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NiKaDra

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TimestampSince previousGameNiKaDra's comment
Oct 10 10:51:20 Loop Robot ♥ 1 The core mechanic of the game is actually really interesting, and a creative interpretation of the theme! The fact that commands are permanently added makes it important to plan ahead, in that it forces you to think of how the commands you choose in the beginning will affect the movement later on. You often have to add a certain kind of movement at the start, only to have to work against this very movement later in the level. I feel that especially the last level showed how interesting this mechanic is: it was crucial to get just the right order on the commands both at the start and later in order to win. The concept is simple to grasp, but gets really interesting and challenging quite quickly as the levels become more advanced. I appreciate the effort that goes into this kind of game design, because it really forces you as the creator to think of clever level designs that are challenging, but still have neat solutions, and I really feel like you achieved this very well! 😃 The graphics are simple but concise, and they managed to give the game some personality while still being discrete, leaving room for the gameplay to shine. I think that the audio probably could have been left out, but I understand the will to give some sound to your game. As others have pointed out above the sound was a bit loud and high-pitched, and I think that something more subtle would have been more fitting. I also agree that the looping speed could have been quicker, especially since you often have to sit through the same movement multiple times in order to solve the later part of a level. Overall, the game lacked a bit in sound and speed, but the core mechanic was really unique and led to very interesting and challenging levels! Well done!
Oct 23 20:20:22 321h 29m Plague Friend's Deathly Journey ♥ 2 This was a fantastic little experience! The game definitely had quite a distincive feel to it, I feel like I've never really played a game like this before. The cute and genuine art style, the way the day progresses as you move, the ridiculous sense of humor, the characters and the dialogue, the moving back and forward in time... Everything felt so unique. What shines most about the game, in my opinion, is the *dialogue and humor*. The characters, especially Plague Friend, were just so unpredictably bizarre, but at the same time likeable and charming. Their dialogue felt unforced and was just all around super fun to read. It provided an excellent reason for interacting with the characters as much as possible to see all the possible wild things they would say, and as such also a driving force for progressing and seeing the game through to the end. When it comes to *art*, the game also feels really different - it's this blend of really well made visuals, and stuff that looks kind it was kind of scribbled down quickly. This made the game's atmosphere casual and playful, which definitely interacted well with and emphasized the humor. The *gameplay* was quite simple at surface level, but the time travel mechanic made things a lot more interesting, letting you bend the rules a bit by bringing things from the future into the present into the past, vice versa. A great idea that fits perfectly with the theme! Not to mention, the humor of the game once again shines through with the way Friend interacts with the other characters and the environment. Overall, the game kept me playing until the end with its peculiar art style, sense of humor and mechanics. Well done! 😄
Oct 25 13:48:30 41h 28m Endless Grind ♥ 1 I'm always happy to play a roguelike game, and this one is no exception! With simple but nice graphics, an interesting attacking system and many different items, I think this game hits a lot of the marks for a fun rogelike experience. There were however some issues that prevented me from enjoying the game as much as I could have. The *graphics* were, as said above, simple but still nice. The pixel artstyle is always welcome in my book, and the sprites in the game are well made and create quite a nice environmental design and overall feel for the game. I especially liked the sprites for the items in the shop, but the walls also had a lot of nice variation to them. In terms of *gameplay*, I had mixed feelings. The combat system allowed for some interesting strategic moves, where skipping a turn allowed you to get the upper hand, so long as you knew the enemy's attack pattern. However, I didn't actually encounter many enemies, and most of my time was spent wandering around looking for them. When I did find enemies, it was always the same demon-looking enemy, except for a single time where I encountered a tough mage. I felt this was a shame, because the combat was after all the most interesting part of the game, and I would have loved to explore it more than I was able to. It also would have been nice to try out the combat system on other enemies with different behaviors. The environment was also quite repetitive, which isn't necessarily a problem in and of itself. But because enemies were so hard to find, navigating to new areas became very important, and I often ended up accidentally backtracking and getting lost. Another problem that I had was that I wasn't able to access the shop after the start of the game, which was also a shame, since there seemed to be so many other cool items to try out. When it comes to *audio*, the sound effects gave some more life to the gameplay, and music in the background is always welcome! I do however agree that after a while, the music became a bit repetitive. Overall, I didn't feel like I was able to explore everything this game had to offer, which is always a shame, since it means that your hard work as developers goes unnoticed. For future jams, I definitely recommend making all of your content more accessible, so that players can take part of all of it. For example, you could make enemies spawn more often and make these enemies more varied, as well as making it more obvious how to access different features, like the shop. But in general, I still enjoyed the experience of the game! Well done! 😃 Note: as others have pointed out above, the links to itch.io are broken and need to be replaced.
Oct 26 12:08:55 22h 20m Bad Skeleton & the Time Police ♥ 1 This is an amazing concept executed extremely well! Trying to cooperate with your past self is such a brilliant idea, and I love how I often ended up being my own future self's downfall. The game also looks and sounds amazing, truly well done! My personal high score is 62 BONES. 😄 You've obviously hit the nail on the head in regards to the *gameplay* and concept with this game. Every single shot has to be though over twice, and it forces you to try and predict and coordinate your movement in the future. It was a lot of fun trying to figure out an optimal way to ensure my past and future copies' survival. I ended up with a coordinated strategy where me and my copies arranged ourselves in a horizontal line and never shot directly left or right. The strategy was actually pretty successful, but luckily the party skeleton is there to act as a wild card that never guarantees any strategy is 100% effective. It bears repeating that this genuinely is an amazing idea for a game. *Graphics*-wise, the game has a simple but really slick appearance. I love how everything is a bit wobbly, it gives the characters more life and makes the game feel a bit more playful and fun. In terms of *audio*, you've chosen sounds that definitely enhance the experience and makes shooting feel more satisfying. Overall, this is a really well made game, and I especially loved the idea for the gameplay. There really isn't much to critisize, since the game doesn't overstate itself in any way. I do however hope you consider developing this into a post-jam version, since I'd love to see what other fun ways this concept can be explored. Well done!
Oct 26 12:42:11 33m 16s DUÆŽL ♥ 0 A nice little game with all its content concentrated in a very small timeframe. Impressive that you managed to make this in only 24 hours! In terms of *gameplay*, the concept here feels really fresh and intriguing. Dodging the enemy becomes the attack, and I definitely feel like this could be developed into something really interesting. Given your time constraint, you obviously weren't able to explore this too much, and it's unfortunate, since the concept of this kind of puzzle-like combat is quite unique. But this definitely stands as a nice proof of concept! The *audio* was surprisingly developed for a 24 hour game! Especially the music that plays when fighting the boss was really well made. I also liked the duality of the interpretation of the *theme*, both in the gameplay and in the quite surprising ending. Overall, this game definitely feels unique and interesting, but I was left wanting more! But with consideration to your time limit, this is still a well made game. 😃 By the way, spamming the spacebar somehow damages the boss and opens the door.
Oct 27 16:18:57 27h 36m FarmerDude ♥ 1 A fun take on the Arkanoid formula! In terms of *gameplay*, I really like the idea of replacing the bricks with enemies with health, since it merges the genre into a kind of action game in quite a neat way. The moving enemies also bring a lot more variation to the scene, and I'd like to see what kinds of other fun variations on enemies that could be brought into the game! Though most of the enemies are still stationary, and I feel like the game definitely could benefit from more variation in that respect. In its current state, admittedly, I find the game really difficult. It got to a point where I felt like the enemies had so much health that there would be no way for me to beat it no matter how hard I tried! But of course, this might just be because I'm not that good at these kinds of games. :p Making the difficulty curve more balanced might be a good idea in order to ease players like me into the game a bit more. But if difficulty is what you're aiming for, you've definitely hit the mark! I do agree with the above commenters that the connection to the *theme* feels quite loose, but of course, it isn't a requirement. Overall, there's definitely promise in the concept here, but I'd like to see it developed further to make it more interesting. But still, well done! 😃
Oct 27 16:56:03 37m 06s Evo Battle ♥ 1 A nice looking space shooter type game, with unique graphics, an interesting concept and really nice audio! There were a lot of close calls for my planet, but in the end I was able to protect it and finish the game. I'll start by commending your *graphics*: You've definitely found a nice artstyle for the game that fits the space theme. The way it looks like you're playing on a terminal of some kind is quite cool, and the sprites in the game were well made. The way the planet changes appearance with the era is also nicely done, though it's too bad that you weren't able to expand on the concept and add more eras to the planet for players to discover. In terms of *gameplay*, it was an interesting blend of really slow paced intervals, and quite stressful moments were a lot of things were coming in at once. Letting the player absorb shots was a wise decision, since it makes the game more interesting by giving you an option: to instantly destroy a particularly dangerous incoming piece of debris, at the cost of disabling your ability to shoot. One thing that I do think could have been done differently, though, is the pacing. Each era took a bit too long to get through, and even though it would have made the game shorter, I definitely feel as though it would have been worth it to shorten them down. Also, the *audio* in the game was excellent! Even sitting here and writing this comment, I'm realizing how much there is even to the main menu theme! I think it might have been wiser for it to launch into the more energetic part right away though, because had I not been listening to it afterwards like this I would have never discovered it! Frankly, the main menu theme might have done better as the music in-game, given how much there really was to it. But the in-game music was quite nice too, and gave a more calming atmosphere to the game in general. But all in all, the music and sound effects were really a highlight of this game. Overall, the game has really nice graphics and audio, and although the gameplay was a fair bit too slow it was still overall pretty fun. (Also, I have to ask, where do the cows come from? :P) Well done!