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Frasse

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TimestampSince previousGameFrasse's comment
Apr 27 10:24:09 Infinity Dive ♥ 0 This is super cool and innovative. Well done!
Apr 27 10:42:47 18m 38s Deeper & Deeper: Attorneys at Law ♥ 1 I loved this. Well made and the short story was fun. I think I got the true ending... ;) Transitions and animations during conversations felt super polished. I liked being able to scroll through previous dialogs, although it felt kinda buggy at times. All in all, great work! Impressive.
Apr 27 17:02:57 6h 20m Dungeon Painter ♥ 1 Cool idea! Fun game.
Apr 28 10:53:33 17h 50m GraveDigger ♥ 1 Honestly, the concept is amazing. I reeaaaally like the idea of digging and moving coffins around, but the controls are far too finicky. I'd play a polished version of this with super tight controls any day of the week. You should consider doing a proper post-jam version! 👍 Having to figure out what to do based on the level titles was a fun detail. 😄
Apr 29 13:49:51 26h 56m What's Under Base 69? ♥ 1 I was thinking "Oh man, I'm in for a wild ride" - and then it ended. :( Fun little thing, and what is there is obviously well made. It's a shame you didn't have time to do everything you had planned. Nevertheless, good job!
May 2 10:30:49 68h 40m HELL deep is your love? ♥ 6 This is my favorite game from this LD. I have criticisms, but overall, I loved it. 👍 Its biggest strength is its soundtrack. It's perfect. It's so good I'd prefer if this was more of a rhythm game; medusa heads floating (and visually "pumping") to the beat, enemies firing projectiles to the beat, levels scrolling with the music. I feel that everything you have currently (autoscrolling, music restarting when you die) invites this. I actually caught myself trying to move with the music and occasionally stand still and just duck to the beat. 😅 The difficulty is also part of what makes it good, but some deaths feel kind of cheap. - If I've learned the level layout, I don't want to be punished by death if I take a leap to some platform the camera hasn't reached yet. - I'm not sure if the hitboxes are weird or if the zoom in when you die makes me confused, but at times, something left me feeling I shouldn't have died. - When you're slowed, it would've been nice with some visual feedback so that you know when it's safe to take another leap. As for the abrupt ending, well... That's game jam games for you. 😏 Great job! I love games like this, so I'm probably biased, but I hope you develop this further.