Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Daniel Alhadeff

Daniel Alhadeff

Feedback comments for LD48

← LD47   LD52 →

Daniel Alhadeff's games and stats for all events →

TimestampSince previousGameDaniel Alhadeff's comment
Apr 26 19:17:58 Save the Queen ♥ 1 Really cool concept and take on the theme! It took some time to figure out the controls but overall I really enjoyed it - also it's pretty impressive that you were able to implement (custom?) pathing in a LD game. One thing I would suggest is that adding some sort of glow around the queen/player could help identify it in a crowd (especially for colorblind players such as myself). A mechanic where the queen moves might help with base design too!
Apr 26 20:41:18 1h 23m Mullet Time ♥ 1 Great work, especially impressive that this was done in a custom engine! The jetpack felt really nice -- I used it constantly to dodge bullets from the turrets. Once I got the hang of it, I didn't even have a need to shoot the turrets. Overall the platforming felt really tight (great job on this), the jumps felt a bit fast at first but I got used to it almost immediately. It took me a couple tries to beat and I think the difficulty right where it should be - challenging but fun : ) I saw an above comment saying you were looking for some constructive criticism so here it goes: Some things you could consider: - I think it would help a lot if it was more obvious you were taking damage (maybe screen-shake?) - The lava only seemed to be an issue for me early on - The object permeance of the bullets was AWESOME but I would also make them more visible. (I'm part of the school-of-thought that bullets should be the size of watermelons) - I had a glitch during one run where the camera didn't zoom back out after the spartan kick, not sure why this happened - I highly recommend this video/talk *(youtube.com/watch?v=AJdEqssNZ-U&t=409s)* if you're looking for quick and dirty ways to improve game-feel
Apr 27 21:30:45 24h 49m Ore Hoarder ♥ 1 Any motherload-inspired game is great in my book! I really enjoyed the gameplay especially the feeling of dread when I got way to low on fuel. The only thing I would suggest is to add some more sounds with sfxr and add some screen-shake on drilling. Great work!
Apr 27 21:42:26 11m 41s Fade ♥ 1 I had ~~some~~ *a lot* of trouble with the game when I first tried it and couldn't get past the two handed part @adam-selker talked about. I came back to it today and was able to beat it the whole thing on my first try! Very, very well done. The story was on-point & music was possibly the best I've seen in any LD.
Apr 27 22:15:15 32m 49s Oceanwork ♥ 2 Holy cow the game feel is off-the-charts during the opening! And the first time I saw the fish I almost fell out of my seat. Overall I thoroughly enjoyed this game, great job : ) Some feedback: - I would consider adding increasingly violent screen-shake as the fish gets closer - A boost key that used oxygen could be cool - Adding some sort of indicator/ message to go further would be nice. At first I didn't travel very far from the base so the initial grind took some time EDIT: **WHY DID YOU OPT OUT OF MOOD????**
Apr 27 23:01:10 45m 55s Snake Match ♥ 2 This is a really cool and super unique game idea! I agree with @monkeybit29, I would love to see it developed further. I also saw on your about page you made the engine yourself - great job!
Apr 27 23:11:11 10m 01s Octopus Diver ♥ 1 Really digging the art style, when I realized this was a compo game I was especially impressed! Some constructive criticism: - the movement "pulses" feel a bit slow, reducing the time between them could help with game-feel - increasing the difficulty by having harder enemies could help too Overall good job, and really good job on aesthetics and mood :)
Apr 28 01:59:57 2h 48m Underneath ♥ 1 This is really well polished. Celeste vibes, tight controls, great difficulty curve. I always try to leave some sort of constructive criticism. Not really sure what to say here - amazing job!
Apr 30 02:25:57 48h 26m Deep Mine ♥ 1 Woah -- please make this into a commercial game. This is hands-down the best game I've played this jam. Also I dug to 6666 to see if anything would happen (Mr. Natas), slightly disappointed but had a ton of fun along the way : )