inevitability. Karawan is absolutely a piece of art, which is very rare for game jams. Dome Romantik was a gorgeous jam game, but this is pure art. Speaking about game mechanics, I'll repeat what SneakyLemon said: the game would be more immersive if resources were picked up automatically, having to always micromanage resource picking is a little bit frustrating (and even more frustrating when you realize you forgot to pick up something).
Oct 6 17:43:49 1h 32m PTSD Fishing ♥ 2 I would get PTSD too if I'd had to fish with such a dramatic transition from chilly waiting to PRESS ALL THIS BUTTONS REAL QUICK OR YOUR ENTIRE FAMILY WILL STARVE TO DEATH. Cool.
Oct 6 20:35:05 2h 51m Wobbly Penguins ♥ 6 Well that was kinda unexpected 😆 The game is indeed a very solid entry even without the twist, the controls felt a bit unintuitive at first, but it was fun to try to master it. The art is also really nice, cute (usually :D) and fitting.
Oct 6 21:03:53 28m 48s Unfabled ♥ 2 Great game! Everybody already said about Magicka, I really love that game and the core mechanic of combining the elements. I'm impressed you managed to implement all these combinations in time! However I believe the theme of this jam had worked against Unfabled. Because of the time limit to cast a spell and the random layout, I found it more effective to just cast spells spamming the same two buttons, and the only skill I managed to acquire was to determine which skill will be cast using those elements, and sending it to the right direction. Take this with a grain of salt though, maybe I'm just too accustomed to how combining the elements work in Magicka. Still a great game and a very solid entry overall, congratulations!
Oct 6 21:55:34 51m 41s Baby Panda ♥ 0 This is much more addicting than I'd like to admit. And also very cute until the very moment when your precious baby falls to inevitable death... Well done!
Oct 6 22:54:35 59m 01s Deathrail ♥ 3 Nice twist on the runner genre! I was not able to force by brain to jump and balance simultaneously until I tried to press QWE with one hand and AD with the other. Guess cerebral hemispheres can still work independently even if you are bad at multitasking in general 😆 After I discovered that the difficulty was spot on, and the game became very fun in general. Would be nice if it was possible to use arrow keys instead of WAD, otherwise it's not very convenient for people like me who can't play using one hemisphere 😄 Great job overall, I find normal runners kinda boring but Deathrail was actually fun.
Oct 6 23:08:10 13m 35s Bitrot ♥ 3 I wish real unstable games would be unstable like this one instead of just freezing or crashing with obscure messages 😆 Due to the ability to jump from walls it felt a little bit too easy, but I definitely had fun. Art and music are spot on. Nice job!
Oct 8 20:18:53 45h 10m Quantum Qitty ♥ 2 Very nice. It took a lot of dead quantum cats, but I was able to beat it after all. The core mechanic is unique and cool AF, but it requires very precise timings, I struggled with this for quite some time.
Oct 8 21:04:05 45m 12s Watch your step ♥ 1 Wow, that's an unique idea and a really solid entry. Falling floors turn it from a roguelike to a challenging puzzle real quick 😆 Very impressed you've managed to do this in 72 hours all alone, that would be a great game even for a team! I'm especially surprised with the world generation, didn't expect it to work this good, worldgen is usually very time consuming to implement properly. Sometimes I was unable to find exit to the next floor, but that's probably just me driving myself into a corner. The only nitpick I have is a little confusing floor tile textures: tiles around exits are not breakable, but have the color of breakable tiles, this was unclear to me in the beginning.