Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Firas MOURAD
Feedback comments for LD48
Firas MOURAD's games and stats for all events →
| Timestamp | Since previous | Game | Firas MOURAD's comment | |
|---|---|---|---|---|
| Apr 27 16:10:02 | River, Carry Me Away | ♥ 5 | Loved the artwork in this game! The mood is quite relaxing and goes well with the story being told. Good job :) | |
| Apr 27 16:25:02 | 15m 00s | Dungeon Depths | ♥ 1 | Loved the game! Great job. I enjoyed palying your game :) and was genuinely surprised when the ropes snapped which led to my ultimate death :D |
| Apr 27 20:38:44 | 4h 13m | Bonbon and the Deep Below | ♥ 4 | Nice game! :) good submission and had fun punching those blocks. Go Bonbon! |
| Apr 27 20:47:30 | 8m 46s | Untitled Simulator | ♥ 1 | The game is intriguing to say the least. |
| Apr 27 21:02:05 | 14m 35s | Reminiscence | ♥ 0 | I enjoyed playing the game, the mood is very soothing and I especially liked the simple graphics. Great job! :) |
| Apr 28 09:30:27 | 12h 28m | The Long Loneliness | ♥ 1 | Awesome game :D i honestly enjoyed playing. The artwork is solid and sets a unique mood. My only remark is about the controls, they can be a bit hard to master. Otherwise great submission. |
| Apr 28 18:47:28 | 9h 17m | The power of the deep | ♥ 2 | Le thème est plutôt classique mais j'ai franchement aimé le style, surtout l'animation du magicien (magicienne?). Le concept de choisir entre HP et Santé Mental est cool. Good effort :) |
| Apr 29 14:48:38 | 20h 01m | Below the Ocean | ♥ 1 | Honestly an incredible game! :D played till the end died 46 times got 3 diamonds. would love to see a continuation. 5 stars all the way. |
| Apr 30 06:24:06 | 15h 35m | Shrink and Destroy | ♥ 1 | "Heeeell Yeeah!" I enjoyed playing the game. I was very satisfied when I first shot down the planes XD And 5/5 for the voice acting :D |
| Apr 30 10:59:26 | 4h 35m | Deep in hell | ♥ 3 | Awesome! I liked multiple elements of the game: visually it's fantastic, hats off to the person(s) who did the artwork. The music fits well with the flow of the story and the melody was good. I also liked how the text shook depending on what's happening. Even though the story is fun I found it lacked a bit of depth but this did not stop me from enjoying the game. Again, good job! :) |
| May 2 16:04:02 | 53h 04m | RECONDITE | ♥ 1 | The game is good, I liked the simple aesthetic and the sound fits with the general mood. I did however find the controls rather limited. One thing that might have made the gameplay a bit easier is the possibility of grabbing block edges to climb up. Checkpoints would be a plus as mentioned above. Same goes for the blocks falling/killing distance, I had some trouble understanding that. But good effort in general :) |
| May 4 15:19:37 | 47h 15m | Monday | ♥ 2 | First of all good job on having submitted a game. I had fun shooting the zombies, though I did get stuck at the parking lot. I did not know if I had to shoot all the zombies, find the car or find some door. I did run out of ammo, I was two bullets short so I was not able to kill the last zombie in this level. Second, I liked the simple graphics, you two did a good job on that front. The music fits quite well with the general mood too :) Lastly, I suggest that you maybe use the first level as a tutorial or guide of some sort, so the players know what to do or expect. edit: So I went back and replayed the game. I was suspecting I was missing something, and ofc I did not read your instructions for the controls XD (this is on me). In any case, I found the door and from there kept going. A few remarks: - The game gets a bit repetitive after some time, though I understand that in a game jam there is only so much you can do. - I noticed that the zombies do not see you unless you enter a certain radius, this makes sense, but this made it too easy to kill some of them as I could snipe them from far. Maybe impose a greater number of bullets to kill if you are outside that radius. It's good that you made the zombies quit the chase when the player gets too far. - It was also a bit strange that a kill needs 4 hits with the briefcase or 4 bullets. Maybe melee attacks should be weaker ? These are small changes but they add some flavor to the mix. - Same remark about the radius for the boss. I shot him with ten bullets, I did not need to move. All in all I really enjoyed playing. And I hope you keep working on the game and perhaps develop the story further. Though the zombie apocalypse theme has been present since forvever I found the attitude you imbued into the main character to be funny. What he says rises a lot of questions that I would like to see answered. And this is a sign of a game with good potential. |