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Feedback comments for LD48
Salier's games and stats for all events →
| Timestamp | Since previous | Game | Salier's comment | |
|---|---|---|---|---|
| Apr 28 13:05:08 | Fathomless | ♥ 1 | As others said, probably a bit too difficult. I think that the contact spike ball/player is a bit too large, but that might just be a hot take. Loved the style and the idea. The hand-drawn design and the animation of the player work quite well! | |
| Apr 28 13:36:25 | 31m 17s | 48 Tons | ♥ 1 | An uncommon entry! Loved the meta tangent, and before i knew it it became part of the story. Still went across a bug of some sort where i was loop-backed from an acess level 5 to an access level 2 through the end of first day interaction. |
| Apr 30 14:16:47 | 48h 40m | Donut Chat | ♥ 2 | Loved the theme and mood, weirdly soothing! Felt a bit weird when the conversation just stopped, thought for a bit that i was missing some controls. But i suppose that was due to a lack of time, so well *Insert David Goodenough*. An experience i'm gonna remember, particularly the french twins and asparagus text. |
| May 3 14:55:24 | 72h 38m | Diggy Diggy Dwarf 2 : Deeper & Deeper | ♥ 3 | Excellent entry! A few problems particularly concerning the job reset on turn end with a population of around 10 and more. Also it took me a while to understand what you meant by "CAP" since you can still place more than the room limit. The idea and its implementation are awesome, loved how the very good voice acting comes in to add another layer to the theme. Loved it! |
| May 6 16:00:11 | 73h 04m | Shiny Depths | ♥ 1 | Very cool game! Simple but I loved it a lot! I went lower than the hundred, health run out a bit too fast at those depths i would say. Having less than a minute is a bit hard, particularly since you have to climb everything back up. I would add a way to augment the depth the lift can reach (either by digging under it or by buying it), and make it a place which either reduce or negate health drop (as it is a bit slow, and i would be worried about dying on it). And as a way to promote the use of the lift, and not the current method of just making a straight-down drop tunnel and a staircaise next to it, i would recommend on adding fall damage. Again a very good game! |