Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → Decipator

Decipator

Feedback comments for LD51

← LD47   LD54 →

Decipator's games and stats for all events →

TimestampSince previousGameDecipator's comment
Oct 5 13:55:46 You Are Not Alone ♥ 2 Hey! The mood of the game is good. Altho sounds were a bit too repetitive. One thing that bugged me was the reloading, was not really clear when my gun was going to reload and once I understood the counter, it was hard to spot at times, a stepped progress bar that stands out of the rest of the scene would really improve that. Also, the concept of repeating itself was nice, altho I did not really got it until I died 2 times, so maybe as an improvement for the future, would be a little note expressly saying that your actions accumulate upon deaths. Good concept, keep the work :D
Oct 5 14:31:28 35m 42s Time to Serve ♥ 1 The menus only respond to mouse clicks, so most of the negative comments are because the main menu mentions WASD and Arrows to navigate, so its a bit misleading... But I did not really understood what to do in the game, mechanic where not really clear. But the graphics are really into Dont Starve realm and very nice, keep the good work, but technical side needs some further improvements.
Oct 5 14:37:42 6m 14s Thornscatter ♥ 1 Its interesting how the game does not want to be anything more than what it is, the graphics are in resonance with the mechanics. Sound could be a bit less repetitive but add to the melancholy. Nice work!
Oct 5 15:52:05 1h 14m A day of the priest ♥ 1 The premise of the game is nice, altho I did not really found where the theme was. I felt like the map had more attention than the actually design, It was hard to get sheeps at a certain point and the god got angry very fast... Great effort! Keep up the work!
Oct 5 15:59:39 7m 34s Shady business ♥ 4 Art looks lovely done and the art direction is there. The gameplay was not as easy to understand as I expected tho. Very moody! The radio sound was a bit annoying... Maybe changing it speed and pitch each time could have given it a bit more life...
Oct 5 16:09:02 9m 23s We Stole Aliens ♥ 3 The name was catchy, but I had a hard time to play the game, first thing that happened was me losing without really knowing why. It was not clear I had to quickly take over the wheels. And I dont really understand why you chose to use and unstable engine to be honest, where there features that only existed on that version of Godot? That probably took part of the fun out cause it was slow to load in order to be enjoyable to see the initial cutscene... Also the link with the theme was not very clear to me at least...
Oct 5 16:16:22 7m 20s Lab Slime ♥ 3 The game plays nicely! Altho I fell several times haha. One thing that was not clear at first was the scene depth the color of the outside floor tiles is on the same tone of the level itself, making it hard to understand the depth, making it a bit darker and increasing a bit the gradient on the level walls would make it clearer that you can potentially fall. Also the fall animation could be done respecting the world perspective. Other than that, great game, very addictive.
Oct 7 09:57:57 41h 41m You Fix Spaceships! ♥ 1 The name was what got me to check it out! The gameplay is simplistic but well put together. Fun to play.
Oct 7 10:08:20 10m 23s Forkin Around ♥ 2 The concept is interesting, and the game plays well. The only thing that gave me headache was the camera strictly following the cart, would be best if it was loosely following it with some smooth damping and all. Other than that, good entry!
Oct 18 11:33:58 265h 25m No Man's Land ♥ 1 "I thought this was airsoft" haha! Interesting entry. I had a bit of a hard time understand how the progression of the guns went but soon I was soothing all over the place, so I was not an issue anymore...