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Feedback comments for LD48
TheBookSnail's games and stats for all events →
| Timestamp | Since previous | Game | TheBookSnail's comment | |
|---|---|---|---|---|
| Apr 27 14:25:27 | Solar Subs | ♥ 1 | I got a high score of 60! Only because I'm a dirty cheater who exploits bugs by double clicking the subs in the web build. -10 internet points to me. But back to the game, The light and shadow effects were great! I loved watching the creatures swim past my light. I only wished there was a to slow down and enjoy the visuals while also preserving the high score competitiveness. Maybe a free play mode with no timer? | |
| Apr 27 14:31:44 | 6m 17s | Deep Sea Trip | ♥ 1 | The difficultly level to playtime ratio on this game is perfect! This one of those games I wanted to play several times. Online leader board as well?! I struggled the most with the pufferfish, always shooting at them right before they could be hit. I could never tell if it was just me or if the timing of when they became in focus was different from other enemies. |
| Apr 27 16:20:35 | 1h 48m | To Return To One's Root | ♥ 1 | The art style is great! I loved the ant. The dual theme of going deeper down along with reincarnation was well done. I can't really think of any suggestions. Having more creatures would be nice but due to the time limitations of the jam it's understandable for it to be limited. |
| Apr 27 16:29:32 | 8m 57s | Soaring Under | ♥ 2 | The music! The failed sfx! The gliding! So polished, I'm jealous. Racking my brain for suggestions, uhhh... don't listen to people who say it's too hard? ;) |
| Apr 27 16:52:22 | 22m 50s | BugDive | ♥ 2 | Here for geargug. Music fits really nice. Love the bugs and wizard. Overall great mood! Later levels are a little too chaotic for me, I would have liked some more intermediate levels like the one's with bugs peaking out behind other objects (too cute). |
| Apr 27 18:49:51 | 1h 57m | Legend of the Goblin Hoard | ♥ 1 | 10/10 for music! I also like the art for the models. It does a good job of teaching the player how to get a little better each time. |
| Apr 27 20:48:19 | 1h 58m | Little Mother | ♥ 1 | trust in the snail. |
| Apr 27 21:06:54 | 18m 35s | Digging In | ♥ 2 | Got 5171m on 2nd play through. Love the cat and movement feels good. It feels like it doesn't get harder and is mostly about surviving. If so it's balanced well. It gets a little chaotic when bouncing off the rocks but it feels a forgiving with the cooldown. |
| Apr 30 03:03:26 | 53h 56m | Date Night | ♥ 2 | 6 coffees in 3 minutes? Can relate. I noticed you can click things before they finish (coffee and printer). I assumed it was intentional but I failed a coffee run missing sugar and milk, which I assume was do to clicking too quickly? Very humorous and fun jam entry! Loved the sound, graphics, and gameplay. Solid all around! |
| Apr 30 22:48:45 | 19h 45m | Freg, Fregg, and Freggy: The Last Band | ♥ 2 | I was getting a crash in the canyons with a previous version but no problems for me in 1.0.5! It took me a while to understand the tile order stack on the right and I had a hard to visually telling which biome I currently was in due to the darkness, but by the end of the game I got it. All it took for me was to make use of the mouse overs. Art was amazing, of course. Despite my initial confusion, I started getting into the possibilities of the game mechanics of balancing lantern brightness and stacking easier biomes to get more cards after exhausting them. Might be nice to have a way to throw cards away instead of not useful cards just scrolling off. The music at the title screen and into story felt great. Steller job overall as usual. (Also super happy to see frogs in the game, I was going to add a frog somewhere in my game but didn't get to it) |