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skippuku

Feedback comments for LD48

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TimestampSince previousGameskippuku's comment
Apr 26 17:34:25 Cat Sweeper ♥ 1 nice little idea! but i felt like i could never quite wrap my head around it... i mostly rode along zeros though since i couldn't get my brain to infer mine locations from the other numbers. also, i didn't know if there was some kind of end goal, but after looking at the source code, it looks like it just goes on forever. some kind of win condition or score tracker would have been nice i think. some notes on the linux build: i couldn't get it to work... first i had to install SDL_ttf, then it faulted because it couldn't find the font, so i downloaded the font, but i guess i didn't put it in the right place? because it still couldn't find it. i just ran the windows version through wine to circumvent this. maybe you could include the needed libs and font in the linux build, or at least make a note of how to install them.
May 15 03:50:17 442h 15m FallBot ♥ 2 The atmosphere of this game it great, and I love the premise. I think it has a lot of potential! Wish it was a bit easier to find the gems though, for me most of the time there weren't any on screen and I was just lost. Once I found one chasing and skydiving after it was fun though.
May 16 01:49:34 21h 59m It's about to go down ♥ 1 neat idea! i agree with what other people have said here (too many bullets, bit easy). when i first played i didn't understand the goal was only to do down as far as possible, and i started shooting all the boxes in which case i was about to complain about the lack of aim maneuverability and cross hairs, but then i realized this was meant to be a dodgey game and not a shooty game and those decisions made more sense. something that was a bit annoying was that i would often change side too soon after i thought i had gone through a box pattern and then die by colliding with it, so i guess i with the hitbox was lower. nit picks aside i like the aesthetic and claustrophobia.
May 18 01:58:47 48h 09m WhiteSnow ♥ 0 Visuals and audio were nice. Gameplay was a bit drawn out, and movement seemed excruciatingly slow. Could also have used some "game feel" juice (explosions and other such flashy effects). But overall pretty decent game!
May 18 02:21:16 22m 29s The Last Place ♥ 0 definitely wish it was longer! very good atmosphere, love the music. idk if this was intentional but i had this weird effect with the vignette where i could see the edge of it if i looked down? vignette_thing_picture_time.png well, in intentional or not, it was kind of distracting, especially since i usually angle the camera down a bit in first-person games. also minor nit pick but i wish the walk speed was a bit faster? perhaps im just impatient. but yeah i would definitely like to see a longer form project like this, i vibe with it.
May 18 02:45:09 23m 53s Duskwood ♥ 1 really great atmosphere! i was genuinely terrified! it's funny because recently i've been thinking about making a game sort of in this vein and when i got dropped into the world i was like "hey this is like what i've been wanting to do!" :)
May 18 03:02:18 17m 09s Dungeon Painter ♥ 1 definitely a really cool effect, but it kind of wore out on me and essentially became "regular platformer but you have to stop ever 2 seconds and mindlessly shoot everything around you". i think maybe some intensive to use less paint and simpler level designs would help.