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Fis

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TimestampSince previousGameFis's comment
May 2 21:14:27 Downward Frog ♥ 1 Beautiful game - I really enjoyed the slow pace, it's really something you don't see often. The graphics are well done and the animations feel really polished. I'm a big fan of your soundtrack - what tools did you use?
May 2 21:33:38 19m 11s Dark Dive ♥ 1 Fellow godot creator :D as you said the mouse controls are not functional for the HTML version, I'm quite curious how you captured the mouse position in your code? In our game the capture of the mouse worked quite fine (viewport was 600px wide, using `clamp(get_viewport().get_mouse_position().x - 300,-300, 300)`). Some preloading would have been great as well, because the game in the HTML version appears to be stuck after clicking continue (as the game loads the 3d scene afterwards - preloading the scene at the beginning would make the starting time longer but the scene switch near instant). Well done, you encourage me to make a 3d game next time :D
May 2 22:01:26 27m 48s Glyphs of Madness ♥ 2 The graphics are outstanding - I felt a little bit lost in the gameplay attempting to figure out what the combinations are doing. Maybe some guided tutorial would have been great, so you can see what would be good in what kind of situations.
May 2 22:12:55 11m 29s Captain Zapdash ♥ 1 Really enjoyful game! The soundeffects, the music, the shaders - all together sums up to a nice experience. This also allows to use basic graphics since they are being used very well. Regarding the game logic - you should expand the spawn area to cover the edges too. I could rush it without moving a finger ✌️ zapdash.png
May 2 22:50:01 37m 06s Egress ♥ 2 Really pretty game! For my personal taste the distortion is a bit too strong, especially when you have to click a lot in the corners. A tweak would have been nice in the options :3 One quality of life improvement would be a toggle for Egress/Ingress - having Egress selected should disable Ingress, because clicking it gives you the feel of a buggy behaviour (first unselect Egress, then select Ingress). But nevertheless - beautiful fellow godot :D
May 2 23:32:28 42m 27s GraveDigger ♥ 1 Great idea - I enjoyed it very much, but the difficulty is pretty high T_T Some extra time would be great, maybe replace the timeout with a star rating instead of a forceful defeat? A bit frustrating if you are near than done and never get to see that you would have succeeded if you were one second faster. Cut off the diggers wage and allow positive feedback! :)
May 2 23:55:16 22m 48s Snake on a Sphere ♥ 1 Good idea! Being curious how you solved the mapping of a 2 dimensional grid on a sphere was pretty simple. Just don't use a grid at all. Thanks for this game :D
May 11 15:57:33 208h 02m The Chasm ♥ 1 It's a really good concept - I found myself bruteforcing my way through (if left did not work, then all the right and try again). The camera control is way too sensitive, and I dislike camera movement upon moving to the left or right :(. I think it was possible to run faster by going diagonal - did you normalize the direction arrow? Music made a really good atmosphere and the sound effect worked out very good as well :)
May 11 16:25:56 28m 23s Soaring Under ♥ 1 A really beautiful game - but the difficulty is incredible. In 50 attempts I only got through the second gate about 3 times. Some really really easy tutorial level would have been great to become familiar with the controls. The music and sound effects make a great atmosphere.
May 11 16:34:53 8m 57s Nuclear blaze ♥ 1 The art is incredible. I often died due to troubles with the controls. The movement and the directional watergun should be detached from each other - since the order of up and space meant progess or death. Probably some kind of "move with WASD - shoot with arrow-keys" would be perfect for this game.
May 11 16:54:02 19m 09s [HTML5] Bodenhorizont ♥ 1 My key got overwritten by a flower so I could not pick it up :(
May 11 18:02:31 1h 08m ROOTS ♥ 1 Wonderful entry - I like the strategic feeling from the beginning and the improvements afterwards. We created a similar game, but ours is more like your endgame only :)