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Feedback comments for LD49
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| Timestamp | Since previous | Game | blearn's comment | |
|---|---|---|---|---|
| Oct 18 17:54:33 | Piles - Pile it up | ♥ 0 | Great job! The gameplay is fun and the audio/visuals are charming. I can imagine this being a good design to turn into a full game. Being able to break objects apart added a surprising amount of depth to the game. I also cheated by holding the last piece in place 😊 | |
| Oct 18 18:17:27 | 22m 54s | Tables & Tremors | ♥ 1 | So good! You really nailed coming up with a fun game mechanic and building levels around that idea. The game is pretty hard but the level progression is well paced and it slowly teaches the user how to play. |
| Oct 18 18:30:12 | 12m 45s | UNTetris | ♥ 1 | Solid entry! The music and graphics are very fitting. The goal of the game is simple and fun. Awesome execution for a jam game. I think the puzzle aspect isn't deep enough to keep me engaged for more than 5 levels. If you are considering going a post-jam version I'm sure there are many things you can add in to make the strategy more rich. I can imagine having some unmovable pieces or different environments/platforms for the tetris stacks to sit on. |
| Oct 18 18:46:45 | 16m 33s | Roboturai | ♥ 0 | Good jam entry especially for not using a game engine. You have a nice prototype that can definitely be polished into something even better. I think button mashing is fine for a jam game but it's not very accessible in general. Keep up the good work. |
| Oct 18 18:58:10 | 11m 25s | SpiderJump | ♥ 0 | nice entry! I love the lowpoly 3d models. The slinging was hard to get used to but I think the idea is great. |
| Oct 18 21:36:55 | 2h 38m | Unstable Block Stacker | ♥ 1 | This is great! Very simple and fun. I really like that you made the blocks so sticky. It makes the player feel a little more in control over. |
| Oct 18 21:51:48 | 14m 53s | We Are Typhoon | ♥ 1 | This is a fun little game. Its surprisingly deep for how simple the goal is. I could imagine expanding this to include multiple levels or even procedurally generated levels. |
| Oct 18 22:00:58 | 9m 10s | Vineyard | ♥ 1 | This is a fun game. Overall a good entry. I think the camera would be better if it were continuous rather than discrete. At times it felt a little difficult to protect the barrels from far-away stray bullets- perhaps some kind of "shield" unit to place down could be a nice addition. |
| Oct 18 23:53:24 | 1h 52m | Pile Up Medieval | ♥ 1 | This is a lot of fun! The controls are very simple but the game is deceiving deep. I enjoyed that you could play sporadically spamming building or play meticulously placing them. But you had to learn to balance those play styles to actually win. I was NOT expecting that dragon. After I first saw it I realized the game is more complex than I thought- I didn't even have defenses yet. |
| Oct 19 00:03:45 | 10m 21s | Spherry | ♥ 1 | Great game! The controls for balancing felt nice and was a lot of fun. I like that I had to learn to anticipate the incoming waves. The wave are very readable so I had plenty of time to react. |