Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → DecadeDecaf
Feedback comments for LD47
DecadeDecaf's games and stats for all events →
| Timestamp | Since previous | Game | DecadeDecaf's comment | |
|---|---|---|---|---|
| Oct 4 23:52:29 | Oroboro | ♥ 1 | This game NAILS that intense feeling of danger. Running for cover only to be spotted by my past-self doing a 360 is hilariously stressful. Lots of fun; I haven't seen anything like it. The dynamic music kept me invested as well. The limited vision worked really well, but with most of the screen being pitch black, I would've appreciated some more stuff to look at. Something to fill up space like a noise-filter or more light sources would've gone a long way. All that being said, I had a great time. I was able to finish it (after many embarrassing tries), but I can understand dropping out early. It was definitely tough to learn without any prior knowledge of the map. | |
| Oct 5 00:09:34 | 17m 05s | It's a Circle | ♥ 2 | Pleasantly surprised. The particles and circle manipulations were very impactful towards the visuals and tied well with the music. I liked the various ways to earn score. The score multiplier increasing per-round was clever; it kept me playing! I would've wished for automatic fire, though. I found myself smashing my space bar to fire faster. Overall a clean entry that took me by surprise with its minimalist branding. |
| Oct 5 00:24:07 | 14m 33s | TimeBot | ♥ 2 | I enjoyed how the main mechanic could be used for many purposes, and your level design did a great job at showcasing that. One thing that bothered me was the explosion sound playing multiple times when you destroyed multiple bots (it scared me the first time haha). Great compo entry, nice work. |
| Oct 5 00:38:14 | 14m 07s | The Red Twins Assassination | ♥ 2 | I loved the visuals and appreciated the multiple control options. Taking out the drones felt satisfying, but I was able to complete the levels by mostly just running past them. The tutorial level was paced really well; I had no issues understanding the game. A very solid compo entry. Good job. |
| Oct 5 19:16:45 | 18h 38m | SnailTriail | ♥ 5 | Hey, make sure you include a link to your game so everyone can play it. |
| Oct 5 19:42:30 | 25m 45s | Keep Inside | ♥ 2 | I've noticed that there are two play-styles for this game. You can carefully hit the ball with only the outside paddle, or you can parry the ball between the two paddles for twice as many points. That honestly adds a lot of depth to an otherwise simplistic game. I appreciated the option to use a controller. Nice entry, even if you weren't able to finish it. |
| Oct 6 21:39:17 | 25h 56m | Spinnerets | ♥ 2 | The game looks and sounds amazing. It was really fun with two players, but I'm imagining it would've been faster-paced with four. The way you choose your button before playing is really clever and intuitive. The power-ups kept me playing for sure. I would've loved to see some match settings to be able to customize how the game was played, but that's more of a wish than feedback. Solid entry! |
| Oct 6 21:47:33 | 8m 16s | Hamster Simulator | ♥ 2 | I liked the visuals and overall coziness of the game. I managed to get to a point where the battery charge was lowering faster than I was could raise it, but even so, the game felt more relaxing than stressful. Nice entry. |
| Oct 6 21:54:37 | 7m 04s | Stuck in an inner tube! | ♥ 2 | I really like how you can gain height by bouncing on the walls; it makes me want to see how fast I can go. The physics and controls felt good to me. I really liked the map art and player animations. It was a bit emptier than some other compo entries I've played, but what's there is really well-done. Great job on this compo entry. |