Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Tatuvasara
Feedback comments for LD46
Tatuvasara's games and stats for all events →
| Timestamp | Since previous | Game | Tatuvasara's comment | |
|---|---|---|---|---|
| Apr 21 16:29:41 | Gunshots, Gangsters, and The 60s Car | ♥ 0 | Nice! Really liked: * The car looks cool! * Stats are always great! * Easy controls Some improvements: * Win condition? I don't know if there was one. Is there a way to but the gang to prison? If there was, it would have been nice to know how close I was. * Difficulty curve? Increasing difficulty could/should happen on two dimensions. In addition to spawning more enemies they should increase in difficult (for example gang members with red shirts that shoot faster) | |
| Apr 21 16:36:55 | 7m 14s | Don't Kill The Messenger | ♥ 2 | Got stuck on the starting screen and took a while to figure out how to progress. Some indicator on starting screen would have been grea! Otherwise, nice game! |
| Apr 21 18:36:19 | 1h 59m | Save The Bird! | ♥ 0 | Nice game! Easy to understand what needs to be done to get going. Great job. Personally I prefer games that I can win, rather than playing until I ”lose”. |
| Apr 21 20:02:42 | 1h 26m | The Ludum Dare Flame 🔥 | ♥ 1 | An excellent idea! Really fun, and it is easy to get started: it is very clear what you can and should be doing! Don't know about replayvalue though 😆 |
| Apr 21 20:21:25 | 18m 43s | SUBMERGED | ♥ 1 | Really nice graphic style! A nice way to create pressure with the oxygen meter. Some improvement ideas for the future: Hitboxes for negative consequences should be small. (Now the walls were a bit annoying as their hit boxes felt a bit too large). It is important to get acceleration&deceleration correct for the Player character movement. Now changing directions feels a bit too instantenious. Thanks for the game! |