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jkyd

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TimestampSince previousGamejkyd's comment
Apr 27 03:47:55 Hypermarket Dungeon ♥ 0 link broken!
Apr 27 03:53:21 5m 26s Dungeonfall ♥ 4 Super satisfying!
Apr 27 04:05:48 12m 27s Dante's Harvest ♥ 3 Great animations!
Apr 28 06:15:55 26h 10m Go deep ♥ 1 Awesome concept! I really liked the depth-of-field-circle-bit as a border for the game. It'd be great to have a visual indicator for exactly where layer switches occur, as fine-tuning the depth felt a little gimmicky at times. Regardless, I was definitely down to play a few more levels!
Apr 28 06:34:59 19m 04s Treasure Diver ♥ 1 This is great! Really liked the particle effects in the background, and the decreasing visibility the deeper down you swam.
Apr 28 06:59:55 24m 56s Deep Magic ♥ 3 Nice job! Would love to see a skip for the typing of dialogue implemented. Also you can continuously play cards from the discard pile -- don't think that's intended?
May 1 03:43:33 68h 43m Pipe Dream ♥ 1 Really cool idea! I found the fast-paced nature to be a really good fit for the game, would love to see notifications for when new taps are added to the surface -- I lost way too many games confused before figuring out why. And like others have said, the ability to swap out misplaced pipes would be an awesome addition. Overall, I probably spent the most time playing this game than any other submission, it's frustratingly fun, & as a water resources engg -- I approve :)
May 1 04:03:21 19m 48s Werecop's Archives: Case of Deeper Excrement ♥ 1 Yes. This is everything, it made me so happy :) Real disco elysium vibes. The only thing I found myself reaching for was a pause button/menu, just so I could go get some popcorn without missing any of the dialogue
May 3 19:14:41 63h 11m Untitled Space Game ♥ 1 Fun to explore! The descriptions & destinations were intriguing and I really liked the space-exploration concept paired with this chill-retro vibe :) Like others have said, the warp effect and parallax stars are awesome. It'd be cool to see a goal checklist/task list progress as a UI element and maybe gentle prompts to return to x location once you've got the fuel or when you're ready to "return home"/end the game. Solid submission overall!
May 3 19:26:53 12m 12s Space Cave ♥ 1 Nice! I could definitely see myself getting hooked on a faster-paced version of this, keeping the floaty-nature but increasing the fire rate. I feel like adding some juice to the projectile impacts (both player and enemy) would give 'em some weight & boost the "feels-good" aspect of the game. Overall, solid entry!