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Feedback comments for LD48
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| Timestamp | Since previous | Game | Daniel Alhadeff's comment | |
|---|---|---|---|---|
| Apr 26 19:17:58 | Save the Queen | ♥ 1 | Really cool concept and take on the theme! It took some time to figure out the controls but overall I really enjoyed it - also it's pretty impressive that you were able to implement (custom?) pathing in a LD game. One thing I would suggest is that adding some sort of glow around the queen/player could help identify it in a crowd (especially for colorblind players such as myself). A mechanic where the queen moves might help with base design too! | |
| Apr 26 20:41:18 | 1h 23m | Mullet Time | ♥ 1 | Great work, especially impressive that this was done in a custom engine! The jetpack felt really nice -- I used it constantly to dodge bullets from the turrets. Once I got the hang of it, I didn't even have a need to shoot the turrets. Overall the platforming felt really tight (great job on this), the jumps felt a bit fast at first but I got used to it almost immediately. It took me a couple tries to beat and I think the difficulty right where it should be - challenging but fun : ) I saw an above comment saying you were looking for some constructive criticism so here it goes: Some things you could consider: - I think it would help a lot if it was more obvious you were taking damage (maybe screen-shake?) - The lava only seemed to be an issue for me early on - The object permeance of the bullets was AWESOME but I would also make them more visible. (I'm part of the school-of-thought that bullets should be the size of watermelons) - I had a glitch during one run where the camera didn't zoom back out after the spartan kick, not sure why this happened - I highly recommend this video/talk *(youtube.com/watch?v=AJdEqssNZ-U&t=409s)* if you're looking for quick and dirty ways to improve game-feel |
| Apr 27 21:30:45 | 24h 49m | Ore Hoarder | ♥ 1 | Any motherload-inspired game is great in my book! I really enjoyed the gameplay especially the feeling of dread when I got way to low on fuel. The only thing I would suggest is to add some more sounds with sfxr and add some screen-shake on drilling. Great work! |
| Apr 27 21:42:26 | 11m 41s | Fade | ♥ 1 | I had ~~some~~ *a lot* of trouble with the game when I first tried it and couldn't get past the two handed part @adam-selker talked about. I came back to it today and was able to beat it the whole thing on my first try! Very, very well done. The story was on-point & music was possibly the best I've seen in any LD. |
| Apr 27 22:15:15 | 32m 49s | Oceanwork | ♥ 2 | Holy cow the game feel is off-the-charts during the opening! And the first time I saw the fish I almost fell out of my seat. Overall I thoroughly enjoyed this game, great job : ) Some feedback: - I would consider adding increasingly violent screen-shake as the fish gets closer - A boost key that used oxygen could be cool - Adding some sort of indicator/ message to go further would be nice. At first I didn't travel very far from the base so the initial grind took some time EDIT: **WHY DID YOU OPT OUT OF MOOD????** |
| Apr 27 23:01:10 | 45m 55s | Snake Match | ♥ 2 | This is a really cool and super unique game idea! I agree with @monkeybit29, I would love to see it developed further. I also saw on your about page you made the engine yourself - great job! |
| Apr 27 23:11:11 | 10m 01s | Octopus Diver | ♥ 1 | Really digging the art style, when I realized this was a compo game I was especially impressed! Some constructive criticism: - the movement "pulses" feel a bit slow, reducing the time between them could help with game-feel - increasing the difficulty by having harder enemies could help too Overall good job, and really good job on aesthetics and mood :) |
| Apr 28 01:59:57 | 2h 48m | Underneath | ♥ 1 | This is really well polished. Celeste vibes, tight controls, great difficulty curve. I always try to leave some sort of constructive criticism. Not really sure what to say here - amazing job! |
| Apr 30 02:25:57 | 48h 26m | Deep Mine | ♥ 1 | Woah -- please make this into a commercial game. This is hands-down the best game I've played this jam. Also I dug to 6666 to see if anything would happen (Mr. Natas), slightly disappointed but had a ton of fun along the way : ) |