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NaraJeamfry

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TimestampSince previousGameNaraJeamfry's comment
Apr 27 20:42:00 Deeper into Carnage ♥ 2 Overall the concept is fun and interesting! The only things I would want to see for a proof of concept would be... a bit of feedback overall (when changing levels, when killing enemies...), improving the shooting (feels a bit unresponsive, aiming is hard) and adding some sort of scoring or brag rights of any kind. With these, I could easily play one or two hours just to try to best myself. Pretty impressive models and graphics!!
Apr 27 21:10:35 28m 35s Bad Night ♥ 1 Heya!! Great concept! The setting is definitely interesting, I need to know what happened and how they died! I tried to play as further as I could into the game, but found some breaking bugs :( from minute 1, the mouse axis is inverted, both horizontal and vertical (moving my mouse down and left rotates camera up and right). Also, I never was able to get a message that isn't "I can see the road from here", and ended falling over the edge ot the map. Aside from these that can be fixed, I would definitely play this if it had some backstory to unfold and learn more about! Kudos!
Apr 27 21:23:54 13m 19s This Goes Deeper... ♥ 2 I have mixed feelings... At first I didn't really understand what the game played like! It felt like a quirky simple game. That is, until you start to open files and read them. I totally didn't spend a lot of time trying to figure out more about the story, but after reading for some minutes and testing the multiple systems, I have to say... with a bit of polish this can be a totally immersive experience. The *tackboard* (specially), the phone, and A HECKTON of information. In any other game I would say that this needs more polish in art, sound or gameplay. In this, I just need more quality of life and more immersiveness. The content is already there and it is probably gold. Just needs to be easier to immerse into. Kudos!!
Apr 27 21:34:25 10m 31s Deep Space ♥ 0 Pretty decent game! It would probably be fun if you had something else to do as actually you can mostly win levels by staying static (as energy doesn't decay if you don't move). The music choice was really good though! Made the whole experience a bit better. Keep it up!
Apr 27 23:20:04 1h 45m Deep Into the Night ♥ 2 That was a really interesting experience! Graphics were really cute, your interpretation of the theme was really original, the music was really chill and overall this really sets a mood. Congrats!
Apr 27 23:32:31 12m 27s SUBGUNNER ♥ 1 That was a very decent game! I'm 200% amazed at the kinestetics and the responsiveness. Everything felt really tight, it felt weighty and the sounds really added a punch. I definitely missed some more things to buy... but that's something that can be added later, and the core is really good. Many kudos. Good job!
Apr 27 23:39:32 7m 01s Deepest Point ♥ 1 I'm in a conundrum. I would like to play this for all night and try to reach some milestone, and then set another one and keep it up. It was really simple, but really "deep". Movement felt good, the challenges are interesting... but there is one single thing that throws a bit of motion sickness to my face; the fact that there is not a "tube", but the next obstacle always appears centered at your position. I understand why it is this way, but it makes it a but harder to play :) this being the only thing I would change is just more proof that this is really solid. Can't get past 50 in hard though! Wanted to see if there are more patterns aside from the square grid :(
Apr 27 23:53:25 13m 53s Journey to the Center of the Mind ♥ 1 This was great overall! The game itself isn't the best thing, but the atmosphere and the setting... my god. I felt like I was playing an old PSX game, just even a bit weirder and unsettling. The graphics and the theme is unreal, all my congrats. The game mechanic was pretty original, but it needs a bit more polish... I don't know if it's the screen size or what, but it had a weird kinesthetic and point of view. Want to say it again: the setting is unreal. We had thought about similar ideas, but I'm sure we wouldn't have reached this level. Great work.
Apr 27 23:59:46 6m 21s Drill Deeper ♥ 1 That was pretty good! It definitely needs a bit more polish on QoL, UI and controls, but that's it. The core is really strong, the concept is pretty interesting... It's amazing, this sort of game mechanics are pretty demanding and it really felt well executed. Best of lucks!
Apr 28 00:03:29 3m 43s To China! ♥ 0 This definitely has some spirit! The concept is pretty fresh and the idea of diggint through Earth to reach the other side of the world fits really well. The execution can be better, but it's just a matter of practicing and making more and more games. Keep it up!!
Apr 28 00:10:35 7m 06s The Dwarves of Mt. Deep ♥ 2 This is DAMN great! What can I say. Epic aesthetics, really crispy graphics and really great mechanics overall. This is SO fun to play, and is just a great core for a larger, even better game. This is a really great job overall! Congrats!
Apr 28 00:13:44 3m 09s tetronimo! ♥ 0 This is good. Really good. Would love to see it polished and improved, the only QoL improvement I really needed was a "fall faster" button for the first levels, but can't really ask for anything else aside from more content. Congrats!
Apr 28 22:16:43 22h 02m Woof need to go deeper ♥ 2 That was pretty fun! It seems like a really good base for a great party game, and it was a fun experience overall. Congrats and hope we can see someday a full version of this!
Apr 28 22:30:12 13m 29s Deep Snails Night ♥ 1 Not much to say that hasn't been said already. Astounding graphics and really nice concept! It definitely needs a bit of polish on the gameplay department, specially the attacks and a bit of feedback on some actions... but the kinesthetics were on point and it felt great to play and move around. It really reminded me of some great Flash games!