Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Decipator
Feedback comments for LD47
Decipator's games and stats for all events →
| Timestamp | Since previous | Game | Decipator's comment | |
|---|---|---|---|---|
| Oct 6 07:28:35 | A.C.E. | ♥ 1 | Hey, this looks like a solid entry, graphics definitely had some love, sound is interesting but repetitive, UX need further thoughts. UX felt a bit off, some key bindings could be further thought and reused on smarter ways, like the mouse interaction, usually you activate the mouse when press ESC, and if you second press ESC you go to the pause. The play and rewind mechanic felt a bit hard to manage/understand (need to record, play, rewind, record again, play, rewind, record) I believe that most of this mouse interactions could be automated based on user behavior like it makes a path, if the user go back on it it is already rewinding or undoing it for example. Took me a while to understand how to move/use the character, the tutorial panel on the same wall as me was strange, so I did not saw it right away, what felt a bit awkward. Good idea overall :) | |
| Oct 6 07:45:12 | 16m 37s | Dungeon Loop | ♥ 1 | The idea is pretty solid, the execution got some trouble, but the essence is there! I mean, the combat system is a good idea, but I cant help notice that its not well balanced, being a fight game, I would expect being able to attack at least once per turn, which some times there was just movement options... The blending of the sounds is harsh, but understandable. Lighting could have been a bit richer, but it does not break the overall idea, so it is fine. Overall, I really loved the idea, given the right amount of fine tuning and work it can become a good commercial game on its own :) |
| Oct 6 08:22:11 | 36m 59s | Glowing Home | ♥ 3 | So, this is a very good example of a simple idea taken to extreme polish. Graphics are suitable and gameplay feels good. The only two things that messed with me was: 1. the cloth could have been made triggers that slow you down rather then colliders. 2. with the wide camera FOV it was hard for me to know where the ball would hit one the wall, and I believe that in some situation that is key to move forward (upwards :P), thus I would suggest a subtle change of tone on the bricks or some wire that acts like the playable area boundaries but are not straight lines, just so there is a hint of were the ball will hit and get easier to calculate angulation. Very solid entry. |
| Oct 6 08:28:51 | 6m 40s | Colorful Memories | ♥ 3 | This is for sure an experience, the sound work is great and the idea fits the theme. It is rather simple, and sometimes I felt overwhelmed by the post processing. Very interesting indeed. |