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Feedback comments for LD48
Anton Florey's games and stats for all events →
| Timestamp | Since previous | Game | Anton Florey's comment | |
|---|---|---|---|---|
| Apr 27 11:08:29 | adventure of umesh | ♥ 0 | Great work! I love the camera movement and the dash mechanic :) I think that the player control feels quite smooth, I would just change the Input keybinds to something like space for jumping and shift for dashing. | |
| Apr 28 19:38:02 | 32h 29m | Down Under | ♥ 2 | Great work! Played it way to long :D |
| Apr 30 20:22:49 | 48h 44m | An Eggsellent Escape | ♥ 1 | Insane work! You nailed the pixel art <3 It would be nice if you could also play using a controller. So far only the horizontal movement works. |
| Apr 30 20:38:22 | 15m 33s | Dragonborn's Hoard - Mine! Mine! Mine! | ♥ 2 | Great game. Highlights for me are the animations and the polish of the game overall, for sure :) I got around 19000 Points in the end. I dont know if thats a bug or not, but it seems like your attack speed increases when hitting the bats. I noticed some flickering with your tilemap rendering and we had the same problem with our game (also in Unity). Disabling anti aliasing fixed this problem for us, maybe this also does the trick for you <3 |
| Apr 30 22:09:31 | 1h 31m | Spellunker | ♥ 3 | The ending tho :D |
| Apr 30 22:19:10 | 9m 39s | To China! | ♥ 0 | Best music by far :) And quite impressive for a scratch project! My first programming experience was with scratch, I love this tool. |
| Apr 30 22:42:42 | 23m 32s | Deep Lost | ♥ 2 | I dont know why this comment section hasnt exploded yet.. Such an amazing game! The music together with the visuals, I just wanted to get out of there. I still dont understand the meaning of the UI element right next to the flashlight tho :D |