Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Ace17

Ace17

Feedback comments for LD50

← LD49   LD51 →

Ace17's games and stats for all events →

TimestampSince previousGameAce17's comment
Apr 4 12:47:42 RogueTime ♥ 1 The enemey move/attack patterns are simple, but surprisingly effective ! I found myself desperately trying to fire a laser to those jumping blobs, while time was running out ... It's not as good as "Dimensional Shift" ( @shared 's previous entry ), which had set the bar extremely high! (those who haven't played it, go play it NOW :D https://ldjam.com/events/ludum-dare/49/dimensional-shift )
Apr 4 19:28:19 6h 40m Fox Driver ♥ 2 Wow, a 3D game without Unity ! And written in Lisp ... impressive ! (The GNU/Linux version works very well BTW)
Apr 5 20:11:10 24h 42m Drater ♥ 0 Hey, @lomstfer , would you be interested in a GNU/Linux binary ? Your code is 100% portable, so I took the liberty of compiling it and uploading an executable here: http://code.alaiwan.org/Drater.x86_64 Feel free to add it to your archive if you want ! I used the following command line : ``` g++ *.cpp `pkg-config sdl2 SDL2_mixer SDL2_ttf SDL2_image --cflags --libs` -o Drater.x86_64 ``` Simple, but effective :-)
Apr 5 20:55:38 44m 28s Flailing Motion ♥ 2 OMG this is creepy as hell ! The round eyes ... and the gradual discovery of this face, getting closer ... it's incredibly effective! Very nice entry, too bad it's so short ...
Apr 5 21:20:07 24m 29s The Flower of Marasca ♥ 1 If you like fireworks, try to go left at the beginning ;-) Too bad the game is plagued by collision issues ... being able to go through most walls is a real showstopper for an exploration game :-/ I liked the music, reminded me of the very first metroid game on NES !
Apr 6 06:02:41 8h 42m Boom Bass ♥ 2 Hey guys ! There's only one link, it's a link to the source code, and it leads to a 404 !
Apr 6 06:08:50 6m 09s Putyn Invaders ♥ 1 Nice game, nice 3D sprites, especially for a compo game ! The game was fun to play, spamming bullets and collecting upgrades felt really effective. I would have easily played 2x or 3x longer, just with repeated waves of existing ennemies. It felt too short !
Apr 6 06:18:33 9m 43s Coffee Run ♥ 1 Very solid entry ! Easy to play, and fits the theme perfectly. I especially found the sun progress bar very funny , think the night is finally over when the bar reaches the left part of the screen ... but nooooo :D The music, also, was a very nice way to reinforce the alternance between days and night. Well done !
Apr 7 16:37:08 34h 18m Carpe Diem ♥ 1 Crashes at startup :-/ ``` CarpeDiem_Linux % ./CarpeDiem_Linux.x86_64 [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=4194304" "memorysetup-bucket-allocator-block-count=1" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=4194304" "memorysetup-profiler-bucket-allocator-block-count=1" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=4194304" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gfx=262144" [1] 66278 segmentation fault ./CarpeDiem_Linux.x86_64 ```
Apr 9 08:58:28 40h 21m JUGGERNAUT ♥ 1 Hi , fellow C++/SDL/Emscripten user ! 🤘 I noticed there was an issue with Emscripten SDL sound in some browsers. ``` - Windows 7 + Firefox + Emscripten : sound is OK - Windows 7 + Chrome + Emscripten : sound is OK - GNU/Linux + Firefox + Emscripten : sound is OK - GNU/Linux + Chrome + Emscripten : sound is distorted. ``` The distorsion is as if the audio buffer size was too small, and was constantly underruning, which makes the mix sound "metallic". Juggernaut has this issue , I can get this metallic distorted sound if I play it using Chrome (or one of its derivative, like Brave). My entry for this LD50 has the same issue (so go play it! but use Firefox :) ). Indeed, if I increase the buffer audio size to 4096 samples, the audio playback becomes fine in Chrome. ( However, the latency becomes very perceptible and the game starts to feel less responsive ). Have you ever noticed this issue ? I was under the impression that this wasn't occuring on Windows 10 ? PS: please note I'm not talking here about "audio not playing at all" issues, which are a completely different issue, related to Chrome blocking policies ( https://github.com/emscripten-core/emscripten/issues/6511 ).
Apr 11 06:18:59 45h 20m Delay The Inevitable ♥ 0 Nice 8 bit vibe ! ( And very nice choice of music! ) And kudos for not using a third-party game engine : it's always cool to see that some of us are still capable of writing native programs :D
Apr 12 10:52:04 28h 33m Pipes of Goo ♥ 0 Nice game, fit the theme well and fun to play !
Apr 15 06:21:01 67h 28m Blockage ♥ 2 The music is really great, reminds me of Metroid, which fits perfectly the organic environment !
Apr 17 20:01:09 61h 40m Coyote Time Lord ♥ 1 Wow, impressive puzzle design here ! The mechanics *and* the levels are great here ( I wasn't expecting so much puzzle potential for such a simple mechanic ) One nitpick: the sound of golden ring is *loud*. But I didn't want to lower my speakers volume, because the music is cool :-)