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Acdia

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TimestampSince previousGameAcdia's comment
Apr 26 12:47:45 ScanR ♥ 1 I had this game on my list "seems like it could become a cool game", which I made while jamming and it was as good as expected. You did a great job on implementing the scan feature and if I saw that correctly the movement has some neat features for smooth and non-frustrating jumping (I think i missed a jump but did land on the platform anyway). So all in all, well done!
Apr 26 13:06:44 18m 59s HYPERTUBE 3021 ♥ 2 Sounds, Music and Camerashake work well together and give the player a feeling, when the warp is about to happen. Since, as already mentioned by a couple of people, it's a bit hard to see everything and know how far the wall is away, I thought that maybe the sounds could help on that as well. Maybe some high pitch before colliding with something... These are just my thoughts. Anyway, well done.
Apr 26 14:00:32 53m 48s Deep Descent ♥ 3 You know that situation, when you think "this is a bad clone of ..."? But how about "this is a massively improved game, using the ... mechanic"? The comcept is well known and often used, but this game is good! The visuals are pleasing and the map is difficult, but you get better at it. After dying some time with my keyboard (I have no controller :( ), I decided to dig out my Arduino and continued dying with a joystick taped to my ruler. "Can you get the world record deepest depth score?" - Definitely not! But I might have the world record highest death score. With that being said there is only one question left: On what kind of fuel is this thing running, that the explosion is that big?!? XD Edit: This game was on my "potentially good games" from the jam. It fulfilled my expectations.
Apr 26 15:06:26 1h 05m A Crappy Journey ♥ 1 This game lets you discover deep places... It's definitely a really creative approach and the bathroom looks amazing - it looks like you spend a lot of time doing it. The levels themself are really difficult and I didn't get past the second down-jump on level 2. I hope I'll still make it, so that I can see level 3 and 4. These sound effects! XD Well done!
Apr 26 15:25:03 18m 37s Dungeons Deep ♥ 1 Some nice variety of enemies (and also flying ones, which can be complicated to implement), but the combat feels a bit flat. Other than that, a solid game.
Apr 27 08:26:15 17h 01m JöRD ♥ 2 I like this game. It feels good to control, the graphics are amazing and IKÖA and Jörgen are a dream team, but it is REALLY hard. Refuling seems to not even give the amount of fuel used, while I'm walking to the refinery and back to the engine and the dense material is hard to avoid, even when controlling the drill the whole time. The cooling however feels pretty fair and ignoring the huge difficulty (or my lack of understanding some mechanic) this is the absolutely best hole drilling game I've seen so far. Maybe you could provide a version with an easy and a "for real swedish guys" difficulty. I would definitely come back for that.
Apr 27 08:55:58 29m 43s Bunker Björn ♥ 1 Not a lot to add. Graphics are amazing, the sound desingn fits the game and everything feels smooth. But I think I found a bug (or a feature?) at level 7 or 8: Bug.JPG I can still shoot, but the screen is black and I can't move. Anyway, well done!
Apr 28 08:17:46 23h 21m The Colorsmith ♥ 1 It took me some time to realize, that you change the background and this is why the obstacles disappear, but once that was clear I had a lot of fun playing it!
Apr 29 10:37:36 26h 19m Hole ♥ 2 This is awesome! Extremly polished, audio and visuals are really good. Everything seems to fit together and there is a solid number of levels. One of my favourites so far. Well done!
Apr 29 11:41:59 1h 04m Chthonic Brilliance ♥ 2 This is really cool! At the beginning I thought that the levels were a bit too easy, but then it didn't take long until the hard ones came. I like how you sometimes need to do things in an unusual order and think ahead. This is a special type of puzzle, that feels different from the standard ones (in a good way). The graphics are cute and you did a great job at introducing new elements. I found a little bug though. At this position I wasn't abled to move one tile to the right. I had to go one left and two right. But other than that, really well done!! [SlimeSelectionBug.JPG](///raw/aaa/f2/z/418bb.jpg)
Apr 29 11:53:39 11m 40s Trolling In The Deep ♥ 2 Really difficult, but also truly fun. The graphics are great, the sounds good, all in all a fun entry. Thanks!
Apr 30 11:30:28 23h 36m DEPTHS OF THE INDUSTRIAL COMPLEX ♥ 0 That was a really pleasant experience. I like the atmosphere of this huge building. Everything looks massive (reminds me of portal). In my opinion the darkness, which fits the game pretty well, can also make some jumps pretty hard, because the platforms blend in with the background. Maybe some dimm glow at the endge of the platforms or some glowing particles falling on the platforms (sparks? lava? Everything destroying death acid?) could help the player to see, where to jump. I think you also did a great job at the "level" loading system (Or at least I think the double doors are for that purpose).
Apr 30 19:47:08 8h 16m Highly Successful Research Submarine ♥ 2 This is really nice! I like the artstyle and the good tile system. I like all types of build your [ANYTHING] and try not to die with it. I didn't fully figure out what each and every module does (water? amn't I under water anyway?), but I got the main ones and made this submarine. AcdiasSubmarine.JPG While surfacing it was fully on fire and everything was broken. That's my style of doing things! I had a lot of fun, there are of course things that could be tweaked, but I think the other comments give already a good overview about those. I'll definitely keep this game and maybe we'll even see a save system some day? :) Well done guys!
May 1 07:02:52 11h 15m The circuit ♥ 1 When I finnished the game, I thought that the game was a little short. But after thinking for a moment, I think it's ok, since it's a jam game. There went a lot of effort into setting up this system, so there would be the potential to do some other interesting levels. The concept is also pretty well extendable (multible IC in-/outputs?) and could even find its use cases embedded into other games. So all in all, a really good demo with a lot of potential!
May 1 07:55:32 52m 40s Project Asylum ♥ 0 This was really really nice. It's impressive, how you created this atmosphere while using the ProBuilder texture sometimes. I think the best part here is really the combination of some features. The slow walking, the enemy animations and their behaviour, the lightning and the cutscenes. The end was truly scary, especially when the person did lie on the floor (I was thinking about the forest and was glad it didn't go on like that). You also managed to build up this expectation of the face being somehow weird, while doing the last cutscene. Only thing I want to poit out, is that the camera controls are not that pleasant. But all in all, really well done!
May 1 14:30:06 6h 34m Sinking Deep ♥ 1 Cool concept and nice graphics, but at some point I was just sinking without anything happening and then just suddenly died. So I guess I didn't quite get the goal. Anyway, in my opinion the controls are pretty intuitive.
May 1 14:48:28 18m 22s Rob it! ♥ 2 That was fun! After massivly overcomplicating the first task, I managed to solve all puzzles (at some point (2, 5, who cares... looks similar to me!)). I think I slightly broke the game, because while throwing around the smallest of the containers to get it facing up, the money fell out of it. The sounds and lights give the game a nice touch and the puzzles are not frustrating at all. Nicely done!
May 2 07:31:55 16h 43m Edge of Space ♥ 2 The idea is nice, sounds menu and graphics pretty good and the controls feel right. I think however the enemies could have some improvements. For example were they abled to shoot me while being in the wormhole and I had no control and they could destroy the player when he spawns alsmost instantly. Other than that, well done.
May 2 07:48:52 16m 57s Water Water Everywhere ♥ 1 The concept is really cool and I think I can see where you're going with this. However making the concept into the game, which it could potentially be would require a lot of things. You were an a good way, but I think the time just ran out. It is just an immense work to set up every type of getting water and some feedback for the player, making it balanced, give the player clues on what to do next. It is just a big project for a short period of time. As a prove of concept it worked however fine. There were different typed of destruction, the dragging feelt right and the transition was well implemented. I had fun, but it was a short game.
May 2 17:35:08 9h 46m Sheep: The Origins ♥ 1 I'm usually not skilled at all in all these manovering run / shoot things, but I finnished this one! Ok... I kind of cheated - I didn't use a/d but just kept shooting, but I won!