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Carraka

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TimestampSince previousGameCarraka's comment
Oct 7 15:01:25 Say When, an Unlimited Soup Experience ♥ 2 The animation was very smooth! Never going to Olive Garden again. Would have been nice to have instructions within the game. I think there was only one level? But I couldn't tell for sure. Also would've been nice if only the waiter that spotted you spoke, and they all said different things. They also still spoke to me after I reached the exit, though fortunately that didn't restart the level. Also, it could be a fun idea to keep track of how many times the player was caught and then present them with a "bill" for the soup at the end. Good job!
Oct 7 15:22:03 20m 38s The Game Designer Cycle ♥ 1 Why won't this artist work faster? I KNOW. I'LL JUST DO THE ART MAHSELF. click-click-click-click-click WHAT MY GAME DID POORLY??? Anyway, this is a great game for your first jam! I only wish there were a way to customize the screen size, as it took me a long time to realize I could scroll down and see that my money total was going up. It would also be nice to have some sort of end goal, rather than being ... ahem, stuck in a loop. D:
Oct 7 15:36:02 13m 59s Clound loop ♥ 0 Thank god for save points! I got as far as the stairs where every other step is spiked, before I was sent back to the beginning for running out of time. Some people like this kind of hardcore platforming. I'm not a huge fan, but I can see platformer people liking this. Just add a death counter, an option to remove the timer for casuals like me, and maybe a bit of story. The story can even explain why there's an ice world, which lets you keep the lack of friction if you want. Well done!
Oct 7 15:39:45 3m 43s Existential Speedway ♥ 1 I'm so bad at driving that I accidentally escaped the loop before even completing one lap. I guess I need to get stuck in the loop in order to experience more of the story!
Oct 7 15:52:47 13m 02s General Phantom ♥ 1 Hey Terry! I got to the second level and was unable to complete it. Not sure if there is a timer on how long before everyone dies or if the dodging I did helped at all. Definitely would've liked some audio cues on whether my gun is firing, since I wasn't sure whether to aim using the center of the screen or the end of the gun. Poor soldiers, stuck in a loop forever without me... Anyway, let me know if you want to join up with us for the next jam. All we need to do is get together beforehand to work out how we would do version control ... I keep forgetting about that, and then it's too late because the jam is already beginning and I don't want to figure out how we do that during the jam.
Oct 7 16:18:03 25m 16s Looplex ♥ 2 I completed the game, but am not sure how I got the answer to the last puzzle. I knew two of the numbers, but not where they should be placed, so I had changed two of the numbers to those two numbers, and I was just randomly flipping through the possible numbers when I stumbled across the answer. I enjoyed the time mechanic and not having to redo the puzzles I already knew the answers to. More puzzles like the dog puzzle would have been great too. The rewind animation was especially smooth and enjoyable. Well done! Definitely one of my favorite games so far.
Oct 7 16:30:11 12m 08s Light footsteps after the rain ♥ 3 I've been playing this game for hours now. I wander the streets over and over, searching. Did I miss a button? Perhaps there will be someone at this dead end, where there was none before. I want to honor all their memories. But I am losing mine. I've been playing this game for days now. Or has it been years?
Oct 7 16:41:08 10m 57s Loopy Loco ♥ 1 I completed the whole game! Once I realized I could just purposefully create a loop where the train can stay while completing the rest of the screen at my own pace, the puzzles became sadly trivial and all the same difficulty. Maybe a way around this would be to force the player to use certain segments of the track, have certain segments have a fixed alignment so they can't be changed, or have the train stop at certain sections in a particular order. The train soundtrack also often goes silent before continuing again ... might need to update the audio to remove a section of silence, in order to create a more seamless ... loop. Well done!
Oct 7 17:09:48 28m 40s Fearcle ♥ 5 The graphics, audio, and mood were top-notch. The puzzles were confusing, though. I figured I had to flip the light switches in a certain order, but there was nothing to indicate whether I was flipping them in the correct order or not, or whether I had to reset at any point when I got the order wrong, so unfortunately I wasn't able to progress further. I figured that "Switch Train" just meant switch the side you are looking at, though it was still easy to get confused as to which side I was on, so I got lost in that way as well.
Oct 7 17:23:35 13m 47s Toucan's Revenge ♥ 3 I got through the whole game! Definitely agree with people who say you shouldn't have to reset your progress ... there's no point to it; it's not like it's more difficult the second time. Also, there were three pie-like objects on the tables, and naturally it didn't work for me until I tried the third one, so the art there could be made clearer. Otherwise, the art was fantastic, the animation was smooth, and now the next time I see a toucan I will wait for it to give me a riddle before I walk through any doors.