Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → turtlesoup
Feedback comments for LD46
turtlesoup's games and stats for all events →
| Timestamp | Since previous | Game | turtlesoup's comment | |
|---|---|---|---|---|
| Apr 20 22:01:43 | The Treekeeper | ♥ 1 | Fun game, and nice audio too. I felt there were so many moving parts that I had to keep track of it got a overwhelming a bit too quickly on my first play, but picked it up pretty well the second time | |
| Apr 20 22:05:54 | 4m 11s | PlantArtica | ♥ 2 | I really like the sorta painterly art style. it gives the game a really creepy feeling. Good job! |
| Apr 20 22:26:17 | 20m 23s | Spotted | ♥ 2 | Really cool art style and I really enjoyed the physics based gameplay. Ended up getting stuck a few times, and took me a while to realise that using the arm drains more battery, but its really fun :) |
| Apr 20 22:31:04 | 4m 47s | Just a little planet | ♥ 1 | No idea what's going on, but I loved the style, graphics, sfx, and music |
| Apr 20 22:39:12 | 8m 08s | Water the Flowers | ♥ 1 | Really enjoyed playing that and I really like the artwork. You and your kids did a great job! :) |
| Apr 20 22:45:32 | 6m 20s | Protectors Of The Core | ♥ 1 | Who the hell keeps throwing that laptop!? Its so fast! Neat style and music, and incredible given that you're so new to Unity! |
| Apr 20 22:56:48 | 11m 16s | Deep Root | ♥ 6 | I love how weird and yet totally understandable this game is. Great job |
| Apr 20 23:13:39 | 16m 51s | Don't taste the lava | ♥ 1 | A really nice twist on the tetris mechanic. The later puzzles where things don't need to fit perfectly were a nice twist and required you to think differently about the puzzles. Nice job. |
| Apr 21 11:04:53 | 11h 51m | Slime Mama | ♥ 2 | I had issues with movement being really slow and then occasionally fast as people have already commented. I'm guessing here, but it might be that the movement speed is based on the framerate (would explain why the webgl version suffers more than the others). The fix might be as simple as multiplying the movement speed by Time.deltaTime/Time.fixedDeltaTime in Unity and then adjusting the speed accordingly to ensure it moves at the same speed regardless of framerate. |
| Apr 21 11:14:34 | 9m 41s | Heartventure | ♥ 2 | I really like the concept and the art style. Great job! |
| Apr 21 11:18:32 | 3m 58s | Baby Shooting | ♥ 2 | Feels like a realistic reboot of Yoshi's Island. Fun Game! |