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Feedback comments for LD48
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| Timestamp | Since previous | Game | TBaudon's comment | |
|---|---|---|---|---|
| Apr 29 22:58:31 | Infinite Slime | ♥ 0 | Interesting way of upgrading units, was there some synergy bewtween the the different type of upgrade to choose? That would have been interresting to be able to mix the upgrde as I think it fits well with creatures such as slime. In the beginning I was a bit lost, nothing to do but watching is a bit long. And a button on the upgrade menu would have been good to clarify we're about to launch next stage. | |
| Apr 29 23:02:05 | 3m 34s | The Naked Truth | ♥ 1 | The game doesn't seem to launch on windows 10 |
| May 1 21:04:38 | 46h 02m | The Icarus | ♥ 1 | Out of all the submarine games I played so far, I think this is the best execution I came across. I was a bit taken aback by how "austere" things look but it help immersion, I quickly got into it. That was a risky bet to only have a sonar to see environment but it help immersion so much and make for a great gameplay. It shows you put some thought in it as it doesn't actually behave like a real sonar would (dots move when rotating even when the scanline is not scaning that area), and i'm sure that's better that way, for easier gameplay. No losing hp on the hull when hitting surface was pretty wise too, I wouldn't have finished the game as i get frustrated pretty quick. I could feel the pressure arround me. Honestly really good work on immersion and atmosphere. Now, my only complain would be about the GUI. For a moment I didn't understand that the litle semgent was pointing towards the objectives, i thought it was north. Now I maybe stupid but I thiink it could have been more obvious. I was only using the distance meter and playing like a "colder/hotter" game. My second complain is still about the ui as sometimes the tabs would cover that metter that i was using to know where to go. One last final "complain" is that I'm not willing enough to scroll through tabs or page of scenario, so, I didn't read any of those tabs, I'm the one to blame for my lazyness for sure, but I thinks some sorts of dialogue between the people inside the ship with you would have been easier for contextualization. All in all, that's a great game and I'm just pointing details trying to be constructive. GG |
| May 2 00:43:09 | 3h 38m | Fish'n'Ship | ♥ 4 | I liked the game overall, nice graphics and animations. I like the upgrade system but I felt like there were too few upgrades and I could just bought them all without thinking too much. I think it lack some feedback when we "hurt" the fish, at the moment we don't really know if what we send to their face has any effect and that would be my main issue with the game. |
| May 2 01:26:06 | 42m 57s | Deepest Sword | ♥ 0 | Smart use of the theme. You took the sex joke we all thought of and made it a cool game without beiing too gravelous. Amazing. |
| May 2 02:02:45 | 36m 39s | Blackout | ♥ 6 | First of all, the music is incredible. That the first thing that struck me playing. I like dialog boxes with a typewriter effect like you did, but one thing to consider is letting the player skip the effect by showing the whole text if the player click. It gets a bit frustrating having to wait for the texts to finish printing to read, especially with text heavy game like that. When I reached a certain point I though that was the end and was really surprised to see there was more to it. Amazing. laughted a the credits, nice way to fit it in. Just finished it, that's a pretty cool game all in all. Had to relly on a walktrhough for the nicotin though i clicked the bed before... Can't complain about anything much than that and the long text. Good job :) |
| May 2 02:15:56 | 13m 11s | Nav's Endless Nightmare | ♥ 0 | Pretty polished art and gameplay. It has a really good quality to it, didn't meet any bug wich is really impressive. Music was nice too! My only issue with the game is that it felt a bit repetitive. I think it lacks something such as upgrade or anything that could provide a sens of progression. I Reached room number 8 maybe it's after that? It took me a while to realize life was decreasing over time, it could have been a bit more obvious. Pretty nice entry! |
| May 2 02:27:48 | 11m 52s | Upset Crab | ♥ 1 | It has pretty nice graphics, sad you couldn't made any music for it. It reminded me some of dark souls with the stamina system. But I think it's a bit too easy, I had so many potion i could just rush in without any care. I lower rate would have made things a bit more challenging i guess , especially against the final boss. Nice job :) |
| May 2 02:33:50 | 6m 02s | Dome Romantik | ♥ 2 | It reminded me of motherloads a bit, a game I have found memories of. Nice graphics and mood. My only complain is about a lack of feedback, I was underground and my base got obliterated without me knowing. That happened even before i could upgrade anything. |
| May 2 02:40:53 | 7m 03s | Third Party | ♥ 0 | I got some vibes from madness combat, an old series from newgrounds. Nice game, pretty polished for a jam! I had a hard tim eusing the corpse as shield thought, the bullet still could reach me. |
| May 2 02:57:00 | 16m 07s | Vast Trivia Of The Void | ♥ 1 | Stunned by the polish of the game and the presentation, where do you find time to do that, mind blowing. Can't say much more that wasn't said already. Will definitly follow you after that. |
| May 2 03:18:26 | 21m 26s | Below the Ocean | ♥ 2 | Awesome game. I really enjoyed playing it. I love the use of the oxygen tank and the tether puzzle, really smart. It made me though of celest in the begining with those diamond. I'd say the only problem that gave me trouble is the inertia in the movement, had a lot of trouble for the second diamond where you have to precisely land between two spike. Nice work! |