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jorgeblanco

Feedback comments for LD48

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TimestampSince previousGamejorgeblanco's comment
Apr 26 21:44:01 Why do we fall? ♥ 0 I feel the game didn't tell me clearly whether I was doing something right or wrong. Then I died. The level up mechanics could be good but the beginning is too slow for me to want to try again.
Apr 26 21:49:05 5m 04s Need more deep: Donut cover ♥ 1 the character is difficult to control. I like the concept. I wish the hazards were more obvious. I died to the same bomb at the beginning several times because it blended with the ground.
Apr 26 21:56:01 6m 56s Minecart Excavation ♥ 1 The title screen doesn't explain WASD for movement. It's not obvious how to win or lose the game. I like the mood/setting
Apr 27 00:19:27 2h 23m Deepeth Woods ♥ 2 Simple but fun. Love the art direction. The player character could be more fluid but it works with the aesthetics. I'd suggest adding some different obstacles because I found running until the end without attacking to be the best (if most boring) strategy.
Apr 27 00:33:49 14m 22s Deeper-Geddon ♥ 2 Good job on the cutscene and art direction. Simple but cool mechanics. Definitely for fans of the genre as it doesn't hold your hand too much (so it's right into the action for veterans but easy for newcomers to get lost)
Apr 27 00:39:44 5m 55s Quantum Genesis Hyperspeed Space Redux ♥ 1 I appreciate the voice over. The audio also gave it a lot of atmosphere (pun intended). I played the web version and couldn't really figure out the controls (as in, how to actually make the ship do what I wanted it to do).
Apr 27 00:44:59 5m 15s Magmatic Descent ♥ 1 In my short run, I didn't find a reason to not be digging the whole time. If that is the case, why do you need a separate key press to dig? For me the biggest challenge were the controls, not the game itself.
Apr 27 00:52:32 7m 33s Bad Day to be a Bunny ♥ 3 Great art and sound. Really felt "complete". My only gripe was the limited control you have over the player character. Given that you are maneuvering in a small space, tighter controls would raise the skill ceiling and make the game even more fun!
Apr 27 00:56:06 3m 34s DO NOT INSERT INSIDE THE EAR CANAL!!! ♥ 1 Made me laugh! well done Sir 🎩
Apr 27 01:04:17 8m 11s HYPERTUBE 3021 ♥ 1 Solid entry, I wish the character were smaller so I could see what's coming ahead better. Really enjoyed the hyperspeed mechanic. The audio is great too.
Apr 27 01:40:47 36m 30s Madness Inc. ♥ 1 Good game. Strong mechanics. Rewards player attention/learning. Missed having some music and the reload could be faster for more fast-paced action.
Apr 29 00:01:07 46h 20m TREE ♥ 1 Really like the concept. It is quite a challenge to be on top of all the resource management while avoiding the rocks. Thoughts: the punishing lose condition made me play much slower than I wanted (always looking over my shoulder in case I ran out of energy). It felt unfair that the rocks spawned only when you are next to them, often leaving me with no more moves despite not having done anything really "wrong". I still enjoyed the game and played several times before being able to beat it. Good job!
May 5 23:15:16 167h 14m The Botanist ♥ 1 Nice quick game. I like the movement. As the others have commented, the goal is not explicit so it was hard to know if I was doing things right. The boss ties it all together into a cool little action package.
May 5 23:28:39 13m 23s Lucifer's doom ♥ 0 Fireballs going through walls felt unfair (melee vs. ranged is already a bit unfair). Agree with the comments here on hit detection, feedback, less delay between input and attacks, etc. With some tweaks and some music/audio it could be a lot more fun than it already is.