Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → QYOUK
Feedback comments for LD48
QYOUK's games and stats for all events →
| Timestamp | Since previous | Game | QYOUK's comment | |
|---|---|---|---|---|
| May 14 13:30:23 | Rock Monster | ♥ 0 | Fun and simple game, I really liked it. I really wanted to go deeper and deeper! The pixel art is nice and cute and all the different type of blocks are easy to spot. Music would have been a cool addition and the SFX are a little to loud especially when you have to hear them multiple times every seconds. Overall i had fun playing it! GG ! | |
| May 14 13:37:57 | 7m 34s | Legendelver | ♥ 0 | Making a card game always scared me cause it looks too difficult to do, even with more than 48h, so congrats for doing it, that's ambitious! About the game, I didn't really understand why it was so easy to skip fights and delve instead. It didn't seem to have a big impact if I did so, but maybe i should have played it longer? Other than that I really like the visuals, cards did what I expected them to do, and the 'text adventure UI' style was a nice touch! GG |
| May 14 13:43:30 | 5m 33s | Wiki Vortex | ♥ 0 | I don't feel like you invented something new, cause the game was already a thing just using the web browser, BUT it's a great idea to make an UI that allow you to explicit the rules and add some variations to the original game! So for that : Good Job ! |
| May 14 13:49:16 | 5m 46s | HyperJack | ♥ 1 | I really liked the fact to you took the 'dig down' genre and add a twist to it, that's clever! The pixel art is beautiful, the SFX fit the game very well, the weird controls are fun to use. I just wish the game was a little bit more difficult. But that's a very good game! Good job! |
| May 14 13:55:00 | 5m 44s | The Spectrum Soup | ♥ 1 | Wow that's not what I expected, but your game does go deeper and deeper! I wouldn't say it was fun, but the game kept my interest for a while and I wanted to explore and see more of what you had to say! Visuals and sounds where perfect to set the mood, that was a great experience! |
| May 14 14:01:52 | 6m 52s | Deep Sausage Madness | ♥ 1 | I couldn't tell if the 'art style' and music looked and sounded like this on purpose or not, but it does fit the game. I had a lot of fun playing it! Despite a simple base, I liked how you use the theme to go deeper and deeper into an absolut crazy dream where nothing makes any sense at the end! Good job! |
| May 14 14:07:38 | 5m 46s | ROOTS | ♥ 1 | Probably one of the best entry I've played yet! This was a delightful experience and I'm still amazed by the work you put into this game in this short amount of time! Visuals and sounds where perfect for this chill mood, the fact that it works like a 'rogue-lite' is very clever and make the game really addictive! I don't think i see anything you could improve, this little game is a gem! great job! |
| May 14 14:17:00 | 9m 22s | DICE - Demolition Into the Core of the Earth | ♥ 1 | The game looks nice, i definitely wanted to go deeper and deeper to explore the cave you created but I found the game a little bit to frustrating. The ammos reloading really slowly, the ennemies taking multiple explosions to kill, the really slow speed of the ship... It seems that you spent lots of time creating a mysterious world to explore, but didn't let the player the possibility to explore it. Maybe with some little adjustments, the game could really be a call to adventure ! Anyway, congrats for the hard job! |
| May 14 14:25:03 | 8m 03s | DangerCo | ♥ 1 | The controls of the game were a bit weird, the character is a bit to 'floaty', and I think it doesn't really match the main gameplay of dodging ennemies and dynamites. But other than that I like the graphics, the fact that there are different 'biomes' is cool, and the randomness of the path make it fun to replay. A music would have been cool but in the end the game is pretty cool to play! Good job! |
| May 14 14:34:57 | 9m 54s | Deep Blue | ♥ 0 | The visuals are stunning and the level design is pretty good! But the hitboxes are way to unforgiving and the game become frustrating really quickly. This is enforced by the fact that the controls, even if they're not bad, don't really fit the dodge/dash mechanics. So with some little changes, I think this game could be great, it has a lot of potential! I hope you'll keep working on it in the future! Good job! |
| May 15 11:38:41 | 21h 03m | Deirdre & Pedro | ♥ 1 | Hi! Your game is really fun to play and clever, the idea is very cool! I was a little bit afraid about the visuals in the "intro scene", but in game it works well, the music and sounds are cool! I think the knock-back when you hit an obstacle is a bit too strong, it can make you touch an other obstacle so it's a little bit like a double punition... But I really liked that the two characters have different health bars, it force you to prioritize wich one to save or sacrifice when something is undodgeable! Very cool! Good job! |
| May 15 11:48:00 | 9m 19s | drillerROBOT | ♥ 1 | The visuals of your game are very cool, and The tutorial was simple but well made! The idea of mixing a card game with a digging game is intersting but I feel like it doesn't really match, cause the controls of the digging are very fun and responsive and I want to go fast, but I have to stop every time I got a new card to read it. It's not that bad, that's mostly because I like to play these game quick but I wonder if there were a way to speed the understanding of the cards (icons maybe ?) But Overall it was very good! Goof job! |
| May 15 11:52:21 | 4m 21s | Make A Wish | ♥ 0 | Great mood, and the visuals are pretty cool too! It took me a while to understand what the white line was but when I did, it made the game much easier to play, wich is cool! Cool game, good job! |
| May 15 12:04:16 | 11m 55s | Deep Sea Whale Mechanic | ♥ 1 | Simple game idea but it works very well! The fact that the submarine is hard to control makes the combats really fun. The visuals may look minimalistic but you managed to set a cool mood for your game. Good job! |
| May 15 12:13:43 | 9m 27s | DeepTris | ♥ 1 | Very fun game! Tetris is such a classic that it can be hard to innovate with it, but you did it! It looks like tetris, it feels like tetris, but if you think like you're playing tetris you'll lose very quick! Very good work! |
| May 15 12:21:45 | 8m 02s | A Cat in the Aliens' Lair | ♥ 1 | I don't know it was what you wanted but I played it like a "trial&error" game instead of a true stealth game. Some ennemies can't be avoided if they see you, sometimes they even see you before you do and the fact that the levels are short was helping me to memorize what path to take after a few tries. So in the end I had a lot a fun playing it, the mood was cool, the pixel art is beautiful, good work! |
| May 15 12:31:55 | 10m 10s | The Key | ♥ 2 | The visuals, especially the backgrounds are cool but a little bit hard to look at for too long, but I guess it's on purpose, so the stars and keys are harder to find! The game is pretty simple but the 'story' behind it is clever and well put. Good job! |
| May 15 12:40:28 | 8m 33s | Cosp | ♥ 0 | It was a bit complicated to understand what was going on and what I was supposed to do, maybe a short tutorial would make the game clearer. But the visuals were cool, a nice ambient music would have been very cool with this slow moody game. Good work! |
| May 15 12:45:52 | 5m 24s | Mars Cave Explorer | ♥ 1 | I really liked your game, the visuals and mood were very cool! The game idea is pretty simple but works very well with the theme. It's very hard to control correctly the ship, I don't know if it was intentionnal or not but I think it give the game a little bit of comedy, so it didn't frustrate me too much! Good work! |
| May 15 12:50:39 | 4m 47s | Captain Zapdash | ♥ 1 | The only thing that bothered me a bit was the SFX, they were maybe too loud and felt weird when you zap quickly but other than that the game was solid! Controls felt nice and responsive, the game idea is simple but work very well and the visuals are really cool! Good job! |