Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → dummydojo
Feedback comments for LD47
dummydojo's games and stats for all events →
| Timestamp | Since previous | Game | dummydojo's comment | |
|---|---|---|---|---|
| Oct 5 22:36:40 | HONK II | ♥ 3 | Overall very fun game! Can definitely see it being it's own project post jam. While some parts were a bit confusing and easy to get lost at, it's very solid for a game jam. Core gameplay was fun, level design was overall good, and aesthetics/sounds were great. Obviously didn't really follow this jam's theme, but no big deal. | |
| Oct 6 04:25:28 | 5h 48m | Progress | ♥ 1 | All I can say is LOL. Thanks for the laugh |
| Oct 6 04:44:56 | 19m 28s | Poppy's stuck in time | ♥ 4 | Nice game! First off, the art and mood are great. Everything fits together and feels like a game I would play as a kid on a nintendo 64 haha. Quick note, the controls said Q was to walk left, but it's A. I wasn't sure what to do when I got to the portal at the end while clicking all the controls I could before time ran out. I would suggest make that automatically grant you through if this isn't a bug. In all, good work! |
| Oct 6 05:09:28 | 24m 32s | UnderLoop | ♥ 2 | Great game! took a while to figure out the code part, but eventually got it. love the whole torch puzzle idea. Not much to say on how to improve on it, but art is solid, mood fits, and hits the theme solidly! |
| Oct 6 06:35:00 | 1h 25m | Inside the Planet | ♥ 4 | Cool game overall. Beat all the levels. Solid concept and art. It went very well with the jam's theme. I think it would be nice if there was a restart button on the keyboard to make restarting less of a hassle. Spikes were a bit hard to see as well. Maybe highlighting/changing their color would help. Some parts were frustrating since it seemed like I had to get lucky with cycles matching up (like with the moving spikes/monsters). Really liked the game though. Great jam! |
| Oct 6 07:09:40 | 34m 40s | Back And Forth | ♥ 1 | Style and aesthetics were great. Overall good jam. Although, I felt like the gameplay was pretty frustrating since between attempts of a level, it was mostly about tweaking the placements a little bit at a time. The actual puzzle part of figuring the path to take wasn't too difficult, but I found that the main difficulty came from knowing the player's speed and hurtbox. One recommendation I would make would be to respawn the player after they die, but keep the placements in the same place so that it doesn't feel as tedious. Also one other note, I felt like some audio can be toned down a bit. Especially the sound effect when the player turns after hitting a wall. Got really repetitive after awhile. |
| Oct 6 22:58:04 | 15h 48m | a nice place | ♥ 1 | Great, simple, little story game! I love how you adhered to the 8 bit cartridge vibe completely. The short bits of dialogue in everything you examine was a nice touch. Definitely feels very nostalgic to play. The only thing I can say is that I wish it was longer/had more to do, but great work for the time alotted! |
| Oct 10 03:56:31 | 76h 58m | Ebontale | ♥ 1 | What just happened lmao. Interesting experience. |
| Oct 10 04:18:04 | 21m 33s | Spin Attack | ♥ 1 | Cool game overall. The vibe of the game was great and the core mechanic was interesting. A couple critiques: -I found it weird that there was a slight delay after your movement for when the enemies and everything else moved. I feel like it should just happen all at the same time. -The hitboxes felt inconsistent when trying to attack at an angle. -I didn't see a reason why the projectile enemies needed multiple hits to kill. Just made the game feel more tedious. Cool concept for a game though. Can definitely see potential for something post jam. |
| Oct 14 07:02:28 | 98h 44m | Lucky Lefty Loves Loops | ♥ 2 | 31.96! Fun game. Super simple. Good use of the theme. Best part is competing for the best time. |