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fractalsunrise

Feedback comments for LD48

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TimestampSince previousGamefractalsunrise's comment
Apr 27 14:39:31 Extract Enterprise ♥ 1 This one looks fun (I love how the people look), but the link was broken so I couldn't try it yet!
Apr 27 17:36:29 2h 56m Colors of the Universe ♥ 1 The infinite zooming in was a great fit for the theme, and I enjoyed the process of discovering what I was supposed to do. I appreciated being able to work on the puzzles or relax and explore interchangeably. Great job! I was able to get to the end!
Apr 27 17:42:19 5m 50s Deep Sea Diver ♥ 1 I liked how the background got darker as you went down, and the parallax was simple but really effective. The physics and control felt good, though I wished my diver was a bit shorter to fit between the jellyfish better! It would be neat if the oxygen tank indicator was like a progress bar - I found it easy to not realize how much air I had left - but great job!
Apr 27 17:52:34 10m 15s Dig it up, dog! ♥ 2 This was a great idea; I liked it! It was simple but felt very polished. I would have enjoyed some kind of score, either time based or how many things I dug up, but even without that it was still fun to play. Great job!
Apr 27 18:06:46 14m 12s Marty and the Eldritch Horror ♥ 0 I really liked it! You nailed the digging mechanic; it felt really fun even though I kept running into spikes. The music was a bit grating and it would have been nice to have something different for the chase part. There were a few times when the little guy chasing me got stuck on a corner. Otherwise the game felt really polished; I especially liked the pixel art. Great job!
Apr 27 18:53:14 46m 28s Finding Mom ♥ 0 I enjoyed this one; little Sausachii is really cute! I thought the difficulty was good; not too easy and not too hard. Great job!
Apr 28 01:16:45 6h 23m Fish'o'gram ♥ 1 I really enjoyed this; the exploration and camera mechanics were really inviting and exciting. There was one fish I didn't get from the shallow part that I never could find again after I got all the upgrades. With more fish and more ocean to explore, and with better balancing so I can't upgrade everything to the max so soon, and maybe with some more info about each fish so we can actually learn real things about them, I would easily buy this for me and my kids to play together. Great job!
Apr 28 01:41:05 24m 20s Super Mole Racing ♥ 1 I love the jumping moles! That plus the wonderfully responsive fast and bouncy physics made it feel really exhilarating and so fun to play. Great job!
May 1 02:53:16 73h 12m ASTEROID SHOWER ♥ 1 I wanted the game to be fun but it was too hard for me as is. Visually it was great, and I loved the simplicity of it and the retro feel with the scanline effect. I think it would help a lot if there were three shades of color - darker, normal, and lighter - to show when an asteroid is under me (I can go over it), at my level (I will collide with it and get hurt), or above me (I can go under it). Once I found out that I could go under some, I had trouble knowing when was ok or when I would just crash; I think having separate shades of color would help with that. Also, it would be nice if all the asteroids spawned far enough around the circle from me that I had time to notice them before they got me. I picked blue, and my high score was 130. Great work!
May 1 03:17:57 24m 41s Pimble! ♥ 1 This felt really cohesive and polished, and it was fun! The sounds you made fit really well, and the juicy things like the screen shaking a bit were amazing. Clicking and dragging to throw the pimbles was a neat idea, but in practice it made my hand a little sore after a while. I wish I could play this on something with a touch screen! It might be neat to be able to start anywhere on the screen to drag-throw a pimble, rather than having to start on the pimble itself, and only have one instead of multiple (or if you have multiple, throw them all at once!). I think that might have made my wrist less tense. Also, I do wish there was more strategy or aim involved; it felt random every time I ran out of pimbles but I wanted to keep going! Great game, and great job; I liked it!
May 4 02:44:30 71h 26m A Fairway Down! ♥ 1 I really liked this one; it was super fun and I wanted to keep on playing it over and over! It took me a few tries, but my best so far is 72 hits. I liked the various terrains, and the mood text was a nice touch. The physics were learnable and consistent; it always felt fair to me. The metal "underground" level made me curious about a larger story; it would be neat to develop that more. A few times I got stuck on the rim of a hole, and once on the last hole I ended up between the sand and dirt about one square in underground - it took a few strong hits to the right get me into the hole (but that was better than the lava!). All the holes felt very well designed. This game gave me the happiest moment I have had so far in the Jam: when I got a hole in one on #13! Great job!
May 4 03:56:45 1h 12m GA GAME ME ♥ 1 This was a really fun idea; I like how you found a way to make the layers interact with each other. The platforming seemed fine to me, though I never could quite get the in/out/action buttons straight... I think it would have been more natural for me to use WASD with Q and E for in/out and space for action. I had a lot of fun playing this one and would love to see more of it! Great job!
May 4 06:20:44 2h 23m Puzzle Cove ♥ 1 This was fun! I enjoyed how responsive and snappy the movement felt. Lots of good levels and a great difficulty ramp up, which is hard to achieve with so little time; great job!