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TimestampSince previousGamefeor's comment
Apr 27 08:17:48 Leaky Faucet ♥ 2 Very intuitive to play once you understand the game's premise. Who's never manually changed an URL just to check if the devs did their job right? Lots of content too, I've been playing for a few minutes, reading people's DMs (wow that sounds...questionable) and I have found a few clues but I still don't know who did it!
Apr 27 09:04:42 46m 54s depthscraper ♥ 2 My favorite game of the jam so far! Very addictive gameplay. I don't know if I just wasn't paying attention but it happened once or twice that I got a game over at a point where I thought I could still place blocks, but that's my only little nitpick. This is a great riff off of 2048.
Apr 27 09:29:02 24m 20s Esophagus' inCRYPTion ♥ 4 Cute game! I was stuck at an impossible level on my first playthrough which was a bit frustrating, but the second playthrough went smoothly. I agree with other commenters that the one thing I'd change is making the camera movement smoother because it's hard to get used to. The art looked nice and the soundtrack was very relaxing and enjoyable. Cool take on the theme, well done!
Apr 27 09:54:43 25m 41s EarthDrop ♥ 3 Cute game! I think like someone else mentioned the main character should also have been pixel art. Overall the game could use some polish but it's fun to play for a few tries and harder than it seems. Well done!
Apr 27 10:14:14 19m 31s ATOMIC deepness ♥ 2 very fun! It would be cool to have a list of all the powerups because I'm not sure I got them all (I got 3 or 4 different ones). The randomness of the powerups is neat and made me want to keep on pushing just one more level to see how cool it would be to shoot even faster (but for some reason the game just really wanted to me to jump to the ceiling :D). Nice take on the theme. If I had one nitpick I'd say it would be nice to have an indicator when you get hit pointing to the damage source because it's not always clear if you're standing on radiation, or if a cockroach in the dark is shooting at you. Well done!
Apr 27 14:34:41 4h 20m Linguini's Adventure ♥ 1 Loved the low-poly art style! The soundtrack is also very good at setting the mood. I was impressed with the level of polish of some things like the stagger animation on the spiders. One thing I think you could improve on, from what I could tell it made no difference how much you charged the crossbow before shooting regarding damage, so I ended up abusing that by charging it as little as possible in close-ish range. Some more enemy variety would also be nice, but overall what you have here is really solid on its own. Well done!
Apr 28 13:22:56 22h 48m Surface ♥ 1 I enjoyed this game. The dashing took a few tries to get the hang of and added some variety to the pretty standard platforming gameplay but what I was really taken with was the trippy world design and atmosphere. Nice work.
Apr 28 13:55:37 32m 41s Dikes & Polders ♥ 1 Very cool game. Took a few minutes to get the hang of it but then I was hooked. The level of polish on the graphics (or in stuff like mousescroll to turn a piece) is impressive.My only nitpick is that I was surprised that the map wasn't randomly generated on every new playthrough. All things considered though, this is an awesome entry. highschore.png