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Ace17

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TimestampSince previousGameAce17's comment
Oct 6 05:40:19 Nuclear Disaster ♥ 1 This reminds me of the original Legend of Zelda (1986!) : the doors that opens when all enemies have been killed, the room transitions, the player attack, the stairs ... Also: it's great to have music for a compo game, kudos ! The movement of the blobs is a little too hard to deal with, a little more randomness would avoid having to move a lot just to keep your distance.
Oct 7 17:13:04 35h 32m Dungeon Crumble ♥ 0 I'm getting this error, what's going on ? ``` $ java -jar ld49-dungeon-crumble-bin-v1.0.2.jar WARNING: An illegal reflective access operation has occurred WARNING: Illegal reflective access by org.lwjgl.LWJGLUtil$3 (file:/tmp/ld49-dungeon-crumble-bin-v1.0.2.jar) to method java.lang.ClassLoader.findLibrary(java.lang.String) WARNING: Please consider reporting this to the maintainers of org.lwjgl.LWJGLUtil$3 WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations WARNING: All illegal access operations will be denied in a future release Inconsistency detected by ld.so: dl-lookup.c: 105: check_match: Assertion `version->filename == NULL || ! _dl_name_match_p (version->filename, map)' failed! $ java --version openjdk 11.0.11 2021-04-20 OpenJDK Runtime Environment (build 11.0.11+9-post-Debian-1) OpenJDK 64-Bit Server VM (build 11.0.11+9-post-Debian-1, mixed mode, sharing) $ ```
Oct 8 05:44:02 12h 30m Not Today ♥ 1 @shubart You're probably packing the Debug version of your game. The Debug executable of your game contains references to debug-versions of the standard MS runtime libraries, which are typically not installed on non-dev PCs. Try compiling in Release mode, and packaging those binaries instead.
Oct 9 18:30:50 36h 46m Wobbly Penguins ♥ 7 I loved how the SFX were designed to be in the same key than the catchy music ! Great synth sounds, by the way. The gameplay was fun, maybe a little too much disjointed? It's hard to know if you're winning or loosing. Especially when the "base game" is already hard !
Oct 10 17:48:49 23h 17m Balkanization 1 ♥ 2 Where can I find the music from the splash screen ? How is it called? Aha! Found it: `Milomir Martic - Bando mudzahedinska`
Oct 12 18:03:48 48h 14m Dungeonball 2 ♥ 2 Wow, this one is really nice. And also, hard. Fortunately the music is cool and fits the (also cool) visuals. Good work !
Oct 16 20:25:36 98h 21m Dimensional Shift ♥ 1 Wow, this is such a great idea! This reminded me of "Legacy of Kain : Soul Reaver", where you sometimes have to alternate between two parallel worlds to progress through the world. However, you pushed the idea a lot further, and made it the gist of the gameplay, ending up with a very interesting (and sometimes hard) puzzle game. The graphics are a little too minimalistic to my tastes, but they do the job. But I liked the sounds! You might have a small glitch with the GNU/Linux version : you can see the nearby rooms just by maximizing the app window. Also, I got soft-locked in the top-left room of level 2 : I stayed too long in the 'black' dimension, and there were no accessible portals to get back to the 'white' dimension. Overall, great job, (too bad there are only 2 levels!) and by the way, kudos for providing a GNU/Linux version !
Oct 18 20:58:10 48h 32m Shifting Labyrinth ♥ 1 There was only a Windows version, but it's a standalone and nice C++ codebase, so I compiled it myself: Your game runs perfectly under GNU/Linux, with fullscreen and sound. (I just had to dos2unix the text files). Nice take on the theme, BTW. And kudos for using your own engine !