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Salier

Feedback comments for LD47

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TimestampSince previousGameSalier's comment
Oct 6 16:13:59 Pixel Dance Party ♥ 1 Nice music and nice game! You should probably indicate the controls in the description, took me a while to figure them out.
Oct 6 16:45:47 31m 48s Born To Die ♥ 1 A few bugs got me softlocked two times in level 2: corpses that you carry are not dropped when you transform, and corpses that you push down a platform seems to disappear after reaching the bottom of the screen. The blue killing plant could have had a bit more of a death-inducing appearance. Overall a very nice idea and nice graphics!
Oct 6 17:03:01 17m 14s PolyFury ♥ 1 Beautiful game, loved how the boss has multiple health-bar and the 360° aspect of the game. Balance might have to be tweaked and it was a bit confusing on which power-up did what. Only inconvenient part is having to close the game to go into the option (didn't find a control to access it outside of the main menu), particulary since the music launched after you left the main menu.
Oct 6 17:12:15 9m 14s Confusing corridors ♥ 0 I liked the work on the models and different environments. Had some trouble with getting stun-locked by moving enemies, and getting hit by respawning ennemies while back-tracking. A nice entry!
Oct 11 11:43:02 114h 30m Puppy Loop ♥ 1 A nice pixel style that make the game very cute! Gameplay would need some more depth. A nice game nonetheless!
Oct 11 11:54:31 11m 29s Nekomancer ♥ 1 I Liked the animations a lot! Gameplay is a nice idea, maybe just a bit slow which the text speed didn't help. Adding a a preview of where you'll be able to attack after moving could be useful, and maybe something similar for where ennemies can move. Slight bug i saw, the "Thanks for playing" text at the end seemed to freak out a bit.
Oct 11 12:08:04 13m 33s RAIL LIES ♥ 3 The environment and sound is good but the gameplay need a few more clues, some NPCs or player-character/narator lines could do the trick. Even after finishing the game i'm not sure what those train whistles were about.
Oct 11 12:21:46 13m 42s Onrail ♥ 3 An amazing sound, amazing game-design with a very plain and easily understandable representation and a nice tutorial on the game mechanics. Wouldn't be surprised to see a game like that out on a popular platform, so a very solid entry for a LD!
Oct 11 12:47:48 26m 02s MUGEN ♥ 1 A good game with a very good soud, visual effects and visual esthetic. A few problems difficulty-wise as i just don't see myself reaching the end of the bar, not even half. I feel like there is a problem with how the game is stepping up the difficulty so quickly and with how the bar just reset at any error. The ennemies shouldn't change color randomly or at least without the player being able to tell it's about to happen. And lastly it needs more clues for when the player change color, i personnaly look at the right of the screen to react for incoming ennemies while keeping the player to the left so i missed it often. Particularly on color change from brown to white and vice versa. Seeing how you mentionned puting this game on a mobile platform, if you're thinking about switching the mouse to touch-screen, player-color change is gonna need a lot more clues as the player-character itself would often be hidden behind the finger of the player. A very solid entry in all cases!
Oct 11 13:17:36 29m 48s Quota ♥ 1 Well i've now come to realisation that i have an addiction to backtracking... A nice game to learn how to type without making errors, probably a good tool to work on your typing speed. To make it a bit harder you could add a manual end of line on a key, as it is currently done automatically if your word is too long for the rest of the line.