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Feedback comments for LD48
leadphalanx's games and stats for all events →
| Timestamp | Since previous | Game | leadphalanx's comment | |
|---|---|---|---|---|
| Apr 28 00:04:59 | Deep Cleanse | ♥ 1 | Awesome job, I definitely understand the short level thing - my team ran out of time on that end as well. | |
| Apr 28 01:37:27 | 1h 32m | Dangerous Depths | ♥ 1 | Very solid for a first! Everything works as it should, looks like anything that was really missing would have been ironed out with another day or two of extra time. Glad you put in a reset key - flew off the side of the map at the start just to see if you could |
| Apr 28 02:47:40 | 1h 10m | Fathomless | ♥ 2 | I like the chill atmosphere, I feel like adding an element of exploration on top of fish collecting would be fun as a future addition |
| May 2 13:43:20 | 106h 55m | Depth Charger | ♥ 0 | Great entry for a single person! Did a similar game with another person, so it's impressive to see how much you did solo. As the other folks said, probably worth making the mines a little weaker as dodging them is currently the only safe option. Also would put some indicator that you're at the edge of the playable space. Camera angle is a little funky, but probably something that would be sorted out if you had more time. |
| May 5 23:28:15 | 81h 44m | Cavernicus | ♥ 1 | The randomly generated platforms is a nice touch, can't just find one route to stick to. Simple but fun, wasn't sure if you intended on the 'falling' style of gameplay or not but they both work. |
| May 6 00:35:54 | 1h 07m | Hypnotic Plunge | ♥ 1 | Neat and funky game. A bit to smooth out with the physics and a couple of bugs (at one point I was walking around on the ground without getting killed). Liked the faster speed/faster music. |
| May 8 17:59:34 | 65h 23m | Subterranean Sub | ♥ 0 | The pickup delay is a little awkward currently, but otherwise everything works well. I liked the ice visuals, and how the sub breaks up into bits when it explodes. |
| May 8 18:06:57 | 7m 23s | Submarine | ♥ 2 | Anchor bit was a but odd, not sure what the point of that was. Otherwise though the art style was nice and consistent, always nice to have a boss-fight at the end of a game. |
| May 8 18:12:42 | 5m 45s | Mariana's Trench | ♥ 0 | Nice atmosphere. Electric-wall scanning stuff was neat, even if my tennis elbow prevented me from progressing too far. Overall a well done solo entry |
| May 8 18:26:59 | 14m 17s | Penguin Run | ♥ 0 | Difficult, but still fun. Art is nice and consistent, everything works as it should controls nicely. |
| May 8 19:38:34 | 1h 11m | Cloud 57 | ♥ 0 | Very cool! I think there was some weirdness with weapon convergence causing me to miss the drones, or maybe some of them are tougher than others? |
| May 8 19:44:48 | 6m 14s | Penetrator Bombardment | ♥ 1 | Great idea and implementation! The damage missiles are definitely difficult to maneuver, very rewarding to hit the firewalls though. |
| May 8 19:52:59 | 8m 11s | Deeper Blue Sea | ♥ 1 | Neat idea. Controls a little wonky, but it all works which is the important thing. |