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Feedback comments for LD48
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| Timestamp | Since previous | Game | thesnide's comment | |
|---|---|---|---|---|
| Apr 26 13:54:30 | BREAKIN! | ♥ 2 | Nice. I did have the same idea, but went for another one since I didn't see how I could execute on it. Nice to see that you actually a very good job at it. It's the old saying : ideas are cheap, it's the execution of it that brings the value. | |
| Apr 26 14:00:56 | 6m 26s | Flood Fill Miner | ♥ 1 | Funnily, I was thinking about making a match-3, but was too complex to code and went for a match-1 😉 I see that you managed to do a match-N 🏆 |
| Apr 26 14:05:57 | 5m 01s | SideFHax | ♥ 1 | Nice execution, but it seems I'm a bad target for those puzzle games. It was my brain that overheated 🤣 |
| Apr 26 18:53:45 | 4h 47m | Flower Finder | ♥ 2 | Procedural generation is awesome. And the way that you used that as a gimmick on level load is very clever! |
| Apr 26 19:03:52 | 10m 07s | Ziggurat | ♥ 1 | Awesome ambient music! The controls feel also super smooth... 👏 |
| Apr 26 19:13:38 | 9m 46s | DO NOT INSERT INSIDE THE EAR CANAL!!! | ♥ 1 | Yeah, another 4h game as me ✌️ I think, we are the proof that the "no time" isn't an excuse not to make a game 😉 Very fun & indeed the music fits very well. |
| Apr 26 19:17:16 | 3m 38s | Solar Winds | ♥ 1 | You're fit to pilot drones on Mars. 🤣 Very good idea indeed! |
| Apr 26 19:22:40 | 5m 24s | DEEPER | ♥ 0 | Nice entry. But way too fast for me 😉 ... it seems I'm getting too old for action-driven games :-) |
| Apr 26 19:29:23 | 6m 43s | Super Mole Racing | ♥ 1 | Another Pico8 fellow! 😉 Awesome execution, but I feel too old for those insane speedy action games ... with picoblast processing ! |
| Apr 27 05:47:31 | 10h 18m | The NYPD Shaman | ♥ 1 | Reminds me of Psych 🤣 The minimap is very clever And... look at the animations and sprites 😍 I tried to make some, but then quickly reverted to circles 😉 |
| Apr 27 12:43:07 | 6h 55m | w o r m | ♥ 1 | I really appreciate the placement of rocks, as it feels smooth. The growing part is a little too "exponential" and therefore like others said, the fun part is much smaller than the grinding part |
| Apr 27 12:52:55 | 9m 48s | Ropedive | ♥ 1 | Very nice. I like that going to the other wall is a risky move, as the controls for it aren't a simple button press. Feels like a "special move" |
| Apr 27 12:59:58 | 7m 03s | Plunge | ♥ 1 | Nice fast game. But the ball keeps going outside of the screen (down), and then I die of no reason. Is that expected? |
| Apr 27 13:02:50 | 2m 52s | Deep in the ocean | ♥ 1 | Nice game. Same theme as mine : fight for air while diving, but very different execution. 👏 |
| Apr 27 21:09:05 | 8h 06m | Lord Of The Flies | ♥ 1 | @pixelportalz swarm gameplay are awesome! The music is very nice, indeed. |
| Apr 27 21:20:33 | 11m 28s | The Golden Saucisse | ♥ 1 | Did take me 3 times to understand what the game mechanics were about. 🤦 And then after 5 more times, I didn't managed to get the sausage either. 🤦 🤦 But the sprite are great & the overall is rather nicely done. 👍 |
| Apr 27 21:27:20 | 6m 47s | Mine Mayhem | ♥ 1 | Ahhhh... I started to make a NES game also, and after 40 min, I reverted back to PICO8. That said, your game has impressive graphics! ... well mine has _only_ circles 🤣 |
| May 1 15:56:14 | 90h 28m | DIGIDIG | ♥ 1 | Awesome game! I love those procedurally generated puzzles. And having a fellow pico8 dev is even better 😉 |
| May 2 11:18:51 | 19h 22m | Deep Diver! | ♥ 1 | Super nice game! I also love the "bubble to breath" concept, which I also used ... with a twist : you have to make them breathable first. That said, yours has a level of polish that I won't match soon. The small sprite for the diver is specially nice. |
| May 2 11:42:14 | 23m 23s | Taaanks! | ♥ 2 | Haha, I totally understand the rush, as I usually only allocate about 4h to jam. Therefore, using Pico8 is a must for me. The GFX are much better than mine, and the minimap does indeed take it to another level. Great game! |
| May 2 11:53:23 | 11m 09s | Manic Miner | ♥ 1 | Nice entry, mostly focused on simple yet challenging gameplay. We even both agreed on the Pico8 and "grasp for air" concepts for the win! Well done! |