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Teo Miklethun

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TimestampSince previousGameTeo Miklethun's comment
Apr 20 10:41:41 Keep it alive ♥ 1 Great game. The aha moment at the end was great, and well lead up too. I'm not sure if level 6 is as hard as was intended, however.
Apr 20 12:58:32 2h 16m Rewilding: The Story of Wolfhead Valley ♥ 1 What a delightful and highly polished game! Out of curiousity, how is the "total" calculated. I had a total of 160 organisms, but the "total" score was 306.
Apr 20 16:06:19 3h 07m GRDN ♥ 1 Wow, very well done. Really love that imergent from a signle system comes two distinct modes of gameplay: one of precaution before the exponential boom, and one just trying to keep the flower alive after everything's gone crazy.
Apr 21 10:32:53 18h 26m King is not moving! ♥ 0 Loved the style and presentation. My only advice would be to try and give stronger signals to the player about what they need to do to prevent the king from dying. It was only on my third go around that I noticed the hunger and health meters for the king.
Apr 21 11:18:00 45m 07s CONSUME ♥ 1 Fantastic entry. Really nailed the presentation and the core gameplay loop. Every time I died, I felt like "hmm, I think I know how I could do better the next time", and so I felt compelled to play again. That meant that this game took the longest of any this jam before I felt like I was done with it. That being said, there are a few minor isses in my mind: 1) In case you're not aware, there's a bug where if you land on a corner after jumping with the mushroom, you can get stuck. 2) The controls felt very weird and took a while to get used to. My guess is that this is because the grab and throw buttons were not the same, but I'm not entirely sure. 3) The reaper probably shouldn't collide with food. Likewise, I found that about 2/3rds of the time I threw food at the furnace while it was full, I would have prefered it to go through instead of bounce off. Since a big part of the gameplay is moving the food, this should feel as smooth as possible. 4) I assume this came down to lack of time, but I think the game could really benefit from a win condition.
Apr 21 12:59:26 1h 41m Displacement ♥ 1 Fantastic level design and a great mechanic. I'd recommend removing the move count entirely, or perhaps only unlock it after the game is won without it.
Apr 22 18:44:29 29h 45m Morose ♥ 1 I actually ran into a few soft locks in the post jam version. 1) Whenever I crafted the white flower, my camera started glitching up and down, meaning I couldn't interact with anything. 2) In combat if you run out of seeds there's no way to get them back like you can in the normal gardening. 3) In combat once my flower dissapeared into seeds before it could do anything, every turn, no matter what flower I used. That being said, no other game in the jam so far would have been nearly compelling enough to get me to retry after all of these issues. So fantastic job on the characters, art, and everything else wonderful about this game!
Apr 22 18:50:17 5m 48s Will of the Wisp ♥ 2 In chrome it won't seem to play (the controls appear at the top of the screen): 2020-04-22.png In edge it works slightly better, but it seems many UI elements are broken: 2020-04-22 (1).png 2020-04-22 (2).png I would really love to play this game, so please let me know if there's a better browser I can use.
Apr 27 21:34:18 122h 44m Economic Bubble ♥ 0 Aesthetically great, albeit a bit simple on the gameplay front. Overall though, really nice entry.
Apr 27 21:55:19 21m 01s IMOJC ♥ 1 @tesseract I also made a game of life themed game taht can be found here: https://ldjam.com/events/ludum-dare/46/game-of-life
Apr 27 22:02:36 7m 17s Life ♥ 0 Very polished and charming. I espeially like the inovation in making the space battle mode. I also made a game about game of life.
Apr 27 22:12:52 10m 16s Life ♥ 2 I love the idea of making a game where the mechanics are emergent from the game of life. I also made a game of life based game.
Apr 27 22:17:11 4m 19s Cellular: Automata ♥ 1 One of the most innovative game of life based games I've seen so far! It's nice seeing a bunch of other people also making games to honor conway. :)
Apr 28 12:29:56 14h 12m Death Trap II: Revenge of the Walls ♥ 2 Without a doubt some of the best puzzle design I've seen this jam. Really great job on leading the player through your mechanics. In "fun with a friend" there seem to be some strange interactions that occur when the two characters enter the same square or get sufficiently close (at least strange interactions visibly). I'd recommend adding a simple animation for when this occurs to make it clearer what happened.
May 2 19:24:01 102h 54m Rock Bottom ♥ 1 Excelent entry. Great mechanics, and wonderful presentation. My only recommendation would be to remove the rounds system. I'd try to make harder puzzles with as few elements as possible, but make it so that if you complete a round, you're done with the level. It was pretty tiresome to restart whenever I failed, or worse, to realize that because of my previous setup, the next round would be much harder.
May 8 01:00:06 125h 36m Forest Frenzy ♥ 1 So obviously it seems that scope was a little to big for this one. Understandable. But there's A LOT of potential here. Using celluar automata like this to make a challenge is such a great idea, and for the amount of time, very well done. The real excellence here though, are those relatable file names, featuring such beaties as: -furrest.png -twee.png and my personal favorite -thicc.png