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Vladadamm

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TimestampSince previousGameVladadamm's comment
Apr 22 09:52:01 Mirror ♥ 0 Original aesthetics. Managed to reach the black wall with the shadow after going around through the maze for 10 minutes, but failed to find any path that would allow me to go further. A more complete guide would be a nice thing for testing purposes, to be able to see the full content of the game without spending hours lost in a maze.
Apr 22 17:45:35 7h 53m Retrobulbar ♥ 4 Nice puzzle game, feels like a mix of Antichamber and The Witness. Though i don't think it really fits the theme, it's still a solid entry. Hope you make something of it after the jam.
Apr 23 20:50:14 27h 04m Into the Abyss ♥ 1 Really nice mood, got me hooked in the game and continued until the end, even if it took quite some time. Though the game still felt a bit too long for a jam game, as there isn't much content and the long travels through the caves/ocean feel a bit boring and repetitive. I think a post-jam version with a bit more story and some more variety underwater (other life forms, a bit more danger, etc...) could work pretty well.
Apr 24 12:49:15 15h 59m Tumbleweed ♥ 3 Really impressive game for a jam and probably a serious contender for the win in Graphics. Surprising that you could build that much assets over 72h and put them together in a coherent and beautiful level. Audio and the 'poetry' lines work well together to set up the mood. Also, dunno why you opted out in the Humor category, the irony of the end definitely made me laugh. Some nitpicking would be that it should be possible to skip the intro or the death screen early and that clicking should work to start the game or retry. Another thing would be the music that can get a bit repetitive over time. But let's be honest, the game is already solid as it is. Also, found the game to be best played with my graphic tablet rather than mouse, felt way more natural 'drawing' lines with a pen than dragging around with the mouse (which is the best option there is for pc without specific peripherals anyway)
Apr 25 21:56:49 33h 07m LiT - Les in Trouble ♥ 1 Nice twist on the theme, keeping the fire alive instead of the forest is unexpected. Simple and good concept for a jam game, though it can be a bit hard at first to see the wind's direction so maybe the wind animation could be improved.
Apr 25 23:45:40 1h 48m Algernon's Flower ♥ 1 It was a nice idea to implement the theme through two things to both keep alive (rat & flower), especially for a 'simple' maze game as it makes it more interesting to play. Overall, graphics and audio are good for a compo game. I especially liked the title screen's animation. There's some issues with the difficulty, the maze can be really hard depending on the random gen (items spawning in dead-ends with monsters blocking the way, or only few possible ways that can easily get blocked) and the snake is a bit too mean (it should wait more before rushing again instead of potentially hitting us 3 times in a row). Also, discovered the How to Play screen after playing as i checked the title screen again. It's a nice thing to have (+ it's a complete and well-explained one) even if the game is pretty intuitive, though it's kind of hidden as it is (the title screen prompts us to press any key, launching the game, while the how to play screen requires you not to do that).
Apr 26 21:49:38 22h 03m Living Mandala ♥ 1 It's always a bit hard to rate that kind of entries as it's not that much of a game, but still interesting to see something different while testing a lot of games. I enjoyed the mandala visuals a lot, though i'm not sure if my input actually does anything to the mandalas (except zooming a bit). If it does, then it's not very clear as to how breathing influences the drawing, and if it doesn't, it would have been a really nice feature to have, making each player experience unique.
Apr 26 22:32:40 43m 02s The Tome of the Ccaizhdi ♥ 3 That's an original interpretation of the game, and the game having its own invented language makes it even more unique. Checked the files you had in your github as i was curious to learn more about it, and the language seems to be well built with its own grammar and a quite complete list of words (for a small made-up language).
Apr 27 02:16:38 3h 43m Innocuous Pong ♥ 1 That might be the most unique variant of pong i've played. I like how the complexity in both controls and design increases with each stage of the game. Game feels very polished visually at both the simple 2d and the 3d at the end, the music is good. There's some problems 'by design' in the 4 paddles stages where if the ball goes to a corner to see which side it would hit first + to make the switch to replace the 2nd paddle for the corner after it has hit the 1st.
Apr 27 16:37:08 14h 20m Magic In C ♥ 1 That's an original concept, though it's always a bit hard to rate 'non-games' in a LD due to the lack of real gameplay, but well game jams are still a great place to experiment. Didn't stay until the end, only for around 10 minutes (the 'game' muting itself while in background didn't help with that), but it was still interesting to see how the music constantly evolves in those 10 minutes.
May 4 06:22:15 157h 45m Keep Boner Alive ♥ 1 Well, that's the most unexpected interpretation of the theme i've seen so far. That 'settings' menu was also a nice addition and it added to the humor part of the game. As for the gameplay itself, it lacked some form of tutorial for positions as i'm not sure what a frog sit or sumo squat should look like exactly, but the ragdoll physics while quite hard (never managed a split) are still fun.
May 6 02:20:45 43h 58m Living Light ♥ 1 Fun little game, ended up tryharding it a bit too much to get that 1st place but nailed it with 568 after crowding a bit too much the leaderboards with 300-370 scores (a bit sorry for the ones who will test the game later and see my name everywhere in the leaderboards). Seeing what level you were in the High Score is a nice thing, as it can show the strategy used by players (slow and careful or fast and lose less points overtime), and it seems i was the only one going with the 'fast' strategy among the best scores. Level 9 felt the hardest, as it's a quite small level crowded with enemies. Levels 11+ are too easy compared to 9-10 as the 'boss' isn't enough to add difficulty to the first levels for them to match the later levels. Corridors can be a bit narrow at times and the timing to pass through an enemy in some is too tight.