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Kilian BAPTENDIER

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TimestampSince previousGameKilian BAPTENDIER's comment
Oct 6 17:40:56 The Boy On The First Floor ♥ 1 Hey ! I think you could increase the range of the attack, it's pretty frustrating to hit enemies and get hurt in the process, especially if it's mandatory to kill them. I also think the camera is a bit too close to the player but that's personal I guess. The music and the graphics are really cool, good job !
Oct 6 18:10:09 29m 13s Looperer ♥ 2 Good concept ! Gravity swap is a strong idea with a circular planet like this. Good job ! Furthermore, the game is polished. Playing the robot with inertia feels like playing in space so it's cool. I would say the game lacks checkpoints, even if it's not so long to do the level again.
Oct 6 18:46:26 36m 17s Dash Or DIE! ♥ 3 Hey ! If you want to continue after the jam, I would recommend few things. First, the energy bar isn't well designed currently. The game is literally named "Dash or Die", but I cannot dash as I want, so I guess I just die... What I mean is that in a combat we need defence options as a player, and there's only one : the dash. So you have your offensive option and the defensive option on the same mechanic, which is the dash (this isn't bad at all, in fact it's pretty cool). The problem is that I cannot use it to kill enemies and avoid their attack at the same time, because I'm limited in my dashes, and there are too much enemies. Here's few ideas to fix that: -Create another mechanic to give defensive option, like a block. -Tweak the recovery of the energy bar, or create rewarding mechanics if you want to keep the risk/reward when slashing in the mass. Example: When hitting an enemy, fill up all the energy bar. Try adding more "juice" to the game. Screenshakes, blood particles, all types of particles actually, trail renderers, sfx... This WILL improve your game a lot, trust me. I don't understand why there is a fog war, but it didn't bother me so I guess you could keep it. Anyway, the graphics looks lit, especially the enemies and all the animations. (I will be so insane with particles). I would just recommand more shades on the main character. Keep it up, it could be a great finished game.
Oct 6 21:04:28 2h 18m Schrodinger and the Quantic Forest ♥ 2 Really good concept and a awesome realization ! I would just say that's it's a bit frustrating to die, I would expect more checkpoints especially in a puzzle game. And the enemies are horrible to kill... BUT this game is still a stunning entry, good job ! Felicitationes ;) !
Oct 6 21:16:47 12m 19s Eat. Sleep. Rave. Repeat. ♥ 1 Hey ! I would have prefered more raves and less people on the second day. But the music is dope !
Oct 7 13:11:59 15h 55m Hang on, Bill! ♥ 1 Wow this is hard to find faults in this game... Amazing graphics, strong humor, good concept, right on the theme. I feel like this is an example of what a good point & click should look like.
Oct 7 13:50:53 38m 54s Paper Planes ♥ 0 The game is really easy to understand but quite challenging. I think it could become a nice mobile game if you pursue it. Nice graphics too, and an enjoyable character controller. Good job !
Oct 27 17:30:08 483h 39m Torus ♥ 1 I nearly fall from my chair when the game speeded up !