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manlymanton

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TimestampSince previousGamemanlymanton's comment
Apr 27 02:57:08 I GOTTA SH!T ♥ 2 Straightforward? A little too deep for me tho haha
Apr 27 02:58:55 1m 47s Palette's Bottomless Backpack ♥ 3 Loved loved loved the atmosphere! Great art, music, and dialogue that served as a great accent to the mellow gameplay of picking stuff out of bags.
Apr 27 03:07:29 8m 34s GRIMM ♥ 4 I liked the procedural generation, and the art was effective and looked nice!
Apr 27 03:32:43 25m 14s Hellevator ♥ 2 Love the design, very stressful and horrifying! Especially love having to focus on multiple things at once to increase tension, The animations were simple but very effective, the music really ramped up nicely, and the effects really sold the mood
Apr 27 04:43:20 1h 10m Deep Space: Beyond ♥ 2 Great atmosphere, the oxygen mechanic was well paced! The astronaut animation was too dang cute tho. 11/10
Apr 27 04:44:23 1m 03s HELL deep is your love? ♥ 9 Incredibly boppin music, a good hard-but-not-too-hard design, and the animations/art were nice to look at!
Apr 27 05:43:11 58m 48s 6 Feet Under ♥ 4 Mechanics feel so polished, the physics makes playing game always feel fun, slight difficulty spike on world 3, but I love the art, animation, music, gameplay, everything about it is phenomenal!
Apr 27 05:58:40 15m 29s Decay ♥ 1 Really clever interpretation of the theme, it made me kinda sad tho :/ In all seriousness, different systems that needed balancing out felt very tense and worked really well with the mood and the story that you were trying to tell.
Apr 27 06:07:53 9m 13s Derpy Deep Drive ♥ 1 Fun aesthetic! I liked the chaotic speed, it was still manageable with the nice turning controls. Turn off the busted jump tho haha
Apr 27 06:28:38 20m 45s Where's my dynoMITE? [LD48] ♥ 2 Hilarious, first of all! Secondly, I liked the rope and helicopter combo, it's definitely nothing like I've seen before. Rope was a bit finnicky, but I liked the concept of controlling the copter and the guy's throw.
Apr 27 07:12:57 44m 19s Rodirroc ♥ 3 Great atmosphere, design of a corridor makes you feel really helpless (in a good way) and the initial toggle flashlight to start just sets the mood so well. Those skulls are hard to find!