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blha303

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TimestampSince previousGameblha303's comment
Apr 22 13:47:58 ADRENA-LINE ♥ 1 Fantastically polished fun little game. The procedural generation is impressive, I would like to see a writeup of the algorithm sometime. The only problem with it that I encountered is that occasionally if you make a mistake you can get stuck in an inescapable loop. I would have liked to see it be impossible to get into an unrecoverable position. The frantic pacing is really fun, and the feedback and juice makes fast moving feel very satisfying and tense. The adrenaline feeling from the title is perfect. It might be interesting to have an additional mode where the scarce resource is moves not time, so that it can provide a more cerebral puzzle experience too.
Apr 22 13:51:54 3m 56s ANUX ♥ 1 I'm trying to play on a laptop without a mouse at the moment, and the MOUSE WHEEL control is prohibitive. Perhaps a tiny update with an additional control method could be added?
Apr 22 20:54:48 7h 02m Disco Alive ♥ 2 I spent about 10 minutes on the menu shaking the dice trying to match them all up before I noticed the door that says it starts the game. I clicked on it but nothing happens. I dragged dice onto it but nothing happens. I shook the dice to make a red two like the door popup shows and dragged that on, but nothing happens. I dragged dice onto the dancing tutorial people and they spin up in the air and come back, but nothing seems to happen. I don't know what I'm meant to do, I'm not even sure if I started the game. There's no score showing, so I don't think I'm even playing. Did I hit a bug? Maybe I'm dumb, but more instructions here in the description would be very useful. The graphics style is nice, it feels very consistent and cohesive. It's a great use of simple assets. I like how you used the music for the theme, but I'm biased because we did the exact same thing. Our game is also based on keeping a party alive and features Staying Alive, although we remade the music from scratch and changed it so much that it only has hints of the original left. I doubt anyone's even noticed. I've rated on graphic, theme, and mood only because I didn't actually get it to play.
Apr 22 21:04:10 9m 22s Super Realistic Parachute Simulator ♥ 0 The yellow writing in the sky and old CRT effect make me feel like I'm slowly falling into The Simpsons, which is fun. It's very simple, but effective, although the controls could be a little bit more responsive. The sound effects are nice to have, but the bomb is a bit loud and harsh. I had to turn my volume way down because the bomb passing was painful.
Apr 22 21:18:30 14m 20s Dance Commander ♥ 5 This is a fun idea, but I simply don't have the coordination to play it. Tapping on the beat while moving is not in my skill set. Graphically it's quite beautiful. The auras are simple but very effective. Doo doo do, dah dah doo doo doo. The music's catchy. I like the theme of keeping the party alive, but I'm biased because we did the same thing.
Apr 22 21:28:57 10m 27s Keep It Alive top-down shooter ♥ 2 The link on this page says Microsoft Windows, but it's actually a web game. You should change that. The minimalist graphics work very nicely. The abstract way the health is represented with the particles is very effective. This style does a lot with very little, and I admire that. The difficulty could be harder. I beat it on the first attempt, without ever using the special shot. I was just shooting constantly and not conserving ammo/HP but it never got close to running out. The gameplay is simple, but essentially fun for a few minutes at least. I like the little bit of music that plays, but it's very short and seems to stop suddenly and just repeat. It would have been nice to have more of a continuous loop.
Apr 22 21:40:52 11m 55s Adrenaline Rush ♥ 1 Visually this is impressive. The art is nice and characterful, and the roaming camera and swaying objects makes it feel dynamic even when it's actually fairly static. Very efficient. The selfie pose after the character gets shocked got a laugh from me. The music's nice, but the siren starts to get annoying after a while. The controls are a bit frustrating, but I take it that that's intentional.
Apr 23 22:54:37 25h 13m Where`s my Pills ♥ 1 The use of dynamic lights is a very effective way to make simple graphics feel more polished, and the character bobbing up and down and turning their head makes them feel restless, which fits the time limit nicely. I had some problems with the controls. I felt like sometimes I would try to jump and nothing would happen, then a second press of the spacebar would work. It's quite frustrating when you think you're doing it right but a jump fails. When they work, the controls feel nice. There's a bug in the third level, the one with the moving platforms. If you die, the platforms don't reset position, and it becomes impossible to complete. Some audio would have been nice. It's always a bit eerie playing a silent game. I wouldn't say this is very on theme, but that's mostly because it's a bad theme. This feels like a generic platformer with the pills tacked on. "Keep it alive" describes 80% of all games anyway though, so no surprises that many games aren't strong on the theme this time around. I played for about 10 minutes. I had fun, apart from the frustration with the controls. Good job.