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| Timestamp | Since previous | Game | Emperor Eagle's comment | |
|---|---|---|---|---|
| May 1 01:46:17 | The Hidden Unknown | ♥ 1 | Consistent UI and graphics (I particularly liked the post-processing). The atmosphere sounded good with the cave sounds you had in the background (although some more sound effects like when you hit the ground, and when blocks crumble would have been nice). Sometimes I would fall through the rocks. I assume that is because you fall through some at the start of the game and some bug from that is playing through into normal gameplay. The core gameplay of moving your mouse (very smooth) and removing rocks was very good! The movement was all right, but you often got stuck on the walls. I didn't mind getting stuck though as I could use it to propel myself up easier. I found the cube/square at the bottom of the game which gave me a sense of accomplishment! Overall, good game, but some more features would be nice! Also just realised this was a compo entry so an extra well done! | |
| May 1 01:53:33 | 7m 16s | One Deep Fall | ♥ 1 | Nice game! It was easy to learn, quick to play, and pretty fun! I liked how the graphics were drawn as well. Sometimes it was very hard to get through certain gaps and your abilities haven't recharged yet but I guess it's up to the player to time those well. I think some extra pickups like coins could be added to boost your score and to give the player another goal as well as pure survival (i.e., do they risk it for some extra points?). Overall, nice job! Here is my high score: image_2021-05-01_135140.png |
| May 4 06:09:54 | 76h 16m | Boombox | ♥ 4 | Fantastic game! Best one I've seen so far! I really liked the graphics, the mood, the gameplay, everything really. It's great that you managed to do this all in one game jam (good teamwork played a part I would think). I found the game fun and well balanced and really liked the key in the hole mechanic (especially with the time restraint) and how well you fleshed this out to add depth to the later game. One thing I would add is an option to invert the rotation direction as I sometimes became a bit lost while navigating the box. 5 stars! |
| May 5 04:05:12 | 21h 55m | Deep Blue | ♥ 1 | Amazing game! I really enjoyed playing it! I finished the game and I think you did a great job (especially with the compo rules). The graphics are great and I love how all objects have a small swirling effect from the water. The colour theme is great (especially with how the light works with everything) and all the visuals come together consistently. The game was of good length and I really liked how you posted that zoomed out view of the map on Ludum Dare's main page. The gameplay was smooth and was appropriately tense. The controls were simple which meant the player could be more creative about how they navigated the map. The atmosphere was spectacular too! The only thing that confused me was when the second massive fish with the light in front of it attacked me, I either respawned in a place I didn't recognise (I couldn't tell if I had died or dodged it) or it pushed me somewhere I didn't know, but that didn't stop me from getting to the end. Also, sometimes the character would spin in the opposite direction to obtain your desired look direction which was a small pain. For example, if you were moving south-east and changed to moving south-west by releasing the "D" key and pressing the "A" key, the player would rotate anti-clockwise (270 degrees) instead of the shorter clockwise (90 degrees). This meant the light was pointing in the wrong direction for a second so it was harder to see where you were going. But these are very small things to point out. Overall, 5 stars by a mile! |
| May 7 10:58:32 | 54h 53m | Dropdown | ♥ 0 | Well done! Concise, simple, and fun to play! I liked how the character spun around because it looked cool and it was fun to land on the blocks at specific angles (just something that amused me). What's already in the game is quite well polished. The scene layout is great (the game in the middle with writing on either side) and your consistent graphical design is on point (what I mean is the fonts, the cute cat, and the rest of it all fit together pretty seamlessly). However, a bit of extra stuff to add zing would be really cool. It doesn't even have to be extra mechanics (although that would be nice, like trampolines that can be annoying or helpful depending on your situation for example), but some sparkly graphical additions would be nice. Of course, you have to be careful with adding stuff to a game at its current stage because you don't want to ruin how concise it is. Also, the speed change was fun, but a tad sudden. But I enjoyed it and think it is a great jam game! Overall, solid job! P.S. My game is sort of similar to yours if you wanted to give it a run :). |
| May 7 11:10:06 | 11m 34s | Falling down from above | ♥ 3 | Wow! Really well polished and quite fun! The graphics and music were clearly spectacular! I liked the gameplay (simple point and click is always a good bit of fun, especially for a game jam game) but did find it a bit of a pain to predict if I could survive some gaps (but that's just me). The game fits the theme well with the underwater environment and avoiding the enemies was intuitive. You should be really happy with this entry as it is really well constructed, and it plays well! |
| May 8 00:33:47 | 13h 23m | Memeco 0.02 | ♥ 0 | Interesting environment and the graphics worked well together (especially the black and white). Unfortunately I did not understand how to play the game. Some instructions would be great. I got to the second room but was stuck and didn't know how to proceed. Good effort though! |
| May 9 08:59:00 | 32h 25m | The Ocean Depths | ♥ 1 | Nice game! I liked the ambience your music created! The controls and movement (particularly how you sink at a constant rate) made it feel like I really was a fish underwater. It was enjoyable to play. However, I suggest you check if the movement is normalised (i.e. whether you cover a greater distance moving diagonally rather than straight). It's not that this is a problem, I just felt like I sped up when I moved diagonally which you may not have intended. I feel that some bubbles and some extra decorations would be great to go against the blue water background (because sometimes it was hard to tell if you were moving). Also, some more instructions would be helpful. But overall, I think this is a good jam game with nice graphics and a peaceful soundtrack all in a peaceful location. The game was concise, simple, and inviting. Great job! |
| May 15 07:04:48 | 142h 05m | Highly Successful Research Submarine | ♥ 1 | I didn't get past the sub building part but I still quite liked it! The game has a LOT of depth (not a pun, just saying it starts with a good story and there are lots of ways to build your submarine). I found the UI a bit hard to use (although I got used to it), and struggled to build the sub properly. First I went over budget, then I couldn't figure out how to align all the essential rooms so that they connected correctly. The graphics were nice, especially the detail of the rooms. Hopefully next time you can throw together some audio. Overall, it's really ambitious but you've managed to pull if off surprisingly well so I've been left quite stunned (especially after looking through the screenshots and comments of how other players went). I can see this game growing to something really good! Well done! |
| May 15 07:19:47 | 14m 59s | Deep Sea Mining | ♥ 1 | Really good game! I really liked the graphics and sound; they were clean, polished, and looked/sounded really good! The gameplay was fun and I really enjoyed exploring deeper and deeper. The underwater world was really nice, and it was cool how the progression system tied into with exploring it through mining different chrystals, and being a more confident explorer. It reminds me a bit of one of my previous jam games I made with a friend where you mine similar things on the moon and trade it for oxygen. I found the shooting mechanic a little underwhelming and a bit hard to use (although I was using my laptop's mousepad), but the squid AI worked really well. Overall, great game, and I hope you get a good score for it because you deserve it! |
| May 16 09:51:53 | 26h 32m | Fight Your Fears | ♥ 1 | Five stars for mood! Really good game! I loved the graphics and how all the simplistic shapes were layered with the nice gradients. The blood splats were really cool too. Your audio was fantastic yet quiet and I really liked how peaceful it made the whole game. I played it right through to what I assume was the end (the sunny scene with the house and no exits). I enjoyed my experience and hope you enjoyed developing it. One thing I felt could be polished more is the movement. Maybe it could feel a bit smoother (some ac/deceleration perhaps) and the collisions could be more accurate (you can cling to the sides of some blocks, although this saved my life once). But overall this is a really good game in all aspects! Fantastic entry! |
| May 16 10:24:58 | 33m 05s | Happy submarine | ♥ 1 | This game seemed simple at the start but kept me playing for quite a while (800m+ by which point I couldn't find a way to go deeper that easily). You have created a really good mood. I was captivated by the near horror-game-like atmosphere (I gave you a good rating for "Mood"). As I progressed deeper and deeper, I felt more scared. I feel the audio effects were a bit subtle, so try and increase their volume so they can have a greater effect. I liked the graphics of the fish and the submarine, but the water and rock could use a little more work. You could add a few extra visual effects to add some detail. The cone of vision was really good and added to the horror-like vibe as I was terrified to see that massive fish coming right at me just as I was getting near collecting a crystal. Obviously your game meets the theme well so well done on that point. Some notes I made was that I didn't appear to lose any crystals when I bought an increased depth upgrade which may be because I purchased it from an earlier station. Also, the cone of view is cool as I said, but it jumps when you turn 180 degrees/over the main axis. I had a third one but I forgot it so nevermind :). Actually, here's a third thing: you could make interacting with the world more visually obvious (like a drilling animation for example). Overall, this is a good entry but some polishing would definitely make it better. Well done! |
| May 16 10:44:43 | 19m 45s | Layers Of The Unexplored | ♥ 0 | Good effort! I liked the graphics especially (the shapes, colours, and lighting are simple, but work together really nicely)! At one point, my PC (which has a good GPU) even slowed down when I was here: Capture.PNG I liked the main mechanic of splattering the jumping enemies as it was intuitive and fun (and also satisfying with the sound effect). Anyway, onto the constructive feedback. I think some more audio effects would be nice and some better direction for the player (I had to pay close attention so I didn't go backwards). I found the movement a bit slow and the inverted mouse was annoying (for me at least). Overall, the game is good-looking and is a good entry! Nice job! |